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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
dedicated server
- pink
- OldUnreal Member
- Posts: 39
- Joined: Wed Nov 05, 2003 3:01 pm
dedicated server
I know it is supposed to be known to any server admin, but I cannot find a direct answer in any of the guides:
- how do I make my server appear in server list when ppl join a game?
- how do I make my server appear in server list when ppl join a game?
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: dedicated server
anything you need should be there:
http://www.oldunreal.com/UnrealReference/index.htm
if you have any further questions then, feel free to ask
http://www.oldunreal.com/UnrealReference/index.htm
if you have any further questions then, feel free to ask
Sometimes you have to lose a fight to win the war.
- pink
- OldUnreal Member
- Posts: 39
- Joined: Wed Nov 05, 2003 3:01 pm
Re: dedicated server
I've seen that... it didn't help: I 've tried doing some things mentioned there that seemed related to the problem - no effect.
That's why I hope someone can give a clue like what precisely affects this...
problem.
That's why I hope someone can give a clue like what precisely affects this...
-
Pravin
Re: dedicated server
In short, it's probably a routing issue.
First, check that bAdvertiseServer is set to True in your Unreal.ini (or via preferences from the server console)
If you have a firewall, punch a hole through it at ports 7777-7778 and 27500-27900 for the application "Unreal.exe"
If you have a router, you're going to have to forward ports 7777-7778, 27500-27900, both being UDP protocol. THIS might be complicated, as each router has a different configuration interface... see your manufacturer's website for details on that.
First, check that bAdvertiseServer is set to True in your Unreal.ini (or via preferences from the server console)
If you have a firewall, punch a hole through it at ports 7777-7778 and 27500-27900 for the application "Unreal.exe"
If you have a router, you're going to have to forward ports 7777-7778, 27500-27900, both being UDP protocol. THIS might be complicated, as each router has a different configuration interface... see your manufacturer's website for details on that.
- pink
- OldUnreal Member
- Posts: 39
- Joined: Wed Nov 05, 2003 3:01 pm
Re: dedicated server
THANKS! That's it!
badvertiseserver=true
no info in google, even no idea in which part of the ini file to insert it, so I just inserted it into everything network-related and it worked!!!
badvertiseserver=true
no info in google, even no idea in which part of the ini file to insert it, so I just inserted it into everything network-related and it worked!!!
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: dedicated server
Isn't it called "DoUplink"?First, check that bAdvertiseServer is set to True in your Unreal.ini (or via preferences from the server console)
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: dedicated server
I have a server set up but it isn't showing in the coop tab on the U Browser server window and now that it does an uplink, I don't think Unreal counts it as a LAN server anymore. In GameSpy Lite, it shows up as an inoperational server, but if I connect to it with the myservername.com console code as admin, I can get on and it works perfectly. How do I get it to appear on the coop tab? :-/
Last edited by Jet v4.3.5 on Fri Jul 11, 2008 1:03 am, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: dedicated server
Is it a usual COOP? UnrealShare.CoopGame? Otherwise it might add it to another tab that you can't normally see.
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: dedicated server
It is in fact set under COOP, but I use the little launch dedicated server operation, but if I should use a batch file, I have one ready. Does it only work with batch files? I've only got it to work as a LAN server. Not it the browser for others to connect to. Does the host machine have to be a server computer for an Unreal server to broadcast, or is that left for the "Master Server" to do?
Last edited by Jet v4.3.5 on Sun Jul 13, 2008 9:42 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: dedicated server
No, batch files are only for simplicity. You can navigate and run UCC from the usual command prompt or just launch it from the usual Unreal.
Check if "Optimise for LAN" is unchecked and that in yur Unreal.INI the lines DoUplink and bAdvertiseServer are set to True.
The server sends its info to the Master Server and then the master lists it. The server alone has nothing to do with listing itself.
Check if "Optimise for LAN" is unchecked and that in yur Unreal.INI the lines DoUplink and bAdvertiseServer are set to True.
The server sends its info to the Master Server and then the master lists it. The server alone has nothing to do with listing itself.




