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Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 5:50 pm
by Unrealer
I'm looking for an experienced Uscript user to help me build a couple of lines to enhance my mod. I'm not very good with the computer language and i want to try and minimize the total project time. If anyone is interested or wants to know more , let me know!
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 7:14 pm
by Jâçkrâßßit
I would give more information if you want to get anyones attention...
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 7:21 pm
by Unrealer
The mod would be a replayable single player unreal but with cutscenes and alternate view points than first person. I want to try and enhance the stoy telling. I would need someone to build a hud, set up the initialising mod so that it start correctly, without having to go in option and do all the configuration. Things like that.
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 8:25 pm
by GreatEmerald
Would be nice if this was Unreal with all the features of 227 and exactly what you mentioned... But I'm not a very good coder of UE1, I only code for UE2.
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 9:29 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
I can do icons for HUD/music for cutscenes (if any).
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 9:50 pm
by Unrealer
Yes, i heard that 227 was suposed to come to unreal1, or was it just a rumor?
Emerald, what is the difference between the two coding? I though they would be using the same base but with enhanced lines.
And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off. Any member of this community that is interested in partaking in this mod feel free to let me know. This project has huge potentials , but needs higher knowledge than mine to assure its complette user friendly functionality.
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 10:00 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Dude, are you serious?
http://www.oldunreal.com/oldunrealpatches.html
And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off.
I'm afraid that I have no idea how to make a HUD that even works.

Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 10:16 pm
by Unrealer
so is this patch official? who made it?
Re: Any good programmers with time on their hands?
Posted: Sun Jan 25, 2009 10:43 pm
by Bane
227 is not official, but it's somewhat endorsed by Epic. Smirftsch, who is also the admin of this site, was given the source code to Unreal1 by Epic. He made the patch, but with help from a few contributors for UScript help, as well as support, bug finds, suggestions, etc from the oldunreal community.
Re: Any good programmers with time on their hands?
Posted: Mon Jan 26, 2009 11:05 am
by スマイル・ドラゴン
If you want a really dumb way of turning off the crosshair, make sure the player's current weapon has it's bOwnsCrosshair var set to true.
Otherwise you're going to want to consider this code here:
Code: Select all
simulated function DrawCrossHair( canvas Canvas, int StartX, int StartY );
simulated function PostRender( canvas Canvas )
{
HUDSetup(canvas);
if ( PlayerPawn(Owner) != None )
{
if ( PlayerPawn(Owner).PlayerReplicationInfo == None )
return;
if ( PlayerPawn(Owner).bShowMenu )
{
DisplayMenu(Canvas);
return;
}
if ( PlayerPawn(Owner).bShowScores )
{
if ( (PlayerPawn(Owner).Scoring == None) && (PlayerPawn(Owner).ScoringType != None) )
PlayerPawn(Owner).Scoring = Spawn(PlayerPawn(Owner).ScoringType, PlayerPawn(Owner));
if ( PlayerPawn(Owner).Scoring != None )
{
PlayerPawn(Owner).Scoring.ShowScores(Canvas);
return;
}
}
else if ( (PlayerPawn(Owner).Weapon != None) && (Level.LevelAction == LEVACT_None) )
{
Canvas.Font = Font'WhiteFont';
PlayerPawn(Owner).Weapon.PostRender(Canvas);
}
if ( PlayerPawn(Owner).ProgressTimeOut > Level.TimeSeconds )
DisplayProgressMessage(Canvas);
}
if (HudMode==5)
{
DrawInventory(Canvas, Canvas.ClipX-96, 0,False);
Return;
}
if (Canvas.ClipX
Re: Any good programmers with time on their hands?
Posted: Mon Jan 26, 2009 12:53 pm
by GreatEmerald
Yes, i heard that 227 was suposed to come to unreal1, or was it just a rumor?
Emerald, what is the difference between the two coding? I though they would be using the same base but with enhanced lines.
And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off. Any member of this community that is interested in partaking in this mod feel free to let me know. This project has huge potentials , but needs higher knowledge than mine to assure its complette user friendly functionality.
They are quite different. UE2 has a lot of new functions, even the class declaration differs ("extends" instead of "expands").
And yes, duh, the 227 patch is one of the core reasons why this site exists!