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Porting Deus Ex Multiplayer Maps over.

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HDD21
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Porting Deus Ex Multiplayer Maps over.

Post by HDD21 »

Hey all! Me and my best freind have began a project. It is the porting of the Stock Deus Ex Multiplayer and a few other maps for it over to U1.

We can port virtually everything,but the weapons are proving to be tricky due to the mesh system they use. U weapons will be used in them. Movers and stuff ported fine, but Deus Ex movers act like normal movers, so some tweaking will be required. Textures are all embedded with map to prevent extra packages. As are needed U files.


Screenshots of DXMP Cmd as porting has begun is here:

[URL=http://img213.imageshack.us/my.php?image=35668426gs5.png][img]http://img213.imageshack.us/img213/8949/35668426gs5.th.png[/img][/URL]

[URL=http://img213.imageshack.us/my.php?image=28945123pj1.png][img]http://img213.imageshack.us/img213/8874/28945123pj1.th.png[/img][/URL]


[URL=http://img232.imageshack.us/my.php?image=70670660lr8.png][img]http://img232.imageshack.us/img232/4135/70670660lr8.th.png[/img][/URL]


[URL=http://img232.imageshack.us/my.php?image=94559240mi9.png][img]http://img232.imageshack.us/img232/8452/94559240mi9.th.png[/img][/URL]

[URL=http://img232.imageshack.us/my.php?image=98620846fu2.png][img]http://img232.imageshack.us/img232/5319/98620846fu2.th.png[/img][/URL]

[URL=http://img413.imageshack.us/my.php?image=34732991pl1.png][img]http://img413.imageshack.us/img413/6335/34732991pl1.th.png[/img][/URL]


They are the 6 sshots.

There is still alot more to do, but this is the beginning of our project :P.

Thats all for now :P
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[]KAOS[]Casey
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Re: Porting Deus Ex Multiplayer Maps over.

Post by []KAOS[]Casey »

it's impossible to convert the meshes easily, dx uses an enhanced lod mesh that should only work in deus ex.. if you could convert it some things wouldnt work so well. You can convert them in 1 frame versions though, so you could use things like ATMs/LAMs/hoverbots etc..
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GreatEmerald
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Re: Porting Deus Ex Multiplayer Maps over.

Post by GreatEmerald »

Oh my, remember to resize your working area before posting screenshots! That whiteness is wasted bandwidth!
Textures are all embedded with map to prevent extra packages. As are needed U files.
You prevent extra packages, but instead you make the size at least 5 times bigger than it should be. Packages are there so they could be used by many maps, and embedding them into each map basically means that each map is the size of Deus Ex, and for what? You save a few files? Please don't waste our HDD, bandwidth and performance.
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Buster
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Re: Porting Deus Ex Multiplayer Maps over.

Post by Buster »

Or have the best of both worlds ... packages used by all the maps could be "standalone" ones, and the ones used only by the individual maps embedded.

I personally like all the packages as standalones, so it's possible for others to use them with other projects.

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HeadShot
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Re: Porting Deus Ex Multiplayer Maps over.

Post by HeadShot »

If you feel like it then I have found some other games which are possible to port over, I just don't have the time or energy.
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HDD21
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Re: Porting Deus Ex Multiplayer Maps over.

Post by HDD21 »

Ill release the packages i used, and also the map is at 5 MB. It was 3.* before. Can unreal engine 2 games be ported to one?
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Pitbull
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Re: Porting Deus Ex Multiplayer Maps over.

Post by Pitbull »

You prevent extra packages, but instead you make the size at least 5 times bigger than it should be. Packages are there so they could be used by many maps, and embedding them into each map basically means that each map is the size of Deus Ex, and for what? You save a few files? Please don't waste our HDD, bandwidth and performance.
I disagree, embedding is the way to go. You can avoid mismatches and you can still use files that are embedded. You only need to open the map with the embedded file to have it loaded in the editor. I'd much rather have one file then many. The same bandwidth would still be used and in most cases you can save file size and bandwidth as not all files are used in some packages.
Last edited by Pitbull on Mon Jan 19, 2009 7:22 pm, edited 1 time in total.
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GreatEmerald
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Re: Porting Deus Ex Multiplayer Maps over.

Post by GreatEmerald »

I disagree, embedding is the way to go. You can avoid mismatches and you can still use files that are embedded. You only need to open the map with the embedded file to have it loaded in the editor. I'd much rather have one file then many. The same bandwidth would still be used and in most cases you can save file size and bandwidth as not all files are used in some packages.
That counts only if you play one map. But in this case it's a map pack, so items will be reused. And as Buster said it's not friendly for those who wish to use those files in other projects. I am always against any myLeveling (except obvious cases like heightmaps).
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Pitbull
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Re: Porting Deus Ex Multiplayer Maps over.

Post by Pitbull »

Just because something is in mylevel does not mean it can't be used.
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GreatEmerald
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Re: Porting Deus Ex Multiplayer Maps over.

Post by GreatEmerald »

Of course, but to use it you will need *even more* bandwidth and HDD space, and the same files.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: Porting Deus Ex Multiplayer Maps over.

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

packages used by all the maps could be "standalone" ones, and the ones used only by the individual maps embedded
104,5% agreed... I don't see any apparent reason to reject what Buster said.
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HDD21
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Re: Porting Deus Ex Multiplayer Maps over.

Post by HDD21 »

Embedding with mylevel cut off alot of the dx texes that wernt used, next time it was opened, and rebuilt. thus saved alot of space. Also its easier, no cluttering up with all seperate files. Makes it easier to manage. The mesh system seems possable to port, So i could port the medbots and the like, making you walk over them to take health.
Last edited by HDD21 on Mon Jan 19, 2009 11:44 pm, edited 1 time in total.
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Buster
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Re: Porting Deus Ex Multiplayer Maps over.

Post by Buster »

Ooo ... did I start something.

:D
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GreatEmerald
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Re: Porting Deus Ex Multiplayer Maps over.

Post by GreatEmerald »

i could port the medbots and the like, making you walk over them to take health.
So that's like Health Stations in Unreal II?
And I still think you'd save more if you didn't mylevel unless each level uses only textures for itself, but I highly doubt that.
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HDD21
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Re: Porting Deus Ex Multiplayer Maps over.

Post by HDD21 »

I will try it with and without mylevel to make sure. I will also release all the packages when complete. it will all be open source (this isnt DXMP where you HAVE to protect the map or it gets stolen).

And yeah ill port it like that
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[]KAOS[]Casey
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Re: Porting Deus Ex Multiplayer Maps over.

Post by []KAOS[]Casey »

people steal maps in DXMP ? on the deus ex coding forums I check every so often they don't seem like people to take without permission.. then again they actually are on forums, instead of "in the wild"
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