For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Cool facts behind Unreal

Unreal Unreal and more Unreal
User avatar
KillerSkaarj
OldUnreal Member
Posts: 935
Joined: Fri Jan 25, 2008 2:04 am

Cool facts behind Unreal

Post by KillerSkaarj »

Did you know most of the names of ships (and the planet itself) in Unreal are names of real life places? Well, I found this stuff out after I curiously searched for them on Wikipedia. The names listed here are names of things in Unreal followed by their real life counterpart.

NAMES

Vortex Rikers - Rikers is actually a real life prison located in New York, NY. Taken from Wikipedia: Rikers Island is one of New York City's large jail facilities[1], as well as the name of the 413.17 acre (1.672 km²) island on which it sits, in the East River between Queens and the mainland Bronx, adjacent to the runways of LaGuardia Airport.

Bodega bay - Bodega Bay is an actual bay in California

Na Pali - Na Pali is actually the name of a place in the Hawaiian islands, specifically the name of the coast of the island of Kauai. The planet Na Pali was named such because of its almost tropical environments. Most of the trees actually look like Hawaiian palm trees, so that comes as no surprise either.

MUSIC

K_vision - The track K-vision.umx used to be named Nightvision (opening it up in ModPlug shows this). The weird thing is that this song was never originally intended for Unreal, as an earlier version appears in a zip file containing most of his earlier works of music. All songs made for Unreal have "for the game Unreal" or something similar in the comments (as far as I know, anyway), but Nightvision does not have this. Instead, it tells the listener to "watch for our new Windows mdisk: "Oracle" coming soon!" and informs them that he'll "see you in your dreams".

Found99 - Have you ever seen the old Unreal trailer with the catchy music playing and the first person view of that early, awesome looking version of the Automag? Well, that song was actually hidden in the game itself, in an unused track called Found99. Playing the song normally, you would hear a rather industrial type song. Playing the second section, however, yields the catchy (IMO) tune from the trailer.
Last edited by KillerSkaarj on Thu Oct 23, 2008 9:45 pm, edited 1 time in total.
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Where the names in Unreal 1 come from

Post by Smirftsch »

visiting Na Pali. Nice idea.
Sometimes you have to lose a fight to win the war.
User avatar
KillerSkaarj
OldUnreal Member
Posts: 935
Joined: Fri Jan 25, 2008 2:04 am

Re: Where the names in Unreal 1 come from

Post by KillerSkaarj »

That was a fast response :o

But yes, I would like to visit Na Pali. I just hope the ship doesn't crash into it :D XD
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Where the names in Unreal 1 come from

Post by GreatEmerald »

And the Inuit Corporation's name is of course from real life:
http://en.wikipedia.org/wiki/Inuit
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

What about NyLeve?
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: Where the names in Unreal 1 come from

Post by Hellkeeper »

A hint for MyLevel ? :p
You must construct additional pylons.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Looks like that's it... Oh well.
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Where the names in Unreal 1 come from

Post by PRIMEVAL »

I knew about Na Pali, but everything else is new to me.
Image
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Where the names in Unreal 1 come from

Post by GreatEmerald »

Interesting... What about Rrajigar then? :)
Last edited by GreatEmerald on Sat Oct 11, 2008 10:27 pm, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Probably something else with modified letters' ASCII codes and double R. That's how I do some of the names.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Where the names in Unreal 1 come from

Post by DieHard SCWS »

From what i read in an interview long time ago with either Mark Rein or Cliff Bleszinski i forgot. The atmosphere, mood, textures and storyline came from the movie Event Horizon.



[url=http://www.unrealtexture.com/Unreal/Downloads/Media/Pictures/EventHorizon_Large.jpg][img]http://www.unrealtexture.com/Unreal/Downloads/Media/Pictures/EventHorizon_Small.jpg[/img][/url]

I tried to look up the scene but my DVD player is being a retard and refused to run the DVD, nor was i able to make screenshots with my computer. But there is a scene where it can be read on one of the airlocks where it says Vortex. And i asume the name was combined to Vortex Rikers.


I know there are more references to be found in the movie like textures and other stuff, but since i couldnt watch the movie  >:( i cant tell where.
.
.
.
Last edited by DieHard SCWS on Sun Oct 12, 2008 1:39 pm, edited 1 time in total.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Where the names in Unreal 1 come from

Post by DieHard SCWS »

I also uploaded 2 trailers from the movie, in total crap quality but alla:


In flv format:

[url=http://www.unrealtexture.com/Unreal/Downloads/Media/Video/EventHorizon/Trailer_EventHorizon.flv]EventHorizon.flv[/url]


In mov format:

[url=http://www.unrealtexture.com/Unreal/Downloads/Media/Video/EventHorizon/Trailer_EventHorizon.mov]EventHorizon.mov[/url]


If ill got time in near (read far) future ill rip the trailer from my DVD in the highest quality possible and add it to the site as well. Since its Unreal history it should be on the site permantally. Well any Unreal fan should have the DVD anyway lol.
.
.
.
Jâçkrâßßit

Re: Where the names in Unreal 1 come from

Post by Jâçkrâßßit »

Ahhh!! I watched the full length movie for the first time today and it is definitely worth a watch!!!!!!!!!!!!!!!!!!!

