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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
NuclearDevice v0.1 release
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Skw
NuclearDevice v0.1 release
NEW video about new nuke:
It's the same nuke as I showed you on YouTube, expect this release is a updated version. Now it has custom sounds and it uses some emitters. Requires 227.
(who hasn't seen the video:
It has major bugs, that's why it's v0.1. Try it in Bluff or SkyTown, you see then.
BTW my site address has changed because I couldn't upload anything to the old address. Dunno why.
http://skw.comze.com -> Unreal mods
Please read the description on my site. Have fun nuking! :)
It's the same nuke as I showed you on YouTube, expect this release is a updated version. Now it has custom sounds and it uses some emitters. Requires 227.
(who hasn't seen the video:
It has major bugs, that's why it's v0.1. Try it in Bluff or SkyTown, you see then.
BTW my site address has changed because I couldn't upload anything to the old address. Dunno why.
http://skw.comze.com -> Unreal mods
Please read the description on my site. Have fun nuking! :)
Last edited by Skw on Mon Dec 29, 2008 5:31 pm, edited 1 time in total.
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: NuclearDevice v0.1 release
so does this crash your client twice as fast as the original in a big room? 
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- BigFat7of9Tits
- OldUnreal Member
- Posts: 31
- Joined: Sat May 26, 2007 8:50 pm
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Skw
Re: NuclearDevice v0.1 release
I only know that my log-file says lots of BSP critical errors when nuking Bluff or something else complex. I've tried differend renderens, like OpenGL and Direct3D9.so does this crash your client twice as fast as the original in a big room?
Sorry, I don't have the actual log-file available now.
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: NuclearDevice v0.1 release
SKw could you also upload that video to filefront or something similar as downloadable video ? I maight want to add that as example for the downloads in time.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Skw
Re: NuclearDevice v0.1 release
I've made a new video about this new nuke:
I uploaded both videos (old nuke and new nuke) to Filefront:
http://files.filefront.com/Unreal+nukeszip/;12806121;/fileinfo.html
I uploaded both videos (old nuke and new nuke) to Filefront:
http://files.filefront.com/Unreal+nukeszip/;12806121;/fileinfo.html
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: NuclearDevice v0.1 release
Thanks, i got both of them.
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
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Skw
Re: NuclearDevice v0.1 release
This is the crash what I get if I nuke Bluff or something else complex:
[img]http://img83.imageshack.us/img83/286/criticalbsperroreb2.png[/img]
227's fault? Maybe bug is in the flash? It seems working on 225.
[img]http://img83.imageshack.us/img83/286/criticalbsperroreb2.png[/img]
227's fault? Maybe bug is in the flash? It seems working on 225.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: NuclearDevice v0.1 release
nah, thats the engine owning itself when its trying to update lighting on an epic shitton of BSP, its just too much
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: NuclearDevice v0.1 release
In short, the engine simply got owned.
Try rebuilding Bluff with a 133 MHz P1.
Try rebuilding Bluff with a 133 MHz P1.
☆
- Feralidragon
- OldUnreal Member
- Posts: 239
- Joined: Thu Jul 24, 2008 6:57 pm
Re: NuclearDevice v0.1 release
Might be the lighting indeed.
Just don't place dynamic lighting brightness too high, neither the radius, or no lighting at all.
My nuke did the exact same thing, and it was in UT, so no 227 fault at all, but then I found out it was the lighting (but I had no patience to fix it, it was just an experiment).
Skw, try the nuke again with the dynamic lighting disabled.
Btw, the Doll in the U4E weapons, does the exact same thing in several complex maps, or just red lit maps, so do not worry.
Just don't place dynamic lighting brightness too high, neither the radius, or no lighting at all.
My nuke did the exact same thing, and it was in UT, so no 227 fault at all, but then I found out it was the lighting (but I had no patience to fix it, it was just an experiment).
Skw, try the nuke again with the dynamic lighting disabled.
Btw, the Doll in the U4E weapons, does the exact same thing in several complex maps, or just red lit maps, so do not worry.
Last edited by Feralidragon on Thu Jan 01, 2009 3:57 pm, edited 1 time in total.
- KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: NuclearDevice v0.1 release
Lol, when I first saw this nuke, I thought "Geez, is that big enough!?"
I'm actually impressed with this. You even found a way to kill everybody in the vicinity of the explosion, even if they're hiding in a hole or behind a rock (or in the Vortex on NyLeve
).
This was the kind of Nuke I've waited ages for (I can't make it myself because, well, the best mod I've ever made was a healthpack that blows up in your face if you try to pick it up).
I'm actually impressed with this. You even found a way to kill everybody in the vicinity of the explosion, even if they're hiding in a hole or behind a rock (or in the Vortex on NyLeve
This was the kind of Nuke I've waited ages for (I can't make it myself because, well, the best mod I've ever made was a healthpack that blows up in your face if you try to pick it up).
Last edited by KillerSkaarj on Thu Jan 01, 2009 4:17 pm, edited 1 time in total.


