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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
UnrealShare and UnrealI
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: UnrealShare and UnrealI
UnrealShare can be used by licensees, UnrealI not.
Skydev = Chaos13 = Dimension4
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UnrealShare and UnrealI
So that's like Legend and U2 in Unreal II? Legend can be used by licensees, U2 can't? Though the package itself can be renamed, in UT2004 this is called "gameplay".
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: UnrealShare and UnrealI
So, according to the copyright or w/e, codes from UnrealI shouldn't even be opened by the end-user?
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- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UnrealShare and UnrealI
No, they can't be sold. When you buy UE1, you get UnrealShare.u, but not UnrealI.u.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: UnrealShare and UnrealI
So if I make a new game using U1 engine (for example "ThexDarksider Ex Machina", lol) and decide to sell it $0.99 per CD (lol again), I can include UnrealShare.u, but NOT UnrealI.u?
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- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: UnrealShare and UnrealI
Lol ty.Correct. +25
Another question... why did Epic make one part [partially] open and the other part not?
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- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UnrealShare and UnrealI
Because when you license the Engine, you don't license the Game. You can make a strategy game out of UE1, so you wouldn't need UnrealI with all their guns and stuff. And that way it costs you less!
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Hyper
- OldUnreal Member
- Posts: 3529
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: UnrealShare and UnrealI
The separation is probably a relic from the past, from the time Epic planned to release a shareware version of Unreal (Hence the name UnrealShare.u) The UnrealShare.u file should have only the content used by the first shareware levels, UnrealI (Unreal roman number 1.u) the rest.



