This mutator simply adds footprints/sounds for desired textures.
To launch, simply type command:
Open NyLeve?Mutator=FootStepSnds.FootStepSndMut
(you can copy/paste it to the console in game)
This mutator is only BETA and does not cover all of the textures in game.
Download here: [url]http://www.klankaos.com/downloads/FootStepSnds.zip[/url]
If used on server, add the package to ServerPackages, BUT it makes the server playable for 227 clients only.
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[227] Foot step/prints mutator BETA
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
[227] Foot step/prints mutator BETA
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: [227] Foot step/prints mutator BETA
Cool thing
.
EDIT:
Just tested it and it works just fine, but it slows down load time. Anyway good work.
EDIT:
Just tested it and it works just fine, but it slows down load time. Anyway good work.
Last edited by Raven on Thu Oct 16, 2008 9:24 am, edited 1 time in total.

- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: [227] Foot step/prints mutator BETA
That is indeed very nice. Another package to add to my server as must-have. 
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: [227] Foot step/prints mutator BETA
Actually, using the Mutator menu it is easier to add mutators... 
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: [227] Foot step/prints mutator BETA
Just tried this mutator. Not bad! Yet I was right, the actual sounds are awful (except wood, it sounds awesome!). Being inside VRikers and walking there looks like you're in a middle of a drum concert or something... What about selectable sounds? I mean, what if you could choose the sound template? Those footstep sounds from Unreal II are way more superior than the current ones, plus Epic allows porting content over Unreal franchise games, so why not having that as a selectable option?
And add the support for UMenu Console's Mutator list please!
Also, what about my idea to make this mutator a wiki mutator? That is, everyone can edit it, so it would get more complete without the need of hard work or spending too much time. Then after a while it could be reassembled and released as a new version.
EDIT: By the way, noticed that there are no special landing sounds. Are they supported or you forgot about it?
EDIT#2: Hey, you missing Glass, Plastic and Water sounds! Water is when you're walking in shallow water, though
EDIT#3: I've assembled a modified Footsteps.uax that uses Unreal II sounds! Try it out and you'll notice how more pronounced the sounds will be! http://files.filefront.com/Footstepsrar/;12185042;/fileinfo.html
And add the support for UMenu Console's Mutator list please!
Also, what about my idea to make this mutator a wiki mutator? That is, everyone can edit it, so it would get more complete without the need of hard work or spending too much time. Then after a while it could be reassembled and released as a new version.
EDIT: By the way, noticed that there are no special landing sounds. Are they supported or you forgot about it?
EDIT#2: Hey, you missing Glass, Plastic and Water sounds! Water is when you're walking in shallow water, though
EDIT#3: I've assembled a modified Footsteps.uax that uses Unreal II sounds! Try it out and you'll notice how more pronounced the sounds will be! http://files.filefront.com/Footstepsrar/;12185042;/fileinfo.html
Last edited by GreatEmerald on Tue Oct 28, 2008 3:26 pm, edited 1 time in total.

