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[227e] Need an idea!!! Quick!!!
Posted: Fri Nov 28, 2008 5:22 pm
by Chaos13
Any idea of how to somehow hook to player's render?
For ex to draw lasers? (Draw3dLine)
I need just idea cause not very good of thinking them out atm.
Re: [227e] Need an idea!!! Quick!!!
Posted: Fri Nov 28, 2008 7:01 pm
by []KAOS[]Casey
.:..: : UWinInteraction!!!
Re: [227e] Need an idea!!! Quick!!!
Posted: Fri Nov 28, 2008 7:59 pm
by Chaos13
As what I looked from Console code UWinInteraction wont work in this case. It will only render stuff if console is in UWindow state. I need laser nodes to be rendered all the times.
Re: [227e] Need an idea!!! Quick!!!
Posted: Fri Nov 28, 2008 9:08 pm
by []KAOS[]Casey
make a hudmutator and put it in unrealhud subclass
Re: [227e] Need an idea!!! Quick!!!
Posted: Sat Nov 29, 2008 10:29 am
by .:..:
As what I looked from Console code UWinInteraction wont work in this case. It will only render stuff if console is in UWindow state. I need laser nodes to be rendered all the times.
False:
Code: Select all
state UWindow
{
...
event PostRender( canvas Canvas )
{
local UWinInteraction I;
if ( Viewport.Actor.myHUD != None )
Viewport.Actor.myHUD.DisplayMessages(Canvas);
if( TimeDemo != None )
TimeDemo.PostRender( Canvas );
For( I=FirstInteraction; I!=None; I=I.NextInter )
{
if( I.bRequestRender )
I.PostRender(Canvas);
}
if(Root != None)
Root.bUWindowActive = True;
RenderUWindow( Canvas );
}
...
}
Code: Select all
event PostRender( canvas Canvas )
{
local UWinInteraction I;
if( !bCreatedRoot )
{
bShowConsole = False;
CreateRootWindow(Canvas);
}
Super.PostRender(Canvas);
For( I=FirstInteraction; I!=None; I=I.NextInter )
{
if( I.bRequestRender )
I.PostRender(Canvas);
}
}
Re: [227e] Need an idea!!! Quick!!!
Posted: Tue Dec 02, 2008 10:22 pm
by Chaos13