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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Oh no, map is crashing.
- WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Oh no, map is crashing.
I can't continue RTNP because the next map, velora.unr won't open because of:
model mylevel.model163: serial size mismatch: got 1673299, expected 2251528
...among other stuff but that is listed at the top.
I get the same notice when I try to open it in the editor too.
I'm using Unreal Gold 226.
DirectX 9.0C
model mylevel.model163: serial size mismatch: got 1673299, expected 2251528
...among other stuff but that is listed at the top.
I get the same notice when I try to open it in the editor too.
I'm using Unreal Gold 226.
DirectX 9.0C
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Oh no, map is crashing.
Try to put the map from the disc to the game. Looks like the file has been corrupted.
You must construct additional pylons.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Oh no, map is crashing.
post the entire log
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Oh no, map is crashing.
Agree there with both Hellkeeper and Kasey, you should post the entire log, but likelly Hellkeeper is correct by saying the map itself is corrupt 
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Oh no, map is crashing.
But if there is an error on the CD, you're fubar'd. Someone can send you a non-corrupted map in that case.
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- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Oh no, map is crashing.
But if there is an error on the CD, you're fubar'd. Someone can send you a non-corrupted map in that case.
Which is no problem, Unreal Texture lacks all the original maps in the downloads, they should be there anyway. If needed ill add all the maps, multi and single player.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Oh no, map is crashing.
Thanks, that fixed it.
I replaced the map with a copy from the CD and now it works fine. I finished RTNP.
That log has been overwritten a couple times since the last error so I don't have it.
I don't know how to set it to log them all.
I replaced the map with a copy from the CD and now it works fine. I finished RTNP.
That log has been overwritten a couple times since the last error so I don't have it.
I don't know how to set it to log them all.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Oh no, map is crashing.
I think that -timestamplog command-line parameter is for that purpose.
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- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Oh no, map is crashing.
I still dont know why it wasnt there to begin with..
- WARP-10
- OldUnreal Member
- Posts: 126
- Joined: Sat Oct 29, 2005 2:25 am
Re: Oh no, map is crashing.
I was looking at Unreal.log, ooops.
I found 10 others like this Unreal.ngLog.2009.01.06.20.48.47.7777.log but the contents are gibberish like a .dll in notepad. It won't copy and paste either.
Which one of those 10 would be the one of the crashed map I wouldn't know.
I found 10 others like this Unreal.ngLog.2009.01.06.20.48.47.7777.log but the contents are gibberish like a .dll in notepad. It won't copy and paste either.
Which one of those 10 would be the one of the crashed map I wouldn't know.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Oh no, map is crashing.
Those aren't Unreal logs.
Unreal logs with -timestamp are yyyy_mm_dd_hh_mm_ss.log.
Unreal logs with -timestamp are yyyy_mm_dd_hh_mm_ss.log.
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