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Best Coop Maps
Posted: Wed Dec 10, 2008 2:55 pm
by §tå£kër 3000
Over the years I have played a lot of coop maps, and there are a lot of custom maps out there that rank high in my opinion.
But the best maps I have played and enjoyed, are the "1998 Unreal Beta Maps" that DOTS fixed and released. He did a superb job on those maps, and some are really big. There are several maps in that series I cannot believe Epic didn't release with the game.
If you haven't tried these yet, jump over to hypernl site and d/l them.
yea I know they have been out for quite some time now, and I had played several of them on other servers. But I just recently downloaded the complete set and I am having a great time playing them. Thank You Dots It's like playing Unreal for the first time all over again. And playing these maps in Open gl with high res textures is GREAT!
Whats your favorite Map series?
Re: Best Coop Maps
Posted: Wed Dec 10, 2008 4:49 pm
by Buster
My favorite series would have to be The Illhaven Saga. I don't know if it has the playerstarts for a co-op type game, but I do like its design. Especially climbing the vine to the window and doing the 'rooftop' dance above the poisonous mist. It's one of the better series done for Unreal 1. Maybe not the best, but purdy darn good.
Re: Best Coop Maps
Posted: Wed Dec 10, 2008 9:07 pm
by Chaos13
UM?
Actually... Well... RTNP! xD
Re: Best Coop Maps
Posted: Thu Dec 11, 2008 2:29 pm
by GreatEmerald
RTNP! xD
Yea, this and Unreal Beta.
Re: Best Coop Maps
Posted: Mon Dec 15, 2008 10:26 pm
by ]Rubberwood
Is there any maps where two or more players have to work through puzzles, like two people stand on two separate buttons to open a door for a set amount of time? or one player has to press buttons in the right sequence or his friend trapped in a small room will fall into lava?
That would be pretty cool in my opinion.
Re: Best Coop Maps
Posted: Mon Dec 15, 2008 10:45 pm
by GreatEmerald
That was discussed in the UT2004 Epic forum, and no, it's not even possible without mods. To count players standing somewhere you need to make special actors that would do only this, and usual counters and triggers won't work. Unless there's a switch with TriggerControl, one person touches it, doors open, allows others to enter, then those who entered presses another switch that open the same doors and you go through.
Re: Best Coop Maps
Posted: Mon Dec 15, 2008 10:51 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Hmm, I like puzzles too. And labyrinths. Do you know a map with a huge labyrinth?
Re: Best Coop Maps
Posted: Tue Dec 16, 2008 2:15 am
by KillerSkaarj
Darksider, Drew's Skaarj Castle is for you. The map has a HUGE underground labyrinth that you have to find stuff in to unlock the way to the castle.
Re: Best Coop Maps
Posted: Tue Dec 16, 2008 7:12 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Exactly my type of map.
Do you know where can I find it?
Re: Best Coop Maps
Posted: Tue Dec 16, 2008 8:54 pm
by §tå£kër 3000
Hyper has it
Re: Best Coop Maps
Posted: Tue Dec 16, 2008 10:09 pm
by ]Rubberwood
I've tried those a while back...... the maps are so big and complex I got lost... :-/
Re: Best Coop Maps
Posted: Tue Dec 16, 2008 11:55 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Getting lost is good.
Re: Best Coop Maps
Posted: Wed Dec 17, 2008 6:39 pm
by ]Rubberwood
Not if you go around in circles... then it gets annoying.

Re: Best Coop Maps
Posted: Wed Dec 17, 2008 9:42 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Lol always take your lucky side and don't go to the other side of the labyrinth.
Or take some rope with you.

Re: Best Coop Maps
Posted: Wed Dec 17, 2008 10:21 pm
by ]Rubberwood
Rope? Rope??

:-?
Unless if you use Nali seeds and plant them to remember where you've been and haven't been.
Re: Best Coop Maps
Posted: Wed Dec 17, 2008 10:57 pm
by GreatEmerald
Rope... Minotaurs...
[img]http://heroes3fanprgb.republika.pl/pliki/minotaurking1.jpg[/img]
Re: Best Coop Maps
Posted: Wed Dec 17, 2008 11:48 pm
by ]Rubberwood
Uh. A minotaur would be painful to cross in Unreal. Especially in a labyrinth
Re: Best Coop Maps
Posted: Wed Dec 17, 2008 11:55 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
The hardest way: Pupae from the ceiling + low ammo; no DP.
"Please type KILLALL DISPERSIONPISTOL in the console after entering the map to make the game harder. Thank you."
Re: Best Coop Maps
Posted: Thu Dec 18, 2008 5:54 pm
by ]Rubberwood
Just make every shot count.
Re: Best Coop Maps
Posted: Thu Dec 18, 2008 8:34 pm
by GreatEmerald
Just like Dr. Meyer said in Unreal II:
If you didn't miss that much, maybe you had more ammo!
Re: Best Coop Maps
Posted: Thu Dec 18, 2008 8:37 pm
by ]Rubberwood
Hmm. Don't have Unreal 2. But I get the quote.
Re: Best Coop Maps
Posted: Fri Dec 19, 2008 7:29 am
by KillerSkaarj
Actually, the correct quote is
Maybe if you didn't miss so much, you'd have more ammo!
Sorry, being nitpicky.
Re: Best Coop Maps
Posted: Fri Dec 19, 2008 12:13 pm
by GreatEmerald
Too lazy to look in the Dialog Editor

Re: Best Coop Maps
Posted: Fri Dec 19, 2008 3:31 pm
by ]Rubberwood
That's why you aim first then shoot. And it also depends on what enemy you fight.
Re: Best Coop Maps
Posted: Fri Dec 19, 2008 8:29 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
That's why you aim first then shoot.
Nice quote, lol. I'll put it into the messenger.
