For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
1000th topic?!
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
1000th topic?!
Sorry as this is really off-topic but I just HAD to post 1000th topic on this forum. And, to reduce off-topicness, I'm interested in one thing: how does Unreal v227 generate Identity and IdentNr numbers? Does anybody know that? 
☆
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: 1000th topic?!
The post num up there is more important IMO. Currently it's 1221685725, would be cool to see 1222000000 but it will take long. 
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: 1000th topic?!
LOL if it really is 1221685725 (changes all the time), it was really a big deal when it reached 1000000000....Currently it's 1221685725, would be cool to see 1222000000 but it will take long.
☆
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 1000th topic?!
yes I know how the identities are made... 
Last edited by Smirftsch on Thu Sep 18, 2008 11:29 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 1000th topic?!
its better not to tell details, to prevent at least the wannabe hackers from attempting stupid things...so no way revealing something about that 
Sometimes you have to lose a fight to win the war.
- [§Ŕ] ŤhěxĐâŕkśîđěŕ
- OldUnreal Member
- Posts: 4425
- Joined: Wed Sep 03, 2008 8:19 am
Re: 1000th topic?!
Lol I completely agree.its better not to tell details, to prevent at least the wannabe hackers from attempting stupid things...so no way revealing something about that
Nobody wants a game as good as Unreal hacked and massacred.
☆


