Page 1 of 1

Tick Rate Facts

Posted: Sat Jan 10, 2009 8:36 pm
by Pitbull
[url=http://quickdog.net/tickrate.htm]Click here[/url]

Please note the links on that page are no longer active. Everyone should read this.

Re: Tick Rate Facts

Posted: Sat Jan 10, 2009 11:56 pm
by DieHard SCWS
Yeah i know that page, and i have it stored it in the mirrors, but never had the time to make it a workable page(reconnecting the screenshots).


If you want to have the screenshots Pitbull, you can grab em at this [url=http://www.celticwarriors.net/Website/Mirrors/Tickrates%20and%20stuff/]link[/url] and add them to your page.


Those screenshots always impressed me, and i still wonder how they were made. And you certainly should add them, cause they show the hows and dones very clearly :)
.
.
.

Re: Tick Rate Facts

Posted: Sun Jan 11, 2009 1:32 am
by Hyper
I already reconstructed the whole thing [url=http://hyper.dnsalias.net/indexar.htm]here[/url]. But multiple mirrors never hurt.

Re: Tick Rate Facts

Posted: Sun Jan 11, 2009 5:32 am
by Pitbull
Thanks guys. I added the pics.

[url=http://quickdog.net/tickrate.htm]Click here[/url]

Re: Tick Rate Facts

Posted: Sun Jan 11, 2009 8:08 am
by Chaos13
OMG I GOTTA SET NETSPEED TO 20000 IMMEDIATELY!!"%!"#&"¤/""11111

Nice page i've seen and read it like 20 times b4.

Re: Tick Rate Facts

Posted: Sun Jan 11, 2009 8:27 am
by []KAOS[]Casey

Code: Select all

[Engine.Playerpawn]
NetSpeed=100000
LanSpeed=100000
20k? more like 100k. Fkyeah

btw that actually works, provided the servers maxclientrate supports it :P

Re: Tick Rate Facts

Posted: Sun Jan 11, 2009 8:28 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
...take example with 500 netspeed...
I still don't get it. Shouldn't the lowest be around 2500, for 56k modems? :o
On some maps, below 15000 netspeed gives me warping. -_-

Re: Tick Rate Facts

Posted: Mon Jan 12, 2009 5:10 pm
by GreatEmerald
I use 20000 everywhere. Anything below doesn't draw the HUD, the player models, the weapons or something else. At least in UT2004.