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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mesh importer/exporter
- Shadow
- OldUnreal Member
- Posts: 6
- Joined: Fri Jun 20, 2008 8:12 am
Mesh importer/exporter
Hi there guys.
Does somebody know good mesh importers/exporters? I usually use UT Package Tool but seems it's not very useful sometimes cozz sucks rotation and mesh at all.
So can somebody advice me someth please?
Does somebody know good mesh importers/exporters? I usually use UT Package Tool but seems it's not very useful sometimes cozz sucks rotation and mesh at all.
So can somebody advice me someth please?
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
- Shadow
- OldUnreal Member
- Posts: 6
- Joined: Fri Jun 20, 2008 8:12 am
Re: Mesh importer/exporter
I know how import meshes using #exec commands.
But what is that - UCC Batchexport?
Anyway tnx for help.
But what is that - UCC Batchexport?
Anyway tnx for help.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Mesh importer/exporter
Use Google.
http://www.wiki.beyondunreal.com/Legacy:BatchExportCommandlet
http://www.wiki.beyondunreal.com/Legacy:BatchExportCommandlet
- Shadow
- OldUnreal Member
- Posts: 6
- Joined: Fri Jun 20, 2008 8:12 am
Re: Mesh importer/exporter
Tnx Emerald.
I readed things there, and tried to export few things.But command line gave me message that compiler didn't find commandlets.
I don't know, maybe I did something wrong?
I readed things there, and tried to export few things.But command line gave me message that compiler didn't find commandlets.
I don't know, maybe I did something wrong?
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Mesh importer/exporter
Maybe there was a typo or something? Actually, for ease of use you can create .bat files (executable text), and inside write what you want to save time from finding your Unreal/System directory.
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Mesh importer/exporter
Due to bugs i found out you need to type UCC Editor.BatchExport ... instead of UCC BatchExport... for example:
UMXPlay.bat
UMXPlay.bat
Code: Select all
@title UMX Player
@color 6e
@echo off
Echo * UMX Player Packet File *
IF "%1"=="" Exit
Echo * Clear Temp
del D:\UMXPlay\Temp\*.* /Q /F
:Loop
Echo * Include %1
D:\UE\UGold\System\UCC.exe Editor.BatchExport %1 Music .mod D:\UMXPlay\Temp >> C:\Temp.tmp
Echo * Included %1
shift
IF NOT "%1"=="" GOTO Loop
Echo * Delete Temp Log
del C:\Temp.tmp /Q /F
Echo * Start Winamp (Temp Dir)
start Winamp D:\UMXPlay\Temp
Exit
Skydev = Chaos13 = Dimension4
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Mesh importer/exporter
You can NOT export meshes with BatchExport.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Shadow
- OldUnreal Member
- Posts: 6
- Joined: Fri Jun 20, 2008 8:12 am
Re: Mesh importer/exporter
But were created any useful tools, which can normally import meshes without rotation and/or meshmap errors?


