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NuclearDevice v0.1 release

Unreal Unreal and more Unreal
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Skw

NuclearDevice v0.1 release

Post by Skw »

NEW video about new nuke:



It's the same nuke as I showed you on YouTube, expect this release is a updated version. Now it has custom sounds and it uses some emitters. Requires 227.

(who hasn't seen the video:

It has major bugs, that's why it's v0.1. Try it in Bluff or SkyTown, you see then.

BTW my site address has changed because I couldn't upload anything to the old address. Dunno why.

http://skw.comze.com -> Unreal mods

Please read the description on my site. Have fun nuking!  :)
Last edited by Skw on Mon Dec 29, 2008 5:31 pm, edited 1 time in total.
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Chaos13
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Joined: Sat Feb 16, 2008 10:24 am

Re: NuclearDevice v0.1 release

Post by Chaos13 »

Ownage!
Skydev = Chaos13 = Dimension4
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[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: NuclearDevice v0.1 release

Post by []KAOS[]Casey »

so does this crash your client twice as fast as the original in a big room? :P
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: NuclearDevice v0.1 release

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Total pwnage.

10\10
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BigFat7of9Tits
OldUnreal Member
Posts: 31
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Re: NuclearDevice v0.1 release

Post by BigFat7of9Tits »

Lol....saw that thing in Youtube. Nice job :P ;)
Eat brains!!
Skw

Re: NuclearDevice v0.1 release

Post by Skw »

so does this crash your client twice as fast as the original in a big room? :P
I only know that my log-file says lots of BSP critical errors when nuking Bluff or something else complex. I've tried differend renderens, like OpenGL and Direct3D9.

Sorry, I don't have the actual log-file available now.
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DieHard SCWS
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Re: NuclearDevice v0.1 release

Post by DieHard SCWS »

SKw could you also upload that video to filefront or something similar as downloadable video ? I maight want to add that as example for the downloads in time.
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Skw

Re: NuclearDevice v0.1 release

Post by Skw »

I've made a new video about this new nuke:


I uploaded both videos (old nuke and new nuke) to Filefront:
http://files.filefront.com/Unreal+nukeszip/;12806121;/fileinfo.html
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DieHard SCWS
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Re: NuclearDevice v0.1 release

Post by DieHard SCWS »

Thanks, i got both of them.
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Skw

Re: NuclearDevice v0.1 release

Post by Skw »

This is the crash what I get if I nuke Bluff or something else complex:

[img]http://img83.imageshack.us/img83/286/criticalbsperroreb2.png[/img]

227's fault? Maybe bug is in the flash? It seems working on 225.
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[]KAOS[]Casey
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Location: over there

Re: NuclearDevice v0.1 release

Post by []KAOS[]Casey »

nah, thats the engine owning itself when its trying to update lighting on an epic shitton of BSP, its just too much
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: NuclearDevice v0.1 release

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

In short, the engine simply got owned.

Try rebuilding Bluff with a 133 MHz P1. ;D
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Feralidragon
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Re: NuclearDevice v0.1 release

Post by Feralidragon »

Might be the lighting indeed.
Just don't place dynamic lighting brightness too high, neither the radius, or no lighting at all.

My nuke did the exact same thing, and it was in UT, so no 227 fault at all, but then I found out it was the lighting (but I had no patience to fix it, it was just an experiment).

Skw, try the nuke again with the dynamic lighting disabled.

Btw, the Doll in the U4E weapons, does the exact same thing in several complex maps, or just red lit maps, so do not worry.
Last edited by Feralidragon on Thu Jan 01, 2009 3:57 pm, edited 1 time in total.
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KillerSkaarj
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Re: NuclearDevice v0.1 release

Post by KillerSkaarj »

Lol, when I first saw this nuke, I thought "Geez, is that big enough!?"

I'm actually impressed with this. You even found a way to kill everybody in the vicinity of the explosion, even if they're hiding in a hole or behind a rock (or in the Vortex on NyLeve :D).

This was the kind of Nuke I've waited ages for (I can't make it myself because, well, the best mod I've ever made was a healthpack that blows up in your face if you try to pick it up).
Last edited by KillerSkaarj on Thu Jan 01, 2009 4:17 pm, edited 1 time in total.
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