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Tick Rate Facts
Posted: Sat Jan 10, 2009 8:36 pm
by Pitbull
[url=http://quickdog.net/tickrate.htm]Click here[/url]
Please note the links on that page are no longer active. Everyone should read this.
Re: Tick Rate Facts
Posted: Sat Jan 10, 2009 11:56 pm
by DieHard SCWS
Yeah i know that page, and i have it stored it in the mirrors, but never had the time to make it a workable page(reconnecting the screenshots).
If you want to have the screenshots Pitbull, you can grab em at this [url=http://www.celticwarriors.net/Website/Mirrors/Tickrates%20and%20stuff/]
link[/url] and add them to your page.
Those screenshots always impressed me, and i still wonder how they were made. And you certainly should add them, cause they show the hows and dones very clearly

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Re: Tick Rate Facts
Posted: Sun Jan 11, 2009 1:32 am
by Hyper
I already reconstructed the whole thing [url=http://hyper.dnsalias.net/indexar.htm]here[/url]. But multiple mirrors never hurt.
Re: Tick Rate Facts
Posted: Sun Jan 11, 2009 5:32 am
by Pitbull
Thanks guys. I added the pics.
[url=http://quickdog.net/tickrate.htm]Click here[/url]
Re: Tick Rate Facts
Posted: Sun Jan 11, 2009 8:08 am
by Chaos13
OMG I GOTTA SET NETSPEED TO 20000 IMMEDIATELY!!"%!"#&"¤/""11111
Nice page i've seen and read it like 20 times b4.
Re: Tick Rate Facts
Posted: Sun Jan 11, 2009 8:27 am
by []KAOS[]Casey
Code: Select all
[Engine.Playerpawn]
NetSpeed=100000
LanSpeed=100000
20k? more like 100k. Fkyeah
btw that actually works, provided the servers maxclientrate supports it

Re: Tick Rate Facts
Posted: Sun Jan 11, 2009 8:28 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
...take example with 500 netspeed...
I still don't get it. Shouldn't the lowest be around 2500, for 56k modems?

On some maps, below 15000 netspeed gives me warping. -_-
Re: Tick Rate Facts
Posted: Mon Jan 12, 2009 5:10 pm
by GreatEmerald
I use 20000 everywhere. Anything below doesn't draw the HUD, the player models, the weapons or something else. At least in UT2004.