In need of someone to fix a .IT file... Urgent.
Posted: Mon Feb 02, 2009 12:29 pm
I don't know or seemingly care at the moment IF this the right place to post, but I really need some help right now.
Okay so I took a .SPC file, ROBOTS.SPC, the song that plays in The Cave of the Past in Earthbound \ Mother 2 when you use the Phase Distorter III, it dumped fine, I fine tuned the sample in ModPlugTracker (NOT OpenMPT), properly added a loop point, and saved, the file obviously plays fine in Winamp, and both ModPlug Player and ModPlug Tracker, and I even tested it on the ORIGINAL, Impulse Tracker v2.14 for MS-DOS, it played JUST FINE...
But the moment I import it into UnrealED, Unreal HARD FREEZES my ENTIRE dammed system, I can't do ANYTHING, and then the PC Speaker hangs on a crackling tone, and I'm forced to press the soft reset button, which screws up my system even MORE, EACH TIME, I HAVE TO DO THAT.... I restarted this worthless POS twice in one run.... I keep thinking my CPU or RAM just suffered irreversible damage from this BS.
What in the god dammed HELL was EPIC DOING when they made the default module player for Galaxy.DLL!?!?!?!? Infact, THIS can be exploited to hard freeze other people's systems if they have
"UseDigitalMusic" set to true, and they play a module saved "improperly"....
If anyone has ANY idea on how to fix this POS, save it in a older .IT format that CAN BE READ by Unreal, AND GALAXY.DLL without FREEZING my ENTIRE OS, CPU, EVERYTHING.... Please, tell me right now, or give me a link to a OLDER version of MPT or a older version of ImpulseTracker for MS-DOS...
If anyone of you want the .IT file in question, PM me your email or MSN address, I'll send it to you ASAP. And you've been warned.
I have not tested this in FMOD or OpenAL, but I doubt very many people go to my server using those audio devices, I also doubt they'd play it correctly, they might just GPF instantly...
Okay so I took a .SPC file, ROBOTS.SPC, the song that plays in The Cave of the Past in Earthbound \ Mother 2 when you use the Phase Distorter III, it dumped fine, I fine tuned the sample in ModPlugTracker (NOT OpenMPT), properly added a loop point, and saved, the file obviously plays fine in Winamp, and both ModPlug Player and ModPlug Tracker, and I even tested it on the ORIGINAL, Impulse Tracker v2.14 for MS-DOS, it played JUST FINE...
But the moment I import it into UnrealED, Unreal HARD FREEZES my ENTIRE dammed system, I can't do ANYTHING, and then the PC Speaker hangs on a crackling tone, and I'm forced to press the soft reset button, which screws up my system even MORE, EACH TIME, I HAVE TO DO THAT.... I restarted this worthless POS twice in one run.... I keep thinking my CPU or RAM just suffered irreversible damage from this BS.
What in the god dammed HELL was EPIC DOING when they made the default module player for Galaxy.DLL!?!?!?!? Infact, THIS can be exploited to hard freeze other people's systems if they have
"UseDigitalMusic" set to true, and they play a module saved "improperly"....
If anyone has ANY idea on how to fix this POS, save it in a older .IT format that CAN BE READ by Unreal, AND GALAXY.DLL without FREEZING my ENTIRE OS, CPU, EVERYTHING.... Please, tell me right now, or give me a link to a OLDER version of MPT or a older version of ImpulseTracker for MS-DOS...
If anyone of you want the .IT file in question, PM me your email or MSN address, I'll send it to you ASAP. And you've been warned.
I have not tested this in FMOD or OpenAL, but I doubt very many people go to my server using those audio devices, I also doubt they'd play it correctly, they might just GPF instantly...