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1000th topic?!

Unreal Unreal and more Unreal
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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1000th topic?!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Sorry as this is really off-topic but I just HAD to post 1000th topic on this forum. And, to reduce off-topicness, I'm interested in one thing: how does Unreal v227 generate Identity and IdentNr numbers? Does anybody know that? ;)
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GreatEmerald
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Re: 1000th topic?!

Post by GreatEmerald »

The post num up there is more important IMO. Currently it's 1221685725, would be cool to see 1222000000 but it will take long. :)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 1000th topic?!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

...Currently it's 1221685725, would be cool to see 1222000000 but it will take long. :)
LOL if it really is 1221685725 (changes all the time), it was really a big deal when it reached 1000000000. :D
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Smirftsch
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Re: 1000th topic?!

Post by Smirftsch »

yes I know how the identities are made... :P
Last edited by Smirftsch on Thu Sep 18, 2008 11:29 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 1000th topic?!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

yes I know how the identities are made... :P
I was pretty sure you know that. :P
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Smirftsch
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Re: 1000th topic?!

Post by Smirftsch »

its better not to tell details, to prevent at least the wannabe hackers from attempting stupid things...so no way revealing something about that :)
Sometimes you have to lose a fight to win the war.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: 1000th topic?!

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

its better not to tell details, to prevent at least the wannabe hackers from attempting stupid things...so no way revealing something about that :)
Lol I completely agree. ;D
Nobody wants a game as good as Unreal hacked and massacred. :)
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