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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Cool facts behind Unreal
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
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Re: References to real-life things in Unreal 1
I checked.
Nyleve stands for Evelyn, Juan Pancho Eckel's Wife.
http://www.xceptone.com/nyleve.html
Nyleve stands for Evelyn, Juan Pancho Eckel's Wife.
http://www.xceptone.com/nyleve.html
You must construct additional pylons.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: References to real-life things in Unreal 1
O M F GI checked.
Nyleve stands for Evelyn, Juan Pancho Eckel's Wife.
http://www.xceptone.com/nyleve.html
Skydev = Chaos13 = Dimension4
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: References to real-life things in Unreal 1
I checked.
Nyleve stands for Evelyn, Juan Pancho Eckel's Wife.
[url=http://www.xceptone.com/nyleve.html]http://www.xceptone.com/nyleve.html[/url]
Thats a nice find
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: References to real-life things in Unreal 1
Wow, Pancho's site is very nice overall! Like, Nali Rabbits are called "Nalangaroos", and he calls Habouji "Habo Gee"! http://www.xceptone.com/sacred.html
And: "I wanted more Nali running around in panic, but we had a budget on how many characters could appear on screen at once." Wow!
And: "When you walk over the wooden bridge before you go in, you will see and hear a Nali being sacrificed from the Nali City up in the clouds. We did not have any falling animations for this so he just stands as he goes by. Funny stuff." Wow!
And hey, it seems that XceptOne made all of the best outside levels! I can see his style here
And: "I wanted more Nali running around in panic, but we had a budget on how many characters could appear on screen at once." Wow!
And: "When you walk over the wooden bridge before you go in, you will see and hear a Nali being sacrificed from the Nali City up in the clouds. We did not have any falling animations for this so he just stands as he goes by. Funny stuff." Wow!
And hey, it seems that XceptOne made all of the best outside levels! I can see his style here
Last edited by GreatEmerald on Sat Oct 18, 2008 3:19 pm, edited 1 time in total.
- Hellkeeper
- Global Moderator
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Re: References to real-life things in Unreal 1
Yep, he's also the man who made DM-Flux2 in UT2003, and many good maps (not sure if he did FACEClassic but maybee).
Great mapper Indeed.
EDIT : BTW, just ype XceptOne (his nick) in google to find him. That's how I found Worch, Eckels, etc...
Still looking for Dave Ewing though
Great mapper Indeed.
EDIT : BTW, just ype XceptOne (his nick) in google to find him. That's how I found Worch, Eckels, etc...
Still looking for Dave Ewing though
Last edited by Hellkeeper on Sat Oct 18, 2008 6:19 pm, edited 1 time in total.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: References to real-life things in Unreal 1
Why Google, LA is your friend
http://liandri.beyondunreal.com/Juan_Pancho_Eekels
And no, Face is by Inoxx:
http://liandri.beyondunreal.com/CTF-Face
He's a cool mapper too!
http://liandri.beyondunreal.com/Cedric_%27Inoxx%27_Fiorentino
http://liandri.beyondunreal.com/Juan_Pancho_Eekels
And no, Face is by Inoxx:
http://liandri.beyondunreal.com/CTF-Face
He's a cool mapper too!
http://liandri.beyondunreal.com/Cedric_%27Inoxx%27_Fiorentino
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: References to real-life things in Unreal 1
Forgot to mention that, but the deignation number from Vortex Rikers is named after Eekels:
[url=http://www.unrealtexture.com/Unreal/Website/TextureDatabase/Unreal/PlayrShp/PlayrShp/DecoS3TC/Large/Vname.jpg][img]http://www.unrealtexture.com/Unreal/Website/TextureDatabase/Unreal/PlayrShp/PlayrShp/Deco/Vname.gif[/img][/url]

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[url=http://www.unrealtexture.com/Unreal/Website/TextureDatabase/Unreal/PlayrShp/PlayrShp/DecoS3TC/Large/Vname.jpg][img]http://www.unrealtexture.com/Unreal/Website/TextureDatabase/Unreal/PlayrShp/PlayrShp/Deco/Vname.gif[/img][/url]
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- Hellkeeper
- Global Moderator
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Re: References to real-life things in Unreal 1
Emeral => I was talking about CTF-FaceClassic, the "classic" remake of Face in UT2004.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: References to real-life things in Unreal 1
It's by Tapawan.
http://liandri.beyondunreal.com/CTF-FaceClassic
http://liandri.beyondunreal.com/CTF-FaceClassic


