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Re: Unreal 1 mapvoting handler
Posted: Sat May 10, 2008 7:41 pm
by GreatEmerald
Have to notice that you have a strange list

Looks like all U1, UT and even some UT2004 maps! Are they all converted to U1 or what? And Invasion maplist? Is there Invasion in U1?
Re: Unreal 1 mapvoting handler
Posted: Sat May 10, 2008 8:20 pm
by .:..:
Have to notice that you have a strange list

Looks like all U1, UT and even some UT2004 maps! Are they all converted to U1 or what? And Invasion maplist? Is there Invasion in U1?
Most of those UT2k4 maps are unfinished or unplayable (just some testing creation I have made), the only real playable UT2k4 maps on U1 that I have done are: DM-Rankin, DM-Morpheus3, DM-DE-Osiris2, DM-DE-Grendelkeep, DM-Deck17.
And that Invasion mod is kinda old news anyway.
Re: Unreal 1 mapvoting handler
Posted: Sat May 10, 2008 9:10 pm
by GreatEmerald
Still interesting, DM-Rankin is one I have enhanced for UT, and Decs can be seen around, Morpheus1 is in UT (Where's #2?), but haven't seen DigitalExtremes-Osiris... Should be hard to convert all those static meshes to brushes... Or do you use the Knife - Static Mesh trick for that?
Maybe Invasion is old, but would be fun to play that in U1.
Re: Unreal 1 mapvoting handler
Posted: Thu Jul 24, 2008 9:35 am
by .:..:
Another update (v 1.6):
-227 servers only: Added support to add serverpackages for some gamemode votings (they are being auto-removed again when switching over to another gamemode).
-Fixed some error which could spam server log with some warnings.