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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mutator?
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Mutator?
UTWeapons come with 2 mutators. 1 to replace all weps with UT weps and the other to make the game instagib.
It should tell you what they are in the readme file of the UTWeapons that you downloaded.
I'd tell you what they are here but i dont remember, and i don't feel like looking for the readme of it lol
It should tell you what they are in the readme file of the UTWeapons that you downloaded.
I'd tell you what they are here but i dont remember, and i don't feel like looking for the readme of it lol
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Mutator?
I'm confused about this as well. It talks about putting the Mutator Line somewhere and I can't find that location. :-?

- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Mutator?
omg u guyz are noobs (no offense)
this is right in the manual but since u guyz cant find it this it how u add the mutator line:
U can add it 2 ways... 1. in the start up command line of the file for ut dedicated server which would look something like this c:/unreal/system/unreal.exe vortex2?gametype=(the game type)?mutator=(UT mutator command line here)?-server
or u can add it in the ini settings of the game type itself if it has an add mutator slot
this is right in the manual but since u guyz cant find it this it how u add the mutator line:
U can add it 2 ways... 1. in the start up command line of the file for ut dedicated server which would look something like this c:/unreal/system/unreal.exe vortex2?gametype=(the game type)?mutator=(UT mutator command line here)?-server
or u can add it in the ini settings of the game type itself if it has an add mutator slot
- SweMonkey
- OldUnreal Member
- Posts: 91
- Joined: Sun Sep 23, 2007 8:47 pm
Re: Mutator?
i always use .bat' files to start my servers
@echo off
E:
cd..
cd..
cd spel
cd unrealtournament
cd system
unrealtournament ?game=?mutator= -log -server
@echo off
E:
cd..
cd..
cd spel
cd unrealtournament
cd system
unrealtournament ?game=?mutator= -log -server
- Bane
- OldUnreal Member
- Posts: 493
- Joined: Sun Mar 03, 2002 6:32 pm
Re: Mutator?
I couldn't resist.omg u guyz are noobs
...?gametype=(the game type)...
oxid's answer is the best. You can add a mutator when you start unreal or when you open a map. To do it when you start unreal, do:
unreal.exe ?game=?mutator=[,mutator2][,...]
The mutator for UTweapons is "UTweapons.UTWeapons". Shivaxi mentioned a second mutator but I don't know what it is. This one will replace all unreal weapons with the UT counterpart, e.g. automag -> enforcer. So to start unreal on deathmatch with this mutator on DMRadikus, you'd type:
unreal.exe DMRadikus?game=unrealshare.deathmatchgame?mutator=UTWeapons.UTWeapons
you can do it in a similar way for opening a map midgame...
open DMRadikus?game=unrealshare.deathmatchgame?mutator=UTWeapons.UTWeapons
Author of Hide and Seek mod, and the NALIBALL mod
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
Hide and Seek can be downloaded from:
http://HideNSeek.5u.com
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Mutator?
I couldn't resist.omg u guyz are noobs
...?gametype=(the game type)...
oxid's answer is the best. You can add a mutator when you start unreal or when you open a map. To do it when you start unreal, do:
unreal.exe ?game=?mutator=[,mutator2][,...]
The mutator for UTweapons is "UTweapons.UTWeapons". Shivaxi mentioned a second mutator but I don't know what it is. This one will replace all unreal weapons with the UT counterpart, e.g. automag -> enforcer. So to start unreal on deathmatch with this mutator on DMRadikus, you'd type:
unreal.exe DMRadikus?game=unrealshare.deathmatchgame?mutator=UTWeapons.UTWeapons
you can do it in a similar way for opening a map midgame...
open DMRadikus?game=unrealshare.deathmatchgame?mutator=UTWeapons.UTWeapons
lol Bane
the second mutator makes the match an instagib match...i forgot the command line though
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Mutator?
It is 'UTWeapons.InstaGib':
DM-Radikus?Mutator=UTWeapons.InstaGib
DM-Radikus?Mutator=UTWeapons.InstaGib
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: Mutator?
Also, if you want, you can connect mutators together with a comma but no spaces as long as the mutators don't conflict, like having both utweapons and instagib mutators on at the same time would cause a problem, but having utweapons and another mod like the utinv mod from the same author of the utweapons.u mod would be a perfect combonation, like UT pickups in unreal. [smiley=2vrolijk_08.gif]
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Mutator?
1 year old topic, and you said the same as Bane "?mutator=[,mutator2][,...]". O_o









