Hellkeeper, repetition is only for those who are lazy to open up a 3rd party 3D modelling program

Not only, it's also for people who don't have time, skills and possibly money to learn how to use a 3rd party program and how to import/export the results to Unrealed.
That's why so many good mappers are unknown of the public in the UT200X community : everybody looks at custom statics, custom textures etc... Good but traditionnal maps are considered not interesting.
Something that is MUCH less present in Unreal/UT99 communities.
Anyway, I'm not sure it would be a great idea to add something like that to Unreal. I dunno if the engine can handle complex meshes as easily as newer engines, and if the result would be worth the efforts.
That has to be discussed i think.
You must construct additional pylons.