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1000th topic?!
Posted: Wed Sep 17, 2008 9:08 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Sorry as this is really off-topic but I just HAD to post 1000th topic on this forum. And, to reduce off-topicness, I'm interested in one thing: how does Unreal v227 generate Identity and IdentNr numbers? Does anybody know that?

Re: 1000th topic?!
Posted: Wed Sep 17, 2008 9:29 pm
by GreatEmerald
The post num up there is more important IMO. Currently it's 1221685725, would be cool to see 1222000000 but it will take long.

Re: 1000th topic?!
Posted: Wed Sep 17, 2008 9:32 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
...Currently it's 1221685725, would be cool to see 1222000000 but it will take long.

LOL if it really is 1221685725 (changes all the time), it was really a big deal when it reached 1000000000.

Re: 1000th topic?!
Posted: Thu Sep 18, 2008 11:29 am
by Smirftsch
yes I know how the identities are made...

Re: 1000th topic?!
Posted: Thu Sep 18, 2008 9:14 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
yes I know how the identities are made...

I was pretty sure you know that.

Re: 1000th topic?!
Posted: Thu Sep 18, 2008 9:20 pm
by Smirftsch
its better not to tell details, to prevent at least the wannabe hackers from attempting stupid things...so no way revealing something about that

Re: 1000th topic?!
Posted: Thu Sep 18, 2008 9:22 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
its better not to tell details, to prevent at least the wannabe hackers from attempting stupid things...so no way revealing something about that

Lol I completely agree.

Nobody wants a game as good as Unreal hacked and massacred.
