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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Adding PlayerStarts
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Adding PlayerStarts
Because i didn't found any Summontable/addable playerstarts without a custom gametype, i decided to make one:
www.freewebs.com/agebr/startmod.zip
This mod simply allows you to disable default starts and add new ones.
Summon StartMod.StartAdder - Admin tool for adding starts (pick it up to use new commands).
StartHelp - Tells all avaiable commands (for adding starts).
DisableStarts - Disables (kills) all playerstarts in the map.
DisableRadiusStarts - Disables (kills) all playerstarts in radius. Example: DisableRadiusStarts 100
AddaStart - Adds regular playerstart. Example: AddaStart 1
AddSpecialStart1 - Adds special start that moves entered players around. Example: AddSpecialStart1 0 2000
AddSpecialStart2 - Adds moveable barrel that works for start. Example: AddSpecialStart2
AddSpecialStart3 - Adds special start that makes black flash when entered. Example: AddSpecialStart3 0
AddSpecialStart4 - Adds special start that moves itself around. Example AddSpecialStart4 0 500
www.freewebs.com/agebr/startmod.zip
This mod simply allows you to disable default starts and add new ones.
Summon StartMod.StartAdder - Admin tool for adding starts (pick it up to use new commands).
StartHelp - Tells all avaiable commands (for adding starts).
DisableStarts - Disables (kills) all playerstarts in the map.
DisableRadiusStarts - Disables (kills) all playerstarts in radius. Example: DisableRadiusStarts 100
AddaStart - Adds regular playerstart. Example: AddaStart 1
AddSpecialStart1 - Adds special start that moves entered players around. Example: AddSpecialStart1 0 2000
AddSpecialStart2 - Adds moveable barrel that works for start. Example: AddSpecialStart2
AddSpecialStart3 - Adds special start that makes black flash when entered. Example: AddSpecialStart3 0
AddSpecialStart4 - Adds special start that moves itself around. Example AddSpecialStart4 0 500
Last edited by Age on Sat Nov 15, 2008 3:08 pm, edited 1 time in total.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: Adding PlayerStarts
jcoopz, xcoop, and dcoop all have summonable/addable player starts
... i didn't found any Summontable/addable playerstarts without a custom gametype ...
Last edited by Age on Sat Nov 15, 2008 3:09 pm, edited 1 time in total.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Adding PlayerStarts
Same here... Lol.
I have 4,1,2,2,2 from history atm lol.
BTW, maybe we should move this to Off-Topic.
I have 4,1,2,2,2 from history atm lol.
BTW, maybe we should move this to Off-Topic.
☆
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Adding PlayerStarts
espec if you have shitload of olympiads tournaments and that kind of shit >.the first 2 months are hell
Skydev = Chaos13 = Dimension4
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am


