For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
In need of someone to fix a .IT file... Urgent.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
In need of someone to fix a .IT file... Urgent.
I don't know or seemingly care at the moment IF this the right place to post, but I really need some help right now.
Okay so I took a .SPC file, ROBOTS.SPC, the song that plays in The Cave of the Past in Earthbound \ Mother 2 when you use the Phase Distorter III, it dumped fine, I fine tuned the sample in ModPlugTracker (NOT OpenMPT), properly added a loop point, and saved, the file obviously plays fine in Winamp, and both ModPlug Player and ModPlug Tracker, and I even tested it on the ORIGINAL, Impulse Tracker v2.14 for MS-DOS, it played JUST FINE...
But the moment I import it into UnrealED, Unreal HARD FREEZES my ENTIRE dammed system, I can't do ANYTHING, and then the PC Speaker hangs on a crackling tone, and I'm forced to press the soft reset button, which screws up my system even MORE, EACH TIME, I HAVE TO DO THAT.... I restarted this worthless POS twice in one run.... I keep thinking my CPU or RAM just suffered irreversible damage from this BS.
What in the god dammed HELL was EPIC DOING when they made the default module player for Galaxy.DLL!?!?!?!? Infact, THIS can be exploited to hard freeze other people's systems if they have
"UseDigitalMusic" set to true, and they play a module saved "improperly"....
If anyone has ANY idea on how to fix this POS, save it in a older .IT format that CAN BE READ by Unreal, AND GALAXY.DLL without FREEZING my ENTIRE OS, CPU, EVERYTHING.... Please, tell me right now, or give me a link to a OLDER version of MPT or a older version of ImpulseTracker for MS-DOS...
If anyone of you want the .IT file in question, PM me your email or MSN address, I'll send it to you ASAP. And you've been warned.
I have not tested this in FMOD or OpenAL, but I doubt very many people go to my server using those audio devices, I also doubt they'd play it correctly, they might just GPF instantly...
Okay so I took a .SPC file, ROBOTS.SPC, the song that plays in The Cave of the Past in Earthbound \ Mother 2 when you use the Phase Distorter III, it dumped fine, I fine tuned the sample in ModPlugTracker (NOT OpenMPT), properly added a loop point, and saved, the file obviously plays fine in Winamp, and both ModPlug Player and ModPlug Tracker, and I even tested it on the ORIGINAL, Impulse Tracker v2.14 for MS-DOS, it played JUST FINE...
But the moment I import it into UnrealED, Unreal HARD FREEZES my ENTIRE dammed system, I can't do ANYTHING, and then the PC Speaker hangs on a crackling tone, and I'm forced to press the soft reset button, which screws up my system even MORE, EACH TIME, I HAVE TO DO THAT.... I restarted this worthless POS twice in one run.... I keep thinking my CPU or RAM just suffered irreversible damage from this BS.
What in the god dammed HELL was EPIC DOING when they made the default module player for Galaxy.DLL!?!?!?!? Infact, THIS can be exploited to hard freeze other people's systems if they have
"UseDigitalMusic" set to true, and they play a module saved "improperly"....
If anyone has ANY idea on how to fix this POS, save it in a older .IT format that CAN BE READ by Unreal, AND GALAXY.DLL without FREEZING my ENTIRE OS, CPU, EVERYTHING.... Please, tell me right now, or give me a link to a OLDER version of MPT or a older version of ImpulseTracker for MS-DOS...
If anyone of you want the .IT file in question, PM me your email or MSN address, I'll send it to you ASAP. And you've been warned.
I have not tested this in FMOD or OpenAL, but I doubt very many people go to my server using those audio devices, I also doubt they'd play it correctly, they might just GPF instantly...
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- DaveAnd
- OldUnreal Member
- Posts: 38
- Joined: Wed Aug 20, 2008 10:19 am
Re: In need of someone to fix a .IT file... Urgent.
I can recall what the version is, but the archive file's year 2000.
