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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Bump Mapping
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Bump Mapping
I think that Unreal 1 doesn't have REAL bump mapping (i.e. the textures with pipes) are just drawn like 2D and not 3D. Is it anyhow possible to make it 3D?
Nah...
Nah...
☆
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Bump Mapping
Your right, they are just drawn onto the texture in 2D...its laughable to think that Unreal could have actual bump mapping...the entire engine would have to be changed to support it 
- Smirftsch
- Administrator
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Re: Bump Mapping
impressive, Shivaxi still alive?
Sometimes you have to lose a fight to win the war.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Bump Mapping
Yeah... I was just thinking... But, if the engine is changed that much, it wouldn't even be Unreal 1 engine anymore! 
☆
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Bump Mapping
I think it's doable. There's even place for bumpmap in texture properties. It should be possible either in base render or OGL/D3D. Theory is really simple, but implementing it into Unreal Engine not
.
EDIT:
I really think it could be done by messing in rendering engine only (it doesn't change that's rather complex task).
EDIT:
I really think it could be done by messing in rendering engine only (it doesn't change that's rather complex task).
Last edited by Raven on Sun Nov 16, 2008 10:04 am, edited 1 time in total.

- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- Joined: Wed Sep 03, 2008 8:19 am
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Bump Mapping
Everything can be done
but it's time consuming task. Personally I have no skill in such things (was playing only in OGL bump mapping). Here are tutorials:
http://www.paulsprojects.net/tutorials/simplebump/simplebump.html
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=22
Even though there are tutorials I believe it's very hard to integrate bump mapping with U1. But I think that if dynamic shadows are not created, then bump mapping will have to wait too.
http://www.paulsprojects.net/tutorials/simplebump/simplebump.html
http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=22
Even though there are tutorials I believe it's very hard to integrate bump mapping with U1. But I think that if dynamic shadows are not created, then bump mapping will have to wait too.
Last edited by Raven on Sun Nov 16, 2008 2:07 pm, edited 1 time in total.

- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Bump Mapping
I will look that over when I get the time and when I get to my PC. It's not easy to read and look at the pictures on a cellphone at the same moment. 
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Bump Mapping
Sooo... What's bump mapping in plain language?
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Bump Mapping
http://en.wikipedia.org/wiki/Bump_mappingBump mapping is a computer graphics technique where at each pixel, a perturbation to the surface normal of the object being rendered is looked up in a heightmap and applied before the illumination calculation is done (see, for instance, Phong shading). The result is a richer, more detailed surface representation that more closely resembles the details inherent in the natural world. Normal mapping is the most commonly used bump mapping technique, but there are other alternatives, such as parallax mapping.

- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Re: Bump Mapping
I said plain language
That's like what you get when you use the UT3 link gun alt fire on a surface?
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Bump Mapping
Never played UT3
. Bump mapping gives illusion of more detailed surface. Look at images below:
http://herakles.zcu.cz/~miva/projects/Bump%20Mapping/big.jpg
http://homepage.mac.com/arekkusu/SW/i/ParallaxBump.jpg
what you see is just flat surface with absolutely no details at all. It's bump mapping that gives illusion of very detailed surface. Picture below shows same object with and without bump map applied:
http://upload.wikimedia.org/wikipedia/pl/7/7a/Bump-mapping.png
http://herakles.zcu.cz/~miva/projects/Bump%20Mapping/big.jpg
http://homepage.mac.com/arekkusu/SW/i/ParallaxBump.jpg
what you see is just flat surface with absolutely no details at all. It's bump mapping that gives illusion of very detailed surface. Picture below shows same object with and without bump map applied:
http://upload.wikimedia.org/wikipedia/pl/7/7a/Bump-mapping.png
Last edited by Raven on Sun Nov 16, 2008 7:01 pm, edited 1 time in total.

- GreatEmerald
- OldUnreal Member
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- Joined: Mon May 21, 2007 2:30 pm
Re: Bump Mapping
Yeap, that's what the Link Gun in UT3 does - show the bump map on the textures on lower settings. Probably because it doesn't take much resources to display only that small portion of the bump map...
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- Joined: Wed Sep 03, 2008 8:19 am
Re: Bump Mapping
Actually, textures which are made like they're rough look like they have bump mapping on them, but when you look closer (even 256 for TINY details is enough), you see that there is no actual bump mapping.
☆
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Bump Mapping
Yeah im still alive lol....and i'm actually still beta testing for u if u believe it or not...i have the latest 227f version....and personally i believe u should release it already....its practically flawlessimpressive, Shivaxi still alive?
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Bump Mapping
In spite of the fact that I still have dial-up access, I will download 227fas soon as it gets released. 
☆
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Bump Mapping
Yeah im still alive lol....and i'm actually still beta testing for u if u believe it or not...i have the latest 227f version....and personally i believe u should release it already....its practically flawlessimpressive, Shivaxi still alive?
nonono.. plenty of things left to appease people for missing neph and things to improve on >_>
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Bump Mapping
ooh, does this mean you'll add in a 227 NephthysProxy-like actor? I got some good uses out of that thing.Yeah im still alive lol....and i'm actually still beta testing for u if u believe it or not...i have the latest 227f version....and personally i believe u should release it already....its practically flawlessimpressive, Shivaxi still alive?
nonono.. plenty of things left to appease people for missing neph and things to improve on >_>
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am




