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Yo

Posted: Wed Aug 27, 2008 2:29 am
by HDD21
Hi all. Im not sure where else to post this so im posting it here.

I started playing unreal 3 days ago. And i have to say im finding it fun.

My ingame name is: COCAP.HDD21=TS=

Im  hosting 2 unreal servers one is: The specalists classic server

and the other is: The specalists custom maps server.

Im currentlly working on a map for unreal (ive mapped for deus ex and its on the same engine and uses the same editor :)).

So how are things here? :P

Re: Yo

Posted: Wed Aug 27, 2008 7:28 am
by Smirftsch
welcome!
Always waiting for some fresh meat :P

I think we are trying to keep our old love alive :)

Re: Yo

Posted: Wed Aug 27, 2008 7:42 am
by HDD21
Thanks :)

Ill be happy to help keep it alive any way i can :)

Re: Yo

Posted: Wed Aug 27, 2008 5:07 pm
by Hellkeeper
Do you realize that we well need all your money to do that ? And that maybee, your children will have to work a little ? :p

Re: Yo

Posted: Wed Aug 27, 2008 6:16 pm
by Age
There is Unreal 3?
I know so far there is only:
Unreal, Unreal 2, Unreal Tournament, UT2003, UT2004, UT3 and some unknown "Unreal championships".

Re: Yo

Posted: Wed Aug 27, 2008 6:35 pm
by Smartball
There is Unreal 3?
I started playing unreal 3 days ago.

Re: Yo

Posted: Wed Aug 27, 2008 7:18 pm
by Hellkeeper
There is Unreal 3?
I know so far there is only:
Unreal, Unreal 2, Unreal Tournament, UT2003, UT2004, UT3 and some unknown "Unreal championships".
There's Unreal Championship 2. Both are only on Xbox by the way, which explains your "unknown" ;)

Re: Yo

Posted: Wed Aug 27, 2008 7:39 pm
by Rob-Bot
There is Unreal 3?
I know so far there is only:
Unreal, Unreal 2, Unreal Tournament, UT2003, UT2004, UT3 and some unknown "Unreal championships".
Wow.... He meant he starting playing the game UNREAL 1, THREE DAYS AGO.

Re: Yo

Posted: Wed Aug 27, 2008 8:52 pm
by HDD21
Yep its true. Only 3 days :P. Sorry to confuse you lol

And nah. Nowhere near old enough to have children :P

Im currentlly working on a map which  afew people have seen betas of :P

Re: Yo

Posted: Thu Aug 28, 2008 8:44 am
by GreatEmerald
Speaking of mapping, UnrealI needs Static meshes :D Too bad UE1 can't handle those :( Don't BSP holes kill you?

Re: Yo

Posted: Thu Aug 28, 2008 9:10 am
by Hellkeeper
Usually, I kill BSP holes when I found one.
Static mesh would cause the same "reptition" problem as UT200x : loads of maps looking exactly identical, very detailed zone contrasting with empty zones etc...

Full BPP For the win !

Re: Yo

Posted: Thu Aug 28, 2008 12:09 pm
by Raven
Speaking of mapping, UnrealI needs Static meshes :D Too bad UE1 can't handle those :( Don't BSP holes kill you?
It can handle statics. All does it need is implementation. Shadow is implementing SM in UT Extension pack (http://www.moddb.com/mods/unrealtournament-extension-pack). LsONP code for StaticMeshes (rendering etc) was released some time ago (site is down though). I still have it If you'd like.

Re: Yo

Posted: Thu Aug 28, 2008 2:24 pm
by GreatEmerald
Hellkeeper, repetition is only for those who are lazy to open up a 3rd party 3D modelling program :P
And I saw Shadow was working on something, but he called it "static mesh-like system" instead of saying "static mesh system" :P

Re: Yo

Posted: Thu Aug 28, 2008 3:10 pm
by Chaos13
but he called it "static mesh-like system" instead of saying "static mesh system"
Because unreal cant handle actor bsp collisions right?

Re: Yo

Posted: Thu Aug 28, 2008 3:31 pm
by Hellkeeper
Hellkeeper, repetition is only for those who are lazy to open up a 3rd party 3D modelling program :P
Not only, it's also for people who don't have time, skills and possibly money to learn how to use a 3rd party program and how to import/export the results to Unrealed.

That's why so many good mappers are unknown of the public in the UT200X community : everybody looks at custom statics, custom textures etc... Good but traditionnal maps are considered not interesting.

Something that is MUCH less present in Unreal/UT99 communities.

Anyway, I'm not sure it would be a great idea to add something like that to Unreal. I dunno if the engine can handle complex meshes as easily as newer engines, and if the result would be worth the efforts.
That has to be discussed i think.

Re: Yo

Posted: Thu Aug 28, 2008 3:32 pm
by Chaos13
I dunno if the engine can handle complex meshes as easily as newer engines, and if the result would be worth the efforts.
I am sure it cant handle complex meshes that would collide on per-poly basis.

Re: Yo

Posted: Thu Aug 28, 2008 4:09 pm
by Raven
It can handle complex meshes (take a look at UT Extension Pack for example). I'm sure it'd be able to support complex shaders if someone would write support. Even old engines like Q1 or Q2 are capable to handle shaders, dynamic shadows, etc.

Re: Yo

Posted: Thu Aug 28, 2008 4:13 pm
by Hellkeeper
It can handle complex meshes (take a look at UT Extension Pack for example). I'm sure it'd be able to support complex shaders if someone would write support. Even old engines like Q1 or Q2 are capable to handle shaders, dynamic shadows, etc.
For shaders, i have seen many UT maps using custom brushed and special hard-coded geometry, with shader-like effects. I'm sure shaders would be possible to implement :)

Re: Yo

Posted: Thu Aug 28, 2008 5:20 pm
by Chaos13
It can handle complex meshes
Complex collision?

Re: Yo

Posted: Thu Aug 28, 2008 5:54 pm
by Raven
I think it'll be better to say "It could handle". With full access to the sources everything can be implemented. Everything that matters is backward compatibility.

Re: Yo

Posted: Thu Aug 28, 2008 8:14 pm
by .:..:
Actually pretty much all it takes is a new "UMesh" type that could handle 3D collision and use some custom rendering which works faster than normal meshes, as for giving it static lighting and shadow casting might not be so easy to implement. And ofcourse some way of importing them on editor or with UCC Make.