For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Can we keep Unreal 1 from disappearing?

Unreal Unreal and more Unreal
User avatar
Buster
Global Moderator
Posts: 1611
Joined: Wed Jun 08, 2005 3:02 am

Re: Can we keep Unreal 1 from disappearing?

Post by Buster »

The best game (i love to hate) ever made !!

:D
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: Can we keep Unreal 1 from disappearing?

Post by ]Rubberwood »

Unreal should go down in history. It along with other games marked a turning point in videogames.
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: Can we keep Unreal 1 from disappearing?

Post by Hellkeeper »

to see what all the fuss was about in "the good ol'days".
Before I stopped playing, a large percent of the INF SO players were new players who had only been there a few months, and there were always a few completely clueless newbs around.[/quote]


A large percent of INF... What does that mean ? 30 people ? That's not what I'd call a large amount...
I'm completely clusless about the numbers you're talking of, but since Gamespy's stats are showing an average of less than 150 players a day on Unreal, I don't think it can be much more.
You must construct additional pylons.
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Can we keep Unreal 1 from disappearing?

Post by HeadShot »

Before I stopped playing, a large percent of the INF SO players were new players who had only been there a few months, and there were always a few completely clueless newbs around.
A large percent of INF... What does that mean ? 30 people ? That's not what I'd call a large amount...
I'm completely clusless about the numbers you're talking of, but since Gamespy's stats are showing an average of less than 150 players a day on Unreal, I don't think it can be much more.
Perhaps read into posts more, he stopped playing about a year ago, maybe longer. Are you even part of our INF SO community?

EDIT: Not to mention that our community is over 100 people but most of them don't play currently, but I always see people come back after a few years.
Last edited by HeadShot on Thu Dec 11, 2008 8:35 pm, edited 1 time in total.
Image
Image
User avatar
Bane
OldUnreal Member
Posts: 493
Joined: Sun Mar 03, 2002 6:32 pm

Re: Can we keep Unreal 1 from disappearing?

Post by Bane »

to see what all the fuss was about in "the good ol'days".
Before I stopped playing, a large percent of the INF SO players were new players who had only been there a few months, and there were always a few completely clueless newbs around.

A large percent of INF... What does that mean ? 30 people ? That's not what I'd call a large amount...
I'm completely clusless about the numbers you're talking of, but since Gamespy's stats are showing an average of less than 150 players a day on Unreal, I don't think it can be much more.
I'd call that a large amount, considering how there are a total of FIVE people playing INFSO at this moment.

In terms of the total number of players around, I would call even something like 20% of all "active" players having played for less than a year a large amount, considering the age of the game. I'm sure the actual figure is even higher than that, but there's no way to get an accurate survey going anyways.
Last edited by Bane on Fri Dec 12, 2008 12:26 am, edited 1 time in total.
Author of Hide and Seek mod, and the NALIBALL mod

Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Can we keep Unreal 1 from disappearing?

Post by HeadShot »

how about this...

http://gestats.com/
Image
Image
User avatar
Shadow-Dantae
OldUnreal Member
Posts: 6
Joined: Fri Dec 05, 2008 9:51 am

Re: Can we keep Unreal 1 from disappearing?

Post by Shadow-Dantae »

Well, if you know anything about the inf. community, it's that they alias a LOT. i.e. "Player entered the game" "me entered the game" "guy entered ..." and then when they start racking up points, they change their name. If they don't, they keep the alias, so nobody knows they lost. In my opinion, coop substantiates the larger portion of the active modding and playing community.
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: Can we keep Unreal 1 from disappearing?

Post by Hellkeeper »

Before I stopped playing, a large percent of the INF SO players were new players who had only been there a few months, and there were always a few completely clueless newbs around.
A large percent of INF... What does that mean ? 30 people ? That's not what I'd call a large amount...
I'm completely clusless about the numbers you're talking of, but since Gamespy's stats are showing an average of less than 150 players a day on Unreal, I don't think it can be much more.
Perhaps read into posts more, he stopped playing about a year ago, maybe longer. Are you even part of our INF SO community?
I have no idea when he stopped playing and my question "A large percent of INF... What does that mean ?" was a genuine one. 'cause I don't know.

And even if the community is 100+ people, if most of them are not actually playing, I'm not sure it can be counted as players by now.

Anyway. Compared to a game like Doom or Quake (Unreal's main competitors at the time), Unreal has a fairly small community. That's not really a problem since more people could be brought to play it, but will there ever be enough players to compete with these other games or bring a real powerful life in it ?
You must construct additional pylons.
User avatar
§tå£kër 3000
OldUnreal Member
Posts: 200
Joined: Sun Sep 21, 2008 8:08 pm

Re: Can we keep Unreal 1 from disappearing?

Post by §tå£kër 3000 »


227 is why I came back.
Unreal just would not run very well on my system after I upgraded,
which was 3 years ago.
with all the dual core features, sli etc,
but 227 fixed all that, at least for my system,
So i'm back playing the Grandady of all FPS games.  ;D
Last edited by §tå£kër 3000 on Fri Dec 12, 2008 1:00 pm, edited 1 time in total.
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!
Image
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Can we keep Unreal 1 from disappearing?

Post by GreatEmerald »

A small community? You should visit U2XMP stats some time ;)
http://ms.aybab2u.com:8080/
That's the Master Server query of all the servers. So we have a smaller community, yet it doesn't stop us from having fun :)
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: Can we keep Unreal 1 from disappearing?

