For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Any good programmers with time on their hands?
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Any good programmers with time on their hands?
I'm looking for an experienced Uscript user to help me build a couple of lines to enhance my mod. I'm not very good with the computer language and i want to try and minimize the total project time. If anyone is interested or wants to know more , let me know!
-
Jâçkrâßßit
Re: Any good programmers with time on their hands?
I would give more information if you want to get anyones attention...
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Any good programmers with time on their hands?
The mod would be a replayable single player unreal but with cutscenes and alternate view points than first person. I want to try and enhance the stoy telling. I would need someone to build a hud, set up the initialising mod so that it start correctly, without having to go in option and do all the configuration. Things like that.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Any good programmers with time on their hands?
Would be nice if this was Unreal with all the features of 227 and exactly what you mentioned... But I'm not a very good coder of UE1, I only code for UE2.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Any good programmers with time on their hands?
I can do icons for HUD/music for cutscenes (if any).
☆
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Any good programmers with time on their hands?
Yes, i heard that 227 was suposed to come to unreal1, or was it just a rumor?
Emerald, what is the difference between the two coding? I though they would be using the same base but with enhanced lines.
And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off. Any member of this community that is interested in partaking in this mod feel free to let me know. This project has huge potentials , but needs higher knowledge than mine to assure its complette user friendly functionality.
Emerald, what is the difference between the two coding? I though they would be using the same base but with enhanced lines.
And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off. Any member of this community that is interested in partaking in this mod feel free to let me know. This project has huge potentials , but needs higher knowledge than mine to assure its complette user friendly functionality.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Any good programmers with time on their hands?
Dude, are you serious?
http://www.oldunreal.com/oldunrealpatches.html

http://www.oldunreal.com/oldunrealpatches.html
I'm afraid that I have no idea how to make a HUD that even works.And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off.
☆
- Unrealer
- OldUnreal Member
- Posts: 46
- Joined: Thu Jan 22, 2009 2:21 am
Re: Any good programmers with time on their hands?
so is this patch official? who made it?
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Any good programmers with time on their hands?
227 is not official, but it's somewhat endorsed by Epic. Smirftsch, who is also the admin of this site, was given the source code to Unreal1 by Epic. He made the patch, but with help from a few contributors for UScript help, as well as support, bug finds, suggestions, etc from the oldunreal community.
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Any good programmers with time on their hands?
If you want a really dumb way of turning off the crosshair, make sure the player's current weapon has it's bOwnsCrosshair var set to true.
Otherwise you're going to want to consider this code here:
Otherwise you're going to want to consider this code here:
Code: Select all
simulated function DrawCrossHair( canvas Canvas, int StartX, int StartY );
simulated function PostRender( canvas Canvas )
{
HUDSetup(canvas);
if ( PlayerPawn(Owner) != None )
{
if ( PlayerPawn(Owner).PlayerReplicationInfo == None )
return;
if ( PlayerPawn(Owner).bShowMenu )
{
DisplayMenu(Canvas);
return;
}
if ( PlayerPawn(Owner).bShowScores )
{
if ( (PlayerPawn(Owner).Scoring == None) && (PlayerPawn(Owner).ScoringType != None) )
PlayerPawn(Owner).Scoring = Spawn(PlayerPawn(Owner).ScoringType, PlayerPawn(Owner));
if ( PlayerPawn(Owner).Scoring != None )
{
PlayerPawn(Owner).Scoring.ShowScores(Canvas);
return;
}
}
else if ( (PlayerPawn(Owner).Weapon != None) && (Level.LevelAction == LEVACT_None) )
{
Canvas.Font = Font'WhiteFont';
PlayerPawn(Owner).Weapon.PostRender(Canvas);
}
if ( PlayerPawn(Owner).ProgressTimeOut > Level.TimeSeconds )
DisplayProgressMessage(Canvas);
}
if (HudMode==5)
{
DrawInventory(Canvas, Canvas.ClipX-96, 0,False);
Return;
}
if (Canvas.ClipXI am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Any good programmers with time on their hands?
They are quite different. UE2 has a lot of new functions, even the class declaration differs ("extends" instead of "expands").Yes, i heard that 227 was suposed to come to unreal1, or was it just a rumor?
Emerald, what is the difference between the two coding? I though they would be using the same base but with enhanced lines.
And yes darksider I would definitly appreciate any kind of help. I would need a specific hud that removes crosshair and lets you bring up the hud info by pressing a button, toggling on and off. Any member of this community that is interested in partaking in this mod feel free to let me know. This project has huge potentials , but needs higher knowledge than mine to assure its complette user friendly functionality.
And yes, duh, the 227 patch is one of the core reasons why this site exists!
Last edited by GreatEmerald on Mon Jan 26, 2009 1:02 pm, edited 1 time in total.



