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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
QUERY: wall hack trainer...
- andrewwan1980
- OldUnreal Member
- Posts: 7
- Joined: Mon Oct 06, 2008 8:54 pm
QUERY: wall hack trainer...
Anyone know console settings that will do a wall hack on weapons & items only. I just want a trainer-like thing so I can pick up 100% weapons, ammo & health/items, etc. in each level... and useful for learning a level for multiplayer.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: QUERY: wall hack trainer...
I guess best suggestion here is to use UED 
Last edited by Smirftsch on Sat Jan 24, 2009 11:38 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: QUERY: wall hack trainer...
Yes, or use the Ghost command.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: QUERY: wall hack trainer...
In Unreal it's different, in Quake you could fall out of the closed space, in the void, and you would just fall eternally. In Unreal, if there's a BSP hole, you die when you get there.
Try:
1. Open UEd (duh!)
2. Substract a room
3. Add a small 'Solid' Cube in the middle
4. Set its top surface 'Invisible = True'
5. Put a light
6. Put a PlayerStart
7. Enter the map in playing mode
You'll notice that there is no light, and when you walk on that surface you get fubar'd.
EDIT: Still, in beta, if you ghost into a wall and then 'Walk', you'll just fall eternally. A change in the engine, perhaps?
Try:
1. Open UEd (duh!)
2. Substract a room
3. Add a small 'Solid' Cube in the middle
4. Set its top surface 'Invisible = True'
5. Put a light
6. Put a PlayerStart
7. Enter the map in playing mode
You'll notice that there is no light, and when you walk on that surface you get fubar'd.
EDIT: Still, in beta, if you ghost into a wall and then 'Walk', you'll just fall eternally. A change in the engine, perhaps?
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Sat Jan 24, 2009 4:10 pm, edited 1 time in total.
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: QUERY: wall hack trainer...
a change in event fell out of world most likely.. :p
-
Pravin
Re: QUERY: wall hack trainer...
Wall hack = ability to see items through walls..
The "easiest" way to do this would be to make a new console that looks for nearby items each tick, and proceeds to drawActor() them to canvas, if they're not already in the player's view. Wireframe rendering would also make the item more easily seen. Of course, this would only work offline, due to replication.
The "easiest" way to do this would be to make a new console that looks for nearby items each tick, and proceeds to drawActor() them to canvas, if they're not already in the player's view. Wireframe rendering would also make the item more easily seen. Of course, this would only work offline, due to replication.
- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: QUERY: wall hack trainer...
Using a "wall hack" for the purposes of learning a map is silly. Just smells abit fishy. God mode and all ammo, with ghost moments now and then should be more than enough of an edge. Opening the map in the Editor is even better. But the need for a "see through the walls" hack I don't understand.
But that's just me, and I'm nuts. Seriously. Just ask my shrink.

But that's just me, and I'm nuts. Seriously. Just ask my shrink.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: QUERY: wall hack trainer...
If you want to see all actors (not through wall tho), just type 'showall'.
But, a command could be made that acts like 'showall', but no matter whether an object is in camera's view or not. Of course, limited by a radius...
But, a command could be made that acts like 'showall', but no matter whether an object is in camera's view or not. Of course, limited by a radius...
☆
- gp
- OldUnreal Member
- Posts: 144
- Joined: Fri Jan 09, 2009 4:23 pm
Re: QUERY: wall hack trainer...
[url=http://www.hellscrag.net/phpBB2/viewtopic.php?t=3606]Here's a list of hidden things in the stock maps[/url] that will help you collect all the items/weapons/ammo in Unreal.
- スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: QUERY: wall hack trainer...
Wall hacks do NOT handle gracefully in Unreal Engine, those sort of things are suitable for other engines... Atleast in my experience.
I have a visibility hack in my console that let's me see bHidden objects as wireframe representations, the drawback is I can't tell what weapon someone has out.
I have a visibility hack in my console that let's me see bHidden objects as wireframe representations, the drawback is I can't tell what weapon someone has out.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil




