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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Tick Rate Facts
- Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Tick Rate Facts
[url=http://quickdog.net/tickrate.htm]Click here[/url]
Please note the links on that page are no longer active. Everyone should read this.
Please note the links on that page are no longer active. Everyone should read this.
Last edited by Pitbull on Sat Jan 10, 2009 9:30 pm, edited 1 time in total.
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Tick Rate Facts
Yeah i know that page, and i have it stored it in the mirrors, but never had the time to make it a workable page(reconnecting the screenshots).
If you want to have the screenshots Pitbull, you can grab em at this [url=http://www.celticwarriors.net/Website/Mirrors/Tickrates%20and%20stuff/]link[/url] and add them to your page.
Those screenshots always impressed me, and i still wonder how they were made. And you certainly should add them, cause they show the hows and dones very clearly
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If you want to have the screenshots Pitbull, you can grab em at this [url=http://www.celticwarriors.net/Website/Mirrors/Tickrates%20and%20stuff/]link[/url] and add them to your page.
Those screenshots always impressed me, and i still wonder how they were made. And you certainly should add them, cause they show the hows and dones very clearly
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Hyper
- OldUnreal Member
- Posts: 3529
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: Tick Rate Facts
I already reconstructed the whole thing [url=http://hyper.dnsalias.net/indexar.htm]here[/url]. But multiple mirrors never hurt.
Last edited by Hyper on Sun Jan 11, 2009 2:05 am, edited 1 time in total.
- Pitbull
- Administrator
- Posts: 1225
- Joined: Fri Oct 04, 2002 6:47 pm
- Location: Between Venus and Mars
Re: Tick Rate Facts
Thanks guys. I added the pics.
[url=http://quickdog.net/tickrate.htm]Click here[/url]
[url=http://quickdog.net/tickrate.htm]Click here[/url]
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.
LOADING HATERS..████████████] 99% Complete.
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Tick Rate Facts
OMG I GOTTA SET NETSPEED TO 20000 IMMEDIATELY!!"%!"#&"¤/""11111
Nice page i've seen and read it like 20 times b4.
Nice page i've seen and read it like 20 times b4.
Skydev = Chaos13 = Dimension4
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Tick Rate Facts
Code: Select all
[Engine.Playerpawn]
NetSpeed=100000
LanSpeed=100000btw that actually works, provided the servers maxclientrate supports it
Last edited by []KAOS[]Casey on Sun Jan 11, 2009 8:27 am, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Tick Rate Facts
I still don't get it. Shouldn't the lowest be around 2500, for 56k modems?...take example with 500 netspeed...
On some maps, below 15000 netspeed gives me warping. -_-
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Tick Rate Facts
I use 20000 everywhere. Anything below doesn't draw the HUD, the player models, the weapons or something else. At least in UT2004.



