For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

[Recruiting] First Dawn

Unreal Unreal and more Unreal
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: First Dawn

Post by HeadShot »

What's wrong with the huge collection of Unreal Series music then?
It's uh, defeats the purpose of having new maps with completely new ideas, old music = played out.
Image
Image
User avatar
HybridZ
OldUnreal Member
Posts: 16
Joined: Wed Sep 10, 2008 12:27 am

Re: First Dawn

Post by HybridZ »

Give a bored musician something to do? Im a bored mapper with nothing to do -.-
Image
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: First Dawn

Post by Smirftsch »

bored mapper? Take a look at: http://www.celticwarriors.net/Website/Mirrors/Terragen%202%20Unreal/Terragen%202%20Unreal%20-%20Silver%20Ibex.htm

this together with some modified textures to support footstepsounds and maybe some nice EFX effects with ALAudio, maybe some rain or snow...?
Sometimes you have to lose a fight to win the war.
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: First Dawn

Post by GreatEmerald »

It's uh, defeats the purpose of having new maps with completely new ideas, old music = played out.
But not all music fits maps... And therefore I highly doubt that some custom music would work. It takes a lot of time and listening to see which one fits it - and some music fit maps perfectly. Like, VCTF-CE-SubMagma from Chaos UT2 has music that fits it extremely well. KR-UT3-Coret would fit dark rainy forests perfectly. KR-Hide-n-Seek would fit something like a terran friendly base or a terran assault operation. But some music just don't fit in maps, like BR-Colossus music (don't remember which now).
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: First Dawn

Post by スマイル・ドラゴン »

227 exclusive map pack eh? i plan myself to someday port all of Citadel Station off system shock 1 to unreal, with 227 being used for MID music support, and MP3 for some music remixes, i already dumped the textures and sounds.

nice screenshots btw, what's that ghost skaarj in some of them? some "major character"?
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
User avatar
Hellkeeper
Global Moderator
Posts: 3270
Joined: Wed May 21, 2008 8:24 pm
Location: France
Contact:

Re: First Dawn

Post by Hellkeeper »

But some music just don't fit in maps, like BR-Colossus music (don't remember which now).
It was not bad used in DM-CBP2-Kadath, by GUI, but yeah, this music sucks.
You must construct additional pylons.
User avatar
CrackeR
OldUnreal Member
Posts: 58
Joined: Tue Sep 16, 2008 4:19 pm

Re: First Dawn

Post by CrackeR »

Hey I think this is a great idea. I am a coder/maper but I specialize really in UMX files. Any song u want I can make a umx for, now I can't synth anything new. But I remember oZ putting music to his Dm maps in his old server. He had a real talent for finding right song for each map. What would be wrong with importing music for this?

If you need anything coded I'm up for that. I'm pretty good with inventory and effects.
User avatar
HybridZ
OldUnreal Member
Posts: 16
Joined: Wed Sep 10, 2008 12:27 am

Re: First Dawn

Post by HybridZ »

I would like a coder for a GUI idea I had like that of Unreal 2 (Object Usage). Add my MSN SirdanielUT(AT)qWest(DOT)net.

The ghost skaarj is simply a cloak effect I skinned up , Its currently called the "Observer".

Here are some of the concepts I based the skin off of

[img]http://i48.photobucket.com/albums/f218/Hybz/Sketch00.jpg[/img]

[img]http://i48.photobucket.com/albums/f218/Hybz/Sketch02.jpg[/img]

[img]http://i48.photobucket.com/albums/f218/Hybz/Sketch01.jpg[/img]
Image
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: First Dawn

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Hmm I play guitar and synth and I can compose new music... I just made two songs this week!!! :D

EDIT: Lol I finished the third today, I'll be working on fourth and fifth probably to the end of the week, and that will conclude my *FIRST* MusicPack. :)
(I had some MIDI files on old Windows but the My Documents folder got locked and I will probably try to get the files but those are mostly short musix, not suitable for Unreal. :P)
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Wed Sep 17, 2008 8:31 pm, edited 1 time in total.
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: First Dawn

Post by PRIMEVAL »

It's always good to see a fellow musician, ThexDarksider :)
Image
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: First Dawn

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

It's always good to see a fellow musician, ThexDarksider :)
Thx PRIMEVAL. :) Not much people knows my talent.
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: First Dawn

Post by Shivaxi »

I make tons of music all the time...although I'm no where near bored lol.

www.myspace.com/shivaximusic

:P
Image  Image
User avatar
CrackeR
OldUnreal Member
Posts: 58
Joined: Tue Sep 16, 2008 4:19 pm

Re: First Dawn

Post by CrackeR »

I like the skin.. but how about new player models??? I have a mod that would work well. I have UT players made for U1 with epics permission of course. I have some others too haven't looked at em in awhile but any UT model they have I can make work in U1.
User avatar
HybridZ
OldUnreal Member
Posts: 16
Joined: Wed Sep 10, 2008 12:27 am

Re: First Dawn

Post by HybridZ »

I was hoping I could find a mesh creator for more mercenary models (Heavier/ Lighter varients). But there are very people who can make models that stick to the older engines.
Image
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: First Dawn

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

I can make simple weapon meshes.
User avatar
CrackeR
OldUnreal Member
Posts: 58
Joined: Tue Sep 16, 2008 4:19 pm

Re: First Dawn

Post by CrackeR »

simple?? you mean not animated?? I have alot of weapon meshes but they are all real weapons, aks and stuff. I used UT tac ops weps in my mod of inf. They rock, I just had to retexture em and tune them up a little to work good w/ no spikes or holes.

