Timestamplog adds a timestamp (duh) to the log file's nameSo It should be like this:
@echo off
:10
Unreal.exe DmAcademy.unr PORT=7777 LOG=dm.log -timestamplog READINI=unreal.ini -server
goto 10
what does timestamplog do? Create a new one each time the server is restarted?
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 1 2273 dedicated server
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Unreal 1 2273 dedicated server
Skydev = Chaos13 = Dimension4
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 2273 dedicated server
Why don't you people like running the small comfortable UCC.exe instead of the bulky Unreal.exe?
Plus, with variables you can put the batch anywhere, like on your Desktop.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- ChaoS(CoA)
- OldUnreal Member
- Posts: 38
- Joined: Fri Oct 31, 2008 7:39 pm
Re: Unreal 1 2273 dedicated server
Hi
I did first try the UCC but never got it running.
I asked about what timestamplog does because until I moved the comand to the list of variables it did nothing.
Now I moved it to the startup variables and I see the logs and the timestamps when the server is restarted. Thanks!
I am up and running so I guess its time to stick a fork in it.
I did find this in my initial search for resources:
http://theadminpage.planetunreal.gamespy.com/UnrealMain.htm
http://unreal.epicgames.com/Console.htm
http://unreal.epicgames.com/ServerTips.htm
Never really did find a good read on unreal 1 server batch file setup.
I built it by your assistance here and looking at ut2004 examples
I did first try the UCC but never got it running.
I asked about what timestamplog does because until I moved the comand to the list of variables it did nothing.
Now I moved it to the startup variables and I see the logs and the timestamps when the server is restarted. Thanks!
I am up and running so I guess its time to stick a fork in it.
I did find this in my initial search for resources:
http://theadminpage.planetunreal.gamespy.com/UnrealMain.htm
http://unreal.epicgames.com/Console.htm
http://unreal.epicgames.com/ServerTips.htm
Never really did find a good read on unreal 1 server batch file setup.
I built it by your assistance here and looking at ut2004 examples

- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 2273 dedicated server
By the way, what's wrong with Unreal Server Console? It's easier to use it than any batch files anyway.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: Unreal 1 2273 dedicated server
I don't like to use batch files on WinXP very much, I used that on Win98 when I had it but not anymore...
But, remember, you can configure shortcuts to act very similar as batch files so there is no need to use them all the time.
But, remember, you can configure shortcuts to act very similar as batch files so there is no need to use them all the time.
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Sun Nov 02, 2008 12:13 am, edited 1 time in total.
☆
-
Skw
Re: Unreal 1 2273 dedicated server
I have a solution for you, and for you all who has a server, which crashes...
http://skw.net23.net/unreal_tools.html -> Server guard
Here is the code:
@echo off
color 0c
title Unreal-server guard v1.0
:start
echo =====================================================================
echo Server start
date /t
time /t
Set CURRDATE=CURRDATE.TMP
Set CURRTIME=CURRTIME.TMP
DATE /T > %CURRDATE%
TIME /T > %CURRTIME%
Set PARSEARG="eol=; tokens=1,2,3,4* delims=/, "
For /F %PARSEARG% %%i in (%CURRDATE%) Do SET YYYYMMDD=%%l%%k%%j
Set PARSEARG="eol=; tokens=1,2,3* delims=:, "
For /F %PARSEARG% %%i in (%CURRTIME%) Do Set HHMM=%%i%%j%%k
copy Unreal.ini Unreal-B.ini
echo.
start /wait /low Unreal.exe nyleve?game=UnrealShare.CoopGame -server
echo *********************************************************************
echo SERVER CRASHED!!!!!!!!
date /t
time /t
Set CURRDATE=CURRDATE.TMP
Set CURRTIME=CURRTIME.TMP
DATE /T > %CURRDATE%
TIME /T > %CURRTIME%
Set PARSEARG="eol=; tokens=1,2,3,4* delims=/, "
For /F %PARSEARG% %%i in (%CURRDATE%) Do SET YYYYMMDD=%%l%%k%%j
Set PARSEARG="eol=; tokens=1,2,3* delims=:, "
For /F %PARSEARG% %%i in (%CURRTIME%) Do Set HHMM=%%i%%j%%k
copy Unreal.log Logs\Crash-%YYYYMMDD%-%HHMM%.log
echo.
echo ---------------------------------------------------------------------
echo Please check Crash-%YYYYMMDD%-%HHMM%.log from Logs-folder
echo ---------------------------------------------------------------------
echo.
goto start
Put to System-folder.
