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227 client logging (server feature)

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.:..:
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227 client logging (server feature)

Post by .:..: »

I have been lately working on improving server side security functions (banning, logging...) and now I'm wondering what all is really necessary information to log about clients who have been on the server...
Currently it saves 5 last used player names, player IP, ID and Identity:
LogList=(PlayerNames="APlayer",PlayerIP="1.127.0.0",ClientID="364363",ClientIdentNr="436437")
LogList=(PlayerNames=".:..:,OtherName,ThirdName",PlayerIP="192.168.1.33",ClientID="6343737",ClientIdentNr="-7547547")
LogList=(PlayerNames="YetAnotherPlayer",PlayerIP="2.4.3.5",ClientID="757533",ClientIdentNr="7537347")
But from server owner's side, is there any other information that you're intrested about or need (such as last time stamp since last login)?
However such suggestions as "total playtime" are not possible or it would be hogging up enough server resources that it wouldn't be worth it.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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Pitbull
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Re: 227 client logging (server feature)

Post by Pitbull »

IMO the banning system itself would determine what info is needed. I've only ever used IP banning from my firewall.
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[]KAOS[]Casey
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Re: 227 client logging (server feature)

Post by []KAOS[]Casey »

someone could always mod in other things with a gamerule, right now thats basically all we need, although more names would be nice
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TCP_Wolf
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Re: 227 client logging (server feature)

Post by TCP_Wolf »

Extensive logging would best be made to a database anyway, but this would blow the scope of what the system is supposed to be doing. Keep it simple and effective :-)
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