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Mesh importer/exporter
Posted: Wed Jul 02, 2008 8:47 am
by Shadow
Hi there guys.
Does somebody know good mesh importers/exporters? I usually use UT Package Tool but seems it's not very useful sometimes cozz sucks rotation and mesh at all.
So can somebody advice me someth please?
Re: Mesh importer/exporter
Posted: Wed Jul 02, 2008 10:33 pm
by Chaos13
UCC Batchexport & #exec s
Re: Mesh importer/exporter
Posted: Thu Jul 03, 2008 7:38 am
by Shadow
I know how import meshes using #exec commands.
But what is that - UCC Batchexport?
Anyway tnx for help.
Re: Mesh importer/exporter
Posted: Thu Jul 03, 2008 8:07 am
by GreatEmerald
Use Google.
http://www.wiki.beyondunreal.com/Legacy:BatchExportCommandlet
Re: Mesh importer/exporter
Posted: Thu Jul 03, 2008 12:09 pm
by Shadow
Tnx Emerald.
I readed things there, and tried to export few things.But command line gave me message that compiler didn't find commandlets.
I don't know, maybe I did something wrong?
Re: Mesh importer/exporter
Posted: Thu Jul 03, 2008 5:10 pm
by GreatEmerald
Maybe there was a typo or something? Actually, for ease of use you can create .bat files (executable text), and inside write what you want to save time from finding your Unreal/System directory.
Re: Mesh importer/exporter
Posted: Thu Jul 03, 2008 8:01 pm
by Chaos13
Due to bugs i found out you need to type UCC Editor.BatchExport ... instead of UCC BatchExport... for example:
UMXPlay.bat
Code: Select all
@title UMX Player
@color 6e
@echo off
Echo * UMX Player Packet File *
IF "%1"=="" Exit
Echo * Clear Temp
del D:\UMXPlay\Temp\*.* /Q /F
:Loop
Echo * Include %1
D:\UE\UGold\System\UCC.exe Editor.BatchExport %1 Music .mod D:\UMXPlay\Temp >> C:\Temp.tmp
Echo * Included %1
shift
IF NOT "%1"=="" GOTO Loop
Echo * Delete Temp Log
del C:\Temp.tmp /Q /F
Echo * Start Winamp (Temp Dir)
start Winamp D:\UMXPlay\Temp
Exit
Re: Mesh importer/exporter
Posted: Thu Jul 03, 2008 11:01 pm
by .:..:
You can NOT export meshes with BatchExport.
Re: Mesh importer/exporter
Posted: Fri Jul 04, 2008 8:24 am
by Shadow

But were created any useful tools, which can normally import meshes without rotation and/or meshmap errors?