Post by Hellkeeper »

A small community? You should visit U2XMP stats some time ;)
http://ms.aybab2u.com:8080/
That's the Master Server query of all the servers. So we have a smaller community, yet it doesn't stop us from having fun :)
Different problem : Uxmp never had the same success as Unreal 1 :(
You must construct additional pylons.
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Can we keep Unreal 1 from disappearing?

Post by HeadShot »

Well, if you know anything about the inf. community, it's that they alias a LOT. i.e. "Player entered the game" "me entered the game" "guy entered ..." and then when they start racking up points, they change their name. If they don't, they keep the alias, so nobody knows they lost. In my opinion, coop substantiates the larger portion of the active modding and playing community.
well if you go to the clan area there are no akas there. BTW, I'm one of the top INF players so I know everything about the community.

EDIT: I added it up there are 33 people that have played just this month ( we've been thru half of it ) and thats only people who are in a clan.
Last edited by HeadShot on Fri Dec 12, 2008 5:17 pm, edited 1 time in total.
Image
Image
User avatar
Mr. Minus
OldUnreal Member
Posts: 140
Joined: Tue Jun 24, 2008 3:46 pm

Re: Can we keep Unreal 1 from disappearing?

Post by Mr. Minus »

Well, if you know anything about the inf. community, it's that they alias a LOT. i.e. "Player entered the game" "me entered the game" "guy entered ..." and then when they start racking up points, they change their name. If they don't, they keep the alias, so nobody knows they lost. In my opinion, coop substantiates the larger portion of the active modding and playing community.
well if you go to the clan area there are no akas there. BTW, I'm one of the top INF players so I know everything about the community.

EDIT: I added it up there are 33 people that have played just this month ( we've been thru half of it ) and thats only people who are in a clan.
Shadow is correct.Co-op makes up the majority of the community.
There are a few Infil players out there but on a whole take a look at all servers on any given night.There are never more than 50 or so players in game....ever.
It's usually much,much less.
This is fact,not fiction. :-/
Image
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Can we keep Unreal 1 from disappearing?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I must say that I like both Coop and Inf. But, the reason I don't play Inf (actually I don't play at all anymore) is because of my darn slow connection. I play only on servers with no mods at all and go away when there's more then about 5 players.

It is true: I got the DSL modem today, but my telephone line is dead. WHY DOES IT ALWAYS HAPPEN TO ME?! :'(
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Can we keep Unreal 1 from disappearing?

Post by HeadShot »

Well, if you know anything about the inf. community, it's that they alias a LOT. i.e. "Player entered the game" "me entered the game" "guy entered ..." and then when they start racking up points, they change their name. If they don't, they keep the alias, so nobody knows they lost. In my opinion, coop substantiates the larger portion of the active modding and playing community.
well if you go to the clan area there are no akas there. BTW, I'm one of the top INF players so I know everything about the community.

EDIT: I added it up there are 33 people that have played just this month ( we've been thru half of it ) and thats only people who are in a clan.
Shadow is correct.Co-op makes up the majority of the community.
There are a few Infil players out there but on a whole take a look at all servers on any given night.There are never more than 50 or so players in game....ever.
It's usually much,much less.
This is fact,not fiction. :-/

I wasn't arguing that co-op wasn't more populated, it's more populated because it's a bit more laid back. You can have a nice convo in co-op and teamup against 'monsters' not to mention you can install all these nifty & fun mods like Aura. Co-op is what makes Unreal what it is, there aren't too many games around where you teamup and play the regular singleplayer w/ friends. INF has a lot of flaming and such, the majority of us are cocky and a lot of them are immature and ignorant aswell.
Image
Image
User avatar
]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: Can we keep Unreal 1 from disappearing?

Post by ]Rubberwood »

Is there a co-op Inf server?


EDIT: I haven't been on the servers for quite a while so I don't know...
Last edited by ]Rubberwood on Mon Dec 15, 2008 5:09 pm, edited 1 time in total.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Can we keep Unreal 1 from disappearing?

Post by []KAOS[]Casey »

You can make co-op inf servers, they're actually pretty fun... though I havent seen one for years
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Can we keep Unreal 1 from disappearing?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yay I got the router connected today and I'm maybe gonna start some servers with ~20% uptime, LoL. ;D
User avatar
]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: Can we keep Unreal 1 from disappearing?

Post by ]Rubberwood »

Can't wait until my wireless router is up and running. Then I will be back on Hypercoop.

I might even start my own server but, I need ideas for something fun and help making it.
Last edited by ]Rubberwood on Mon Dec 15, 2008 10:13 pm, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Can we keep Unreal 1 from disappearing?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Lol I'll make a LAN party during Xmas holidays...

Well, more different servers = more players. :)
User avatar
]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: Can we keep Unreal 1 from disappearing?

Post by ]Rubberwood »

Haha! A Christmas party!......... Wouldn't there have to be gift exchange?
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Can we keep Unreal 1 from disappearing?

Post by HeadShot »

mmm more ppl read this area. I need to draw attention to a post so forgive me for going off-topic lol.

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1229286617/0#0
Image
Image
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Can we keep Unreal 1 from disappearing?

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Haha! A Christmas party!......... Wouldn't there have to be gift exchange?
Hmm, I'll take it into consideration. ;)
...so forgive me for going off-topic lol...
No problem, I do that all the time. ;D
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Can we keep Unreal 1 from disappearing?

Post by PRIMEVAL »

Haha! A Christmas party!......... Wouldn't there have to be gift exchange?
Hmm, I'll take it into consideration. ;)
Here, have a rocket fresh from my eightball :D
Image
User avatar
]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: Can we keep Unreal 1 from disappearing?

Post by ]Rubberwood »

And receive an amped, fully upgraded dispersion pistol shot. :D
Post Reply

Return to “Unreal General Forum”