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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227e] Need an idea!!! Quick!!!
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
[227e] Need an idea!!! Quick!!!
Any idea of how to somehow hook to player's render?
For ex to draw lasers? (Draw3dLine)
I need just idea cause not very good of thinking them out atm.
For ex to draw lasers? (Draw3dLine)
I need just idea cause not very good of thinking them out atm.
Skydev = Chaos13 = Dimension4
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: [227e] Need an idea!!! Quick!!!
.:..: : UWinInteraction!!!
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: [227e] Need an idea!!! Quick!!!
As what I looked from Console code UWinInteraction wont work in this case. It will only render stuff if console is in UWindow state. I need laser nodes to be rendered all the times.
Skydev = Chaos13 = Dimension4
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: [227e] Need an idea!!! Quick!!!
make a hudmutator and put it in unrealhud subclass
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: [227e] Need an idea!!! Quick!!!
False:As what I looked from Console code UWinInteraction wont work in this case. It will only render stuff if console is in UWindow state. I need laser nodes to be rendered all the times.
Code: Select all
state UWindow
{
...
event PostRender( canvas Canvas )
{
local UWinInteraction I;
if ( Viewport.Actor.myHUD != None )
Viewport.Actor.myHUD.DisplayMessages(Canvas);
if( TimeDemo != None )
TimeDemo.PostRender( Canvas );
For( I=FirstInteraction; I!=None; I=I.NextInter )
{
if( I.bRequestRender )
I.PostRender(Canvas);
}
if(Root != None)
Root.bUWindowActive = True;
RenderUWindow( Canvas );
}
...
}
Code: Select all
event PostRender( canvas Canvas )
{
local UWinInteraction I;
if( !bCreatedRoot )
{
bShowConsole = False;
CreateRootWindow(Canvas);
}
Super.PostRender(Canvas);
For( I=FirstInteraction; I!=None; I=I.NextInter )
{
if( I.bRequestRender )
I.PostRender(Canvas);
}
}
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
