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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal 1 mapvoting handler
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Unreal 1 mapvoting handler
This is a mutator which should more or less work with all gametypes to add mapvoting/gametype voting for the server.
You can configure up to 10 different gametypes to vote for and 500 maps. For players to bring up the menu in mid-game just type 'ShowVotingMenu', a reminder message of that appears once for every new player who connect to the server. It comes now with a package called "VotingHandlerWeb.u" which lets you configure the mutator remotely through your standard internet explorer, but this requires that you have 'UWebAdmin' on your server aswell and it does ONLY work with Unreal 227.
Download link:
[url]http://www.klankaos.com/downloads/VotingHandler.zip[/url]
It includes instructions how to install it to the server. I added an option for starting end-game voting once Level.Game.bGameEnded goes to true, but I'm not so sure how many gametypes works with that. Then it can also be triggered to endgame through event 'BeginVoting'. Once end-game voting starts it stops game from timer and tick to avoid possible timed mapchange.
Current problems/bugs I noticed so far:
- 226f, 225f and 224 players lose their UBrowser serverbrowser if they havent opened it at least once before the voting menu.
- Voting menu wont work for players who play with Engine.Console (but who would do that?).
You can configure up to 10 different gametypes to vote for and 500 maps. For players to bring up the menu in mid-game just type 'ShowVotingMenu', a reminder message of that appears once for every new player who connect to the server. It comes now with a package called "VotingHandlerWeb.u" which lets you configure the mutator remotely through your standard internet explorer, but this requires that you have 'UWebAdmin' on your server aswell and it does ONLY work with Unreal 227.
Download link:
[url]http://www.klankaos.com/downloads/VotingHandler.zip[/url]
It includes instructions how to install it to the server. I added an option for starting end-game voting once Level.Game.bGameEnded goes to true, but I'm not so sure how many gametypes works with that. Then it can also be triggered to endgame through event 'BeginVoting'. Once end-game voting starts it stops game from timer and tick to avoid possible timed mapchange.
Current problems/bugs I noticed so far:
- 226f, 225f and 224 players lose their UBrowser serverbrowser if they havent opened it at least once before the voting menu.
- Voting menu wont work for players who play with Engine.Console (but who would do that?).
Last edited by .:..: on Thu Jul 24, 2008 9:33 am, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: Unreal 1 mapvoting handler
Great idea ... I like the option to vote the "game type" along with the maps. Work out the bugs with UnrealGold (as alot of peeps use UnrealGold, which is more available in the stores and the version published with the Anthology).
Once the bugs are worked out ... it's got a home on my site, which is dedicated to UnrealGold.
Gatherstone - Buster's UnrealGold Site
http://www.members.shaw.ca/gatherstone
Once the bugs are worked out ... it's got a home on my site, which is dedicated to UnrealGold.
Gatherstone - Buster's UnrealGold Site
http://www.members.shaw.ca/gatherstone
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Unreal 1 mapvoting handler
Woot....awsome...hey,btw is there any updates on your game type "CooopG" ?
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
Okay.. I fixed that minor error on unreal gold players now. The download link is still the same..
Nope, I'm not working on that one anymore.Woot....awsome...hey,btw is there any updates on your game type "CooopG" ?
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Shivaxi
- OldUnreal Member
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- Joined: Wed Mar 08, 2006 4:43 pm
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Unreal 1 mapvoting handler
I went in your server and had a look at it, and i think its pretty sweet 
If not very cool lol. It a great tool for mapvoting and gametype. I asume it will work with something like CTF ?
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If not very cool lol. It a great tool for mapvoting and gametype. I asume it will work with something like CTF ?
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- .:..:
- OldUnreal Member
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- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
Yes... but I highly doubt end-game voting would work there, unless it calls some event before mapchange.I went in your server and had a look at it, and i think its pretty sweet
If not very cool lol. It a great tool for mapvoting and gametype. I asume it will work with something like CTF ?
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(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- TCP_Wolf
- Administrator
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- Contact:
Re: Unreal 1 mapvoting handler
Out of my head (not having any sources here at work) I believe you could force the Restart Game variable to false thus restart game would never succeed and the map would not change - until at some time you set the variable back to true. However, this clutters up your logfile badly...