Only thing you need to do is to change that "/low" to "/normal" or "/high". Put your startup commands after "start"-command and you need to create a "Logs"-folder. Please read readme!
http://skw.net23.net/unreal_tools.html -> Server guard
Here is the code:
@echo off
color 0c
title Unreal-server guard v1.0
:start
echo =====================================================================
echo Server start
date /t
time /t
Set CURRDATE=CURRDATE.TMP
Set CURRTIME=CURRTIME.TMP
DATE /T > %CURRDATE%
TIME /T > %CURRTIME%
Set PARSEARG="eol=; tokens=1,2,3,4* delims=/, "
For /F %PARSEARG% %%i in (%CURRDATE%) Do SET YYYYMMDD=%%l%%k%%j
Set PARSEARG="eol=; tokens=1,2,3* delims=:, "
For /F %PARSEARG% %%i in (%CURRTIME%) Do Set HHMM=%%i%%j%%k
copy Unreal.ini Unreal-B.ini
echo.
start /wait /low Unreal.exe nyleve?game=UnrealShare.CoopGame -server
echo *********************************************************************
echo SERVER CRASHED!!!!!!!!
date /t
time /t
Set CURRDATE=CURRDATE.TMP
Set CURRTIME=CURRTIME.TMP
DATE /T > %CURRDATE%
TIME /T > %CURRTIME%
Set PARSEARG="eol=; tokens=1,2,3,4* delims=/, "
For /F %PARSEARG% %%i in (%CURRDATE%) Do SET YYYYMMDD=%%l%%k%%j
Set PARSEARG="eol=; tokens=1,2,3* delims=:, "
For /F %PARSEARG% %%i in (%CURRTIME%) Do Set HHMM=%%i%%j%%k
copy Unreal.log Logs\Crash-%YYYYMMDD%-%HHMM%.log
echo.
echo ---------------------------------------------------------------------
echo Please check Crash-%YYYYMMDD%-%HHMM%.log from Logs-folder
echo ---------------------------------------------------------------------
echo.
goto start
Put to System-folder.
Only thing you need to do is to change that "/low" to "/normal" or "/high". Put your startup commands after "start"-command and you need to create a "Logs"-folder. Please read readme!
Last edited by Skw on Mon Nov 03, 2008 12:18 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal 1 2273 dedicated server
No really, what's bad with UnrealServer? It doesn't restart or what?
- §tå£kër 3000
- OldUnreal Member
- Posts: 200
- Joined: Sun Sep 21, 2008 8:08 pm
Re: Unreal 1 2273 dedicated server
Here's what I use for coop in a .bat file.
yes a command window does open and yes you can close it and unreal continues to run.
Zombie is correct on the wait time,
If you take a close look at server.doc (application)
you can see the format in it for restart and how to configure the wait time.
C:/unreal/system/unreal.exe/ CamelotCF?Game=JCoopz1?difficulty=3
?mutator=dzmapm.dzmapmutator -server log=server.log
All i do is click the .bat file on my desktop and i'm done.
yes a command window does open and yes you can close it and unreal continues to run.
Zombie is correct on the wait time,
If you take a close look at server.doc (application)
you can see the format in it for restart and how to configure the wait time.
C:/unreal/system/unreal.exe/ CamelotCF?Game=JCoopz1?difficulty=3
?mutator=dzmapm.dzmapmutator -server log=server.log
All i do is click the .bat file on my desktop and i'm done.
Last edited by §tå£kër 3000 on Mon Nov 03, 2008 2:49 pm, edited 1 time in total.
§tå£kër 3000 Playing Unreal since 1998 Stalking Unreal since 2008!





