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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
When will 227 be fully ready?
- hellfire9
- OldUnreal Member
- Posts: 5
- Joined: Thu Jan 01, 2009 7:30 pm
When will 227 be fully ready?
i cant wait.

- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: When will 227 be fully ready?
227 is a vaporware. :p
Last edited by Hellkeeper on Fri Jan 02, 2009 12:12 am, edited 1 time in total.
You must construct additional pylons.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: When will 227 be fully ready?
what the hell? you have a few revisions out, that CANT be vaporware..
- Hellkeeper
- Global Moderator
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- Location: France
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Re: When will 227 be fully ready?
Certainly some beta code left aside by epic. There is no real 227. 
You must construct additional pylons.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: When will 227 be fully ready?
Beta code that i've seen changed within hours..
- Hellkeeper
- Global Moderator
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- Hyper
- OldUnreal Member
- Posts: 3529
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: When will 227 be fully ready?
It will be released "When it is done."227 is a vaporware. :p
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
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Re: When will 227 be fully ready?
currently only some localization (Italian, Spanish) work needs to be done yet. Everything else seems to be fine.
Then 227f will be released. However, against common opinion "f" does not mean necessarily "final" - in any case, even if no bug can be found anymore there will be still one more thing to do- Gold version for UGold and Anthology version.
I'm very careful with "f" release, I want to be sure not to miss some stupid little detail which forces me to release some "g,h,i" or whatever version and finally begin with UGold version....
Then 227f will be released. However, against common opinion "f" does not mean necessarily "final" - in any case, even if no bug can be found anymore there will be still one more thing to do- Gold version for UGold and Anthology version.
I'm very careful with "f" release, I want to be sure not to miss some stupid little detail which forces me to release some "g,h,i" or whatever version and finally begin with UGold version....
Last edited by Smirftsch on Fri Jan 02, 2009 1:07 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
-
Skw
Re: When will 227 be fully ready?
227z would be coolcurrently only some localization (Italian, Spanish) work needs to be done yet. Everything else seems to be fine.
Then 227f will be released. However, against common opinion "f" does not mean necessarily "final" - in any case, even if no bug can be found anymore there will be still one more thing to do- Gold version for UGold and Anthology version.
I'm very careful with "f" release, I want to be sure not to miss some stupid little detail which forces me to release some "g,h,i" or whatever version and finally begin with UGold version....
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: When will 227 be fully ready?
Yeah, lol:
227z fixed errors: blinking upper left pixel when exiting Unreal. (joking)
227z fixed errors: blinking upper left pixel when exiting Unreal. (joking)
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: When will 227 be fully ready?
upper left pixel? what about the row of HOM pixels when using glide? FIXITFIXITFIXIT

