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DirectX

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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: DirectX

Post by GreatEmerald »

Indeed, I have some problems with ATI drivers as well. It gives some nasty screen corruption with Wine on OpenSUSE, so I guess I'll have to wait for either of these:
- New ATI drivers
- New version of Wine
- New OpenSUSE

Or all at once :) Seems to be quite likely, there already is a new Wine version, new OpenSUSE is going out in 40 days and, well, ATI will release their new drivers sooner or later.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: DirectX

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

If you didn't have an error before, roll back drivers. ;D
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: DirectX

Post by GreatEmerald »

I had it all the time, unfortunately. Well, maybe not on OpenSUSE 10.2, but not sure.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: DirectX

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

There is surely an alternative.
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GreatEmerald
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Joined: Mon May 21, 2007 2:30 pm

Re: DirectX

Post by GreatEmerald »

Yes. There are other drivers: RadeonHD, but it doesn't have 3D acceleration (yet); Mesa 3D, that isn't specifically made for ATI, but could work, yet I have no idea how to compile their code :-? , also "ati" that is for older cards than my one is, and Vesa that only allows 2D graphics. So yeah :-/ ...
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Joined: Wed Sep 03, 2008 8:19 am

Re: DirectX

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Lol in that case, you should either wait for new drivers to be released or make your own. ;D ;D ;D
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GreatEmerald
OldUnreal Member
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Joined: Mon May 21, 2007 2:30 pm

Re: DirectX

Post by GreatEmerald »

Lol :)
But good news:
so I guess I'll have to wait for either of these:
- New ATI drivers
- New version of Wine
- New OpenSUSE
- Will be done as soon as OpenSUSE 11.1 is out
- http://www.winehq.org/?announce=1.1.8
- http://news.opensuse.org/2008/11/06/get-your-opensuse-111-countdown-button-here/

Oh yeah 8-) I might get this issue solved after all.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Joined: Wed Sep 03, 2008 8:19 am

Re: DirectX

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Lmao nice countdown. ;D
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]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: DirectX

Post by ]Rubberwood »

Will there be a time soon when video drivers will be too advanced to run Unreal due to it's old age? Or will 227 fix that?
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[]KAOS[]Casey
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Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: DirectX

Post by []KAOS[]Casey »

227e has d3d8, d3d9 and opengl renderers. So yes :p
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§tå£kër 3000
OldUnreal Member
Posts: 200
Joined: Sun Sep 21, 2008 8:08 pm

Re: DirectX

Post by §tå£kër 3000 »

Microsoft downloads site has reposted the Novermber Directx update
12/5/2008.
Although ,the installer said mine was up to date and aborted.
[url]http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3&displaylang=en[/url]
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!
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]Rubberwood
OldUnreal Member
Posts: 402
Joined: Thu Jun 19, 2008 11:38 pm

Re: DirectX

Post by ]Rubberwood »

Wow, Unreal's future depends on 227. 227's got to be flawless.
Last edited by ]Rubberwood on Tue Dec 09, 2008 7:22 pm, edited 1 time in total.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: DirectX

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

227's got to be flawless.
It already is. ;)
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