I can script weapons really good though.
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: First Dawn

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

No. With 'simple', I mean without lots of details, you know, little stuff on weapon's surface. But, for example, a simple grenade launcher is no problem to make.
User avatar
HybridZ
OldUnreal Member
Posts: 16
Joined: Wed Sep 10, 2008 12:27 am

Re: First Dawn

Post by HybridZ »

If I sketch you some ideas for weapons. You think you could make them?

Ive always wanted to shift weapons around for more skaarj like weapons.
Last edited by HybridZ on Sat Sep 20, 2008 6:15 pm, edited 1 time in total.
Image
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: First Dawn

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Hmm I made a "Sprinkler", works excellent, a SuperMace thingy (can't compile to U1 mesh file, it has too many vertexes :D), and I'm now working on an "Uzi". It even has the little lever-thingy on left side of it (like real auto-guns do :D) and a "laser sight" part of mesh (like a long, thin 3D line ;D). It looks pretty nice. I even made a hole in it so you can look through it to aim. ;D I'll post a picture when I make a decent texture. ;)
User avatar
CrackeR
OldUnreal Member
Posts: 58
Joined: Tue Sep 16, 2008 4:19 pm

Re: [Recruiting] First Dawn

Post by CrackeR »

[URL=http://img355.imageshack.us/my.php?image=m4aimedje9.jpg][img]http://img355.imageshack.us/img355/5744/m4aimedje9.th.jpg[/img][/URL][URL=http://g.imageshack.us/thpix.php][img]http://img355.imageshack.us/images/thpix.gif[/img][/URL]

[URL=http://img352.imageshack.us/my.php?image=m4bx2.jpg][img]http://img352.imageshack.us/img352/9379/m4bx2.th.jpg[/img][/URL][URL=http://g.imageshack.us/thpix.php][img]http://img352.imageshack.us/images/thpix.gif[/img][/URL]

[URL=http://img383.imageshack.us/my.php?image=mp5up8.jpg][img]http://img383.imageshack.us/img383/9747/mp5up8.th.jpg[/img][/URL][URL=http://g.imageshack.us/thpix.php][img]http://img383.imageshack.us/images/thpix.gif[/img][/URL]

[URL=http://img383.imageshack.us/my.php?image=mpaimeduh7.jpg][img]http://img383.imageshack.us/img383/9846/mpaimeduh7.th.jpg[/img][/URL][URL=http://g.imageshack.us/thpix.php][img]http://img383.imageshack.us/images/thpix.gif[/img][/URL]

[URL=http://img352.imageshack.us/my.php?image=ak47ls5.jpg][img]http://img352.imageshack.us/img352/1980/ak47ls5.th.jpg[/img][/URL][URL=http://g.imageshack.us/thpix.php][img]http://img352.imageshack.us/images/thpix.gif[/img][/URL]
User avatar
Raven
OldUnreal Member
Posts: 311
Joined: Fri Jun 10, 2005 5:10 am

Re: [Recruiting] First Dawn

Post by Raven »

I suggest to remodel and retexture current U1 weapons you will use (and maybe new emitter based effects). For custom skins use S3TC (you can use mergedxt commandlet). You can also make terrain in 3Dmax - it's a lot easier then UED :).
Image
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: [Recruiting] First Dawn

Post by GreatEmerald »

Umm, the hand covers half of the screen. The best feel is when you see it only on special occasions anyway, much like in Unreal II.
User avatar
CrackeR
OldUnreal Member
Posts: 58
Joined: Tue Sep 16, 2008 4:19 pm

Re: [Recruiting] First Dawn

Post by CrackeR »

Well I agree for typical unreal types of weps. For INF I put them up so u can kill crosshairs period and aim down your barrel.. I like the MP setup w/ aiming it has the little circle to put your opponents head in :P

The coolest part about these weps here is the bullets will richocet off walls, and the assuault rifles actually penetrate thin walls and keep goin w/ reduced damage. Also has flyby sounds when your opponents rounds get to close.
User avatar
Raven
OldUnreal Member
Posts: 311
Joined: Fri Jun 10, 2005 5:10 am

Re: [Recruiting] First Dawn

Post by Raven »

Unreal-styled with a little bit of realism (like you said - ricochets, penetrating thin walls, etc) will be a good choice IMHO.
Image
User avatar
Leo T_C_K
OldUnreal Member
Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: [Recruiting] First Dawn

Post by Leo T_C_K »

Is this some kind of firestormv2? Turboman is already making Unreal themed pack and with enhanced weapons nowadays as well and he had already erlier weather effects in it too (it was even seen in the old screenshots) and other things. Why making exclusive 227 pack if the particles and weather effects were done before via third party scripting? Better keep it compatible with all versions.

Post Reply

Return to “Unreal General Forum”