Even more interesting, in watching the movie I have identified an exact replica of an .uax sound in one of the unreal packages!!!

In the AmbAncient.uax package the sound scaryN7 is without a doubt featured in that movie. Particularly, when the one woman crew member sees her lost child in the hallway and falls to her death trying to follow him. I recognized the sound the first time I heard it, then located the .uax sound and compared the two. They are exactly the same.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yep, that's very often, but does movie lend game's sound or vice versa? :)
Sometimes it is the first case, sometimes the other.
Jâçkrâßßit

Re: Where the names in Unreal 1 come from

Post by Jâçkrâßßit »

Yep, that's very often, but does movie lend game's sound or vice versa? :)
Sometimes it is the first case, sometimes the other.
movie lends it to the game
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yep, that's very often, but does movie lend game's sound or vice versa? :)
Sometimes it is the first case, sometimes the other.
movie lends it to the game
Actually that's the case.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Where the names in Unreal 1 come from

Post by GreatEmerald »

Usually games use a standard sound base from some sound packaging sources. That's why you can hear the same sounds in different games. Of course, there are also some unique sounds too.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

And more games made on the same engine usually have at least one same texture and sound package (except if the games are *TOTALLY* different).
User avatar
HybridZ
OldUnreal Member
Posts: 16
Joined: Wed Sep 10, 2008 12:27 am

Re: Where the names in Unreal 1 come from

Post by HybridZ »

GES in BioRifle = Green Exploding S**t
ASMD = And Suck My D**k (Some random movie quote..cant remember which one)
The Redeemer is the name of some church near Epics HQ in maryland(?).

It was from a interview with David M and Myscha The sled dog.

Random Observation : Cursing prohibited in a community that plays violent games is rather odd.
Last edited by HybridZ on Mon Oct 13, 2008 3:31 am, edited 1 time in total.
Image
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Where the names in Unreal 1 come from

Post by GreatEmerald »

Yea, but there are better community suggestions for the names ;) GES=Glow Emitting Sludge, ASMD=Automatic Shock Manipulation Device. or others.. http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1202638257
Jâçkrâßßit

Re: Where the names in Unreal 1 come from

Post by Jâçkrâßßit »

Yea, but there are better community suggestions for the names ;) GES=Glow Emitting Sludge, ASMD=Automatic Shock Manipulation Device. or others.. http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1202638257
I think I like the original names... much.. much.. much better.
Last edited by Jâçkrâßßit on Mon Oct 13, 2008 4:02 pm, edited 1 time in total.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Both are fine...
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Where the names in Unreal 1 come from

Post by GreatEmerald »

OK, we got off topic by talking about who likes and who dislikes strong language ;)
What's with Chizra then? Guess Slith comes from Slithering.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: Where the names in Unreal 1 come from

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

In BoA (Blades of Avernum, a 2D pretty old turn-based RPG, nice game), Slith is a separate race (Humans, Sliths, Nephils) and it's also like some kind of reptile. ;) Idk about Chizra...
User avatar
KillerSkaarj
OldUnreal Member
Posts: 935
Joined: Fri Jan 25, 2008 2:04 am

Re: Where the names in Unreal 1 come from

Post by KillerSkaarj »

Ah! I remember Event Horizon!! No wonder it reminded me of Unreal. I thought it was because my brother was watching it in his room with us and I always associated him with Unreal cause he always played it.

The most vivid parts of the movie that I remember are when the guy folds a piece of paper and pokes a hole in it, a guy standing out in the vacuum of space with pieces of himself coming off like water, the "meat-grinder" thing, the big rotating rings that when aligned form a portal thing, a guy going into said portal, and the woman falling to her death and hitting the ground (I thought I saw her explode into a million pieces like in (you guessed it) Unreal when she hit the ground. But it turns out she just got covered in blood. That was the point I stopped watching the movie).

To tell you the truth, the movie also reminds me of when you first meet the Drakk and visit the Drakk homeworld in Unreal II.

But that's irrelevant, because the thread is about real life names that were used in Unreal 1. Maybe I should change the title...
Post Reply

Return to “Unreal General Forum”