About 10 years ago, my gram played Unreal and loved it. I found the "OldUnreal" site and the patches are such that I can play the original Unreal on my new computer. Hooray!
Gram had her "Z" key programmed to be a "Zoom" function when she pressed it and held it down, then returned to normal when she let go. In her notes and print outs, I couldn't find any reference as to how she did this. I know you had to open both Unreal.ini and User.ini to fix Unreal the way she wanted it. I also think that you had to assign a value to one of the blank "Alias" entries, and I think it changed the field of view. Then you change the value for the Z key to that Alias.
Does anyone know the wording for these lines and all else needed to get a Zoom function similar to the alternate for the Sniper Rifle?
Any help greatly appreciated!
For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Key Binding
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Key Binding
Yeap, you do it just like you said it
Or use the console. BUT making it zoom (changing field of view to smaller) is considered to be a cheat (ASMD with zoom = owned), at least in Unreal II.
- Great Granchild
- OldUnreal Member
- Posts: 6
- Joined: Sat Aug 09, 2008 4:54 am
Re: Key Binding
Oh, OK. I didn't know that was cheating. Her eyesight was very poor, so I imagine one of my uncles fixed it for her so she could see better.
Thank you!
Thank you!