-=]HONESTY PAYS[=-
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
Ok... after 1 look at DeathMatchGame, I think this option I added for it "bBeginEndGameVotingOnEndGame" should work out after all.
It triggers itself as fast as bGameEnded is set on True, which means it disables timer on gameinfo to stop the timed auto map switch.
So I could assume that option will work on RealCTF aswell. However I think it may do some bad things on some coop game mods, such as begin mapvoting after each "mapchange".
It triggers itself as fast as bGameEnded is set on True, which means it disables timer on gameinfo to stop the timed auto map switch.
So I could assume that option will work on RealCTF aswell. However I think it may do some bad things on some coop game mods, such as begin mapvoting after each "mapchange".
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- DieHard SCWS
- Global Moderator
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- Joined: Sun Mar 16, 2003 11:33 pm
Re: Unreal 1 mapvoting handler
I am planning to do a test with it at the end of this week or in the upcomming weekend, to see if it will work with CTF.
An additional question would be: will the mod work in conjunction with all versions EDM and UTF ?
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An additional question would be: will the mod work in conjunction with all versions EDM and UTF ?
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
Don't ask me. I never even looked at their scripts, but I guess only way to find it out is to try it...I am planning to do a test with it at the end of this week or in the upcomming weekend, to see if it will work with CTF.
An additional question would be: will the mod work in conjunction with all versions EDM and UTF ?
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However its easy to add an additional serverside script if needed for those to work to, unless they switch map just like that without changing any variable(s).
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Hyper
- OldUnreal Member
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Re: Unreal 1 mapvoting handler
UTeamFix and EnhancedDM have their own map vote options, so you might want to use those instead when using one of these game types.I am planning to do a test with it at the end of this week or in the upcomming weekend, to see if it will work with CTF.
An additional question would be: will the mod work in conjunction with all versions EDM and UTF ?
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- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Unreal 1 mapvoting handler
Well our main server is a teamserver, and it would be cool to switch to CTF when you want while having the server run normal team by default.
On a sidenote and kinda off topic, but i am working on a CTF version of the SGC map. So would be cool to run that one too on the mainserver
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On a sidenote and kinda off topic, but i am working on a CTF version of the SGC map. So would be cool to run that one too on the mainserver
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- DieHard SCWS
- Global Moderator
- Posts: 2064
- Joined: Sun Mar 16, 2003 11:33 pm
Re: Unreal 1 mapvoting handler
I have been to buzy on the SGC map to do a test, so i planning it somewhere on in the next week...........
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DìèHárd»§ÇW§ http://www.celticwarriors.net and http://www.unrealtexture.com
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
Well I have updated this mod again, I added an admin maplist manager menu so admins in server can modify the maplist.
You need to be log in as admin with password when you join server, it will NOT work if you try to access the menu when you logged in as admin with some adminlogin command or whatsoever!
Download from here: [url]http://www.geocities.com/mhulden/VotingHandler.zip[/url]
Heres the admin menu:
[img]http://www.geocities.com/mhulden/ThisPicA.JPG[/img]
That 'X' shows in which maplist it should be in. If it is in '(ALL)' it will be on every maplist, but not if it dosent match the configured map prefix.
The lower part is a FULL maplist of every map in the server. Just double click on the list to move a map to voteable maps.
The normal voting menu:
[img]http://www.geocities.com/mhulden/ThisPicB.JPG[/img]
You need to be log in as admin with password when you join server, it will NOT work if you try to access the menu when you logged in as admin with some adminlogin command or whatsoever!
Download from here: [url]http://www.geocities.com/mhulden/VotingHandler.zip[/url]
Heres the admin menu:
[img]http://www.geocities.com/mhulden/ThisPicA.JPG[/img]
That 'X' shows in which maplist it should be in. If it is in '(ALL)' it will be on every maplist, but not if it dosent match the configured map prefix.
The lower part is a FULL maplist of every map in the server. Just double click on the list to move a map to voteable maps.
The normal voting menu:
[img]http://www.geocities.com/mhulden/ThisPicB.JPG[/img]
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Unreal 1 mapvoting handler
thats pwnage... 
Hey question...where can i find your Unreal 1 Maps conversion to ut2k4?
Hey question...where can i find your Unreal 1 Maps conversion to ut2k4?
