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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal and XFire
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Unreal and XFire
Is there any way to get XFire to work in Unreal? Right now we only have the join a server feature, but UT99 has everything.
http://www.xfire.com/games/
I think we may be able to get more interest in Unreal by spreading the word through XFire and other games we play.
http://www.xfire.com/games/
I think we may be able to get more interest in Unreal by spreading the word through XFire and other games we play.
- §tå£kër 3000
- OldUnreal Member
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- Joined: Sun Sep 21, 2008 8:08 pm
Re: Unreal and XFire
That would be Kewl,
If it's possible.
If it's possible.
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!


- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- HeadShot
- OldUnreal Member
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- Joined: Wed Nov 21, 2007 4:30 pm
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- §tå£kër 3000
- OldUnreal Member
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Re: Unreal and XFire
Basically works like Team Speak
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!


- []KAOS[]Casey
- OldUnreal Member
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- Location: over there
Re: Unreal and XFire
don't bother trying to get it support, there's too many renderers and I dont think xfire can figure out wich one you're using {d3d6vs7vs8 vs opengl}
manually add the INI entry in xfire_games, its not hard
manually add the INI entry in xfire_games, its not hard
- Buster
- Global Moderator
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Re: Unreal and XFire
Xfire's join server is nice, but I prefer the audio quality of TeamSpeak. I have my own TS server and it's served me well.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Unreal and XFire
Could you elaborate?don't bother trying to get it support, there's too many renderers and I dont think xfire can figure out wich one you're using {d3d6vs7vs8 vs opengl}
manually add the INI entry in xfire_games, its not hard
- []KAOS[]Casey
- OldUnreal Member
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Re: Unreal and XFire
xfire assumes a game uses a single renderer, iirc, it assumes you're using direct3d7 for UT, and with unreal theres too many and xfire doesn't attempt to detect multiple kinds of rendering{ Last I checked at least}
check xfire_games.ini and manually add your own entry{with a huge unused number}. just read the other entries, its not hard. really.
Also, anyone else who doesnt have the identical entry will see "Unknown game"
check xfire_games.ini and manually add your own entry{with a huge unused number}. just read the other entries, its not hard. really.
Also, anyone else who doesnt have the identical entry will see "Unknown game"
- Smirftsch
- Administrator
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Re: Unreal and XFire
now i'm even more confused- if its some kind of teamspeak- why does it need to know the renderer and how can this be related?
Last edited by Smirftsch on Fri Nov 07, 2008 12:05 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- GreatEmerald
- OldUnreal Member
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Re: Unreal and XFire
It gives you personal/team/clan/community chat INSIDE your game, that is, you don't have to Alt-Tab out of your game to write a message. Also, it takes screenshots, videos, sounds and everything else you want and then lets you share it easily.
It's a very great tool for lesser-known games and clans as you can organise evens with ease. You can also make a chat room, invite all your group/clan/community members into it and request a game
It's a very great tool for lesser-known games and clans as you can organise evens with ease. You can also make a chat room, invite all your group/clan/community members into it and request a game
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- []KAOS[]Casey
- OldUnreal Member
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Re: Unreal and XFire
it has to know the renderer to use the correct dll passthrough hook so it can render stuff on top of unreal
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
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- Hellkeeper
- Global Moderator
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Re: Unreal and XFire
I don't know, but i guess fullscreen 3d programm force the complete rendering of the screen through the driver. That would be why you have a swift black screen when reducing and reopening fullscreen 3d program : time for the driver to take back full control.
If not, i'd be interested in knowing how it works
If not, i'd be interested in knowing how it works
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
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Re: Unreal and XFire
Guess:

Code: Select all
if bEnableDirectInput Multiplier = 2
else Multiplier = 1;
if ((rand(1) * Multiplier) > 0.3) FreezeScreen()
else if ((rand(1) * Multiplier) > 0.5) return 0
else ShowDesktop();- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Unreal and XFire
Well actually your supposed to be able to choose the rendered, however it's a locked menu past extra commands in the following picture.xfire assumes a game uses a single renderer, iirc, it assumes you're using direct3d7 for UT, and with unreal theres too many and xfire doesn't attempt to detect multiple kinds of rendering{ Last I checked at least}
check xfire_games.ini and manually add your own entry{with a huge unused number}. just read the other entries, its not hard. really.
Also, anyone else who doesnt have the identical entry will see "Unknown game"
[img]http://img396.imageshack.us/img396/4514/image1sb6.jpg[/img]
- HeadShot
- OldUnreal Member
- Posts: 228
- Joined: Wed Nov 21, 2007 4:30 pm
Re: Unreal and XFire
My bad for double post however..
All you have to do is insert 1 line at the end of your Unreal info in the Xfire_Games.ini
InGameRenderer=OGL
The only issue is that unreal is technically still 'on-top' and it will type if you type in XFire, Everything else shouldn't matter for that part though, just the in-game messaging should be affected I think.
All you have to do is insert 1 line at the end of your Unreal info in the Xfire_Games.ini
InGameRenderer=OGL
The only issue is that unreal is technically still 'on-top' and it will type if you type in XFire, Everything else shouldn't matter for that part though, just the in-game messaging should be affected I think.