From the DOG clan website(http://newbiesplayground.com/).
http://69.90.34.150/unreal/utilities/mptracker.zip
Ive used it and it works for me.
From the DOG clan website(http://newbiesplayground.com/).
http://69.90.34.150/unreal/utilities/mptracker.zip
Ive used it and it works for me.
Last edited by DaveAnd on Fri Feb 06, 2009 12:35 pm, edited 1 time in total.
- Mr. Minus
- OldUnreal Member
- Posts: 140
- Joined: Tue Jun 24, 2008 3:46 pm
Re: In need of someone to fix a .IT file... Urgent.
Just curious,when you converted it did you save it as 4400mhz 8mb mono before converting with modplug?
I used to import alot of music to unreal using:
Goldwave-converting to .wav
Modplug-to .it
Then import save as .umx
I used to import alot of music to unreal using:
Goldwave-converting to .wav
Modplug-to .it
Then import save as .umx
Last edited by Mr. Minus on Fri Feb 06, 2009 7:16 pm, edited 1 time in total.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: In need of someone to fix a .IT file... Urgent.
No, I got it figured out, I had to tell OpenSPC to dump to .IT using 128 columns\row, and update rate 100, which dumped out as Speed 1 BPM 250, and that surprisingly didn't hard freeze my PC..
So apparently 255 columns\row Speed 1 and 255 BPM hardfreeze's the entire PC... What a load of BS...
So apparently 255 columns\row Speed 1 and 255 BPM hardfreeze's the entire PC... What a load of BS...
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: In need of someone to fix a .IT file... Urgent.
Please tell me that's impossible.So apparently 255 columns\row Speed 1 and 255 BPM hardfreeze's the entire PC...
☆
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: In need of someone to fix a .IT file... Urgent.
No, on the contrary it's QUITE possible, and you're welcome to try it for yourself.
Just make a blank .IT file (or not blank, put a bunch of random notes and instruments to spice things up) in ModPlug Tracker and set the Speed to 1, Tempo to 255, and on the patterns, set each of them to have 255 columns, save it, try to import it into UnrealED, and attempt to play it.. If you're unlucky it'll hardfreeze your CPU...
EDIT: If you're interested, here's OpenSPC, you need either a full bred MS-DOS machine, running MS-DOS 7.1 or whatever the hell, or emulate the program in DosBOX, either way it works for me. Also you can try to use the Linux version if you have Linux.
[url=http://www.zophar.net/utilities/spc/openspc.html]OpenSPC - Super Nintendo SPC Utility in Audio Players Category - Zophar's Domain[/url]
Just make a blank .IT file (or not blank, put a bunch of random notes and instruments to spice things up) in ModPlug Tracker and set the Speed to 1, Tempo to 255, and on the patterns, set each of them to have 255 columns, save it, try to import it into UnrealED, and attempt to play it.. If you're unlucky it'll hardfreeze your CPU...
EDIT: If you're interested, here's OpenSPC, you need either a full bred MS-DOS machine, running MS-DOS 7.1 or whatever the hell, or emulate the program in DosBOX, either way it works for me. Also you can try to use the Linux version if you have Linux.
[url=http://www.zophar.net/utilities/spc/openspc.html]OpenSPC - Super Nintendo SPC Utility in Audio Players Category - Zophar's Domain[/url]
Last edited by スマイル・ドラゴン on Sat Feb 07, 2009 2:01 pm, edited 1 time in total.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: In need of someone to fix a .IT file... Urgent.
So it's very possible to make a "CPU-freezing map" for Unreal.
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: In need of someone to fix a .IT file... Urgent.
thats not hard to do to begin with, just make some ungodly bad code or stuff that spawns alot every tick 
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: In need of someone to fix a .IT file... Urgent.
Yeah, like me and guys from SGU project did at the server. I spawned so much TarydiumBarrels and kaboom'd them so I created a BSP hole, got thrown to Entry, messed all textures, restarted Unreal, textures were all still messed and then my CPU froze. Yay! 
☆