- Zeke
- OldUnreal Member
- Posts: 62
- Joined: Sun Sep 23, 2007 12:57 pm
Re: Unreal 1 mapvoting handler
Lol, the minigolf mod...
Off Topic: Hey Dot's did you by any chance ever fix CNS. Last time I played your new version none of us could play it. We could only watch.
Off Topic: Hey Dot's did you by any chance ever fix CNS. Last time I played your new version none of us could play it. We could only watch.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
As for the download, it's currently down. Becouse the site that was hosting it is down now.thats pwnage...
Hey question...where can i find your Unreal 1 Maps conversion to ut2k4?
But I'll try to figure out something.
And no, I havent dont anything to CNS yet.Lol, the minigolf mod...
Off Topic: Hey Dot's did you by any chance ever fix CNS. Last time I played your new version none of us could play it. We could only watch.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- []KAOS[]Casey
- OldUnreal Member
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- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Unreal 1 mapvoting handler
I can give you an FTP account on my server, it has a metric ton of bandwidth/hdd space unused, ill email you it later, as i'm at class right now 
- Zeke
- OldUnreal Member
- Posts: 62
- Joined: Sun Sep 23, 2007 12:57 pm
Re: Unreal 1 mapvoting handler
You added that menu.And no, I havent dont anything to CNS yet.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
And so I did another update for this mod again, to fix some issues on coop play whith traveling inventory and that sometimes you werent able to bring up the voting menu.
It also comes with different language files and the mod does now auto-bind X key for voting menu, due to so many new player's dosen't understand how to input a simple command in console or with Tab key.
[url]http://www.geocities.com/mhulden/VotingHandler.zip[/url]
It also comes with different language files and the mod does now auto-bind X key for voting menu, due to so many new player's dosen't understand how to input a simple command in console or with Tab key.
[url]http://www.geocities.com/mhulden/VotingHandler.zip[/url]
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Unreal 1 mapvoting handler
you might want to bind it to F8 instead, my X key is already binded to devmode render editor switch and MapVoteLA13 binds key to F8 tho...And so I did another update for this mod again, to fix some issues on coop play whith traveling inventory and that sometimes you werent able to bring up the voting menu.
It also comes with different language files and the mod does now auto-bind X key for voting menu, due to so many new player's dosen't understand how to input a simple command in console or with Tab key.
[url]http://www.geocities.com/mhulden/VotingHandler.zip[/url]
Skydev = Chaos13 = Dimension4
- TCP_Wolf
- Administrator
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Re: Unreal 1 mapvoting handler
Actually I just noticed the "autobind". Does it actually just overwrite existing binds if the key is already in use? I suppose this might create a little nuisance because probably every player has bound this or that key and may find it suddenly changed... Would it be possible to check if keys were in use and auto-assign a blank one? Just a suggestion though.
-=]HONESTY PAYS[=-
- .:..:
- OldUnreal Member
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- Joined: Tue Aug 16, 2005 4:35 am
Re: Unreal 1 mapvoting handler
Update: Changed that auto-keybinder does not bind your voting menu to X key anymore if you already have it bound to some other key (Set Input ShowVotingMenu).
Also added UWebAdmin pages for this mod (VotingHandlerWeb.u) so you can remotely configure the mutator with your standard internet explorer (Index page > Defaults > Mod Configures > Maplist Voting Config/Voting GameConfig) and just a reminder, this feature is ONLY for Unreal ver 227.
Heres a screenshot of maplist web config page:
[img]http://www.klankaos.com/downloads/MapList.JPG[/img]
And the game config page:
[img]http://www.klankaos.com/downloads/GameCfg.JPG[/img]
Also added UWebAdmin pages for this mod (VotingHandlerWeb.u) so you can remotely configure the mutator with your standard internet explorer (Index page > Defaults > Mod Configures > Maplist Voting Config/Voting GameConfig) and just a reminder, this feature is ONLY for Unreal ver 227.
Heres a screenshot of maplist web config page:
[img]http://www.klankaos.com/downloads/MapList.JPG[/img]
And the game config page:
[img]http://www.klankaos.com/downloads/GameCfg.JPG[/img]
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: Unreal 1 mapvoting handler
Just make bind key changeable.
UT2004 has it default 'x' .
UT2004 has it default 'x' .





