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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mutator: Mover Replication fix
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Mutator: Mover Replication fix
This is a tiny mutator I made to change some mover properties (such as movetime, remoterole) to make movers sync better with clients in online games. Some movers may slow down or speed up (its more noticeable with movers that have a high movetime).
The biggest difference can be noticed in maps like VeloraEnd and NaliBoat:
VeloraEnd - The bridge movetime gets slowed down from 60 seconds to 100 seconds becouse thats how clients normally see the speed as, due to network compression on movers.
NaliBoat - The rotating mover's role is changed to DumbProxy to stay in sync with clients (it may take up some more bandwith and give some jumpy appearance, but at least it dosen't get it's hyper fast spinning speed now).
But well this mutator has it's advantages and disadvantages.
Advantages:
-Clients are much better in sync with servers with the movers.
Disadvantages:
-Some movers move slower and some faster.
-Rotating movers take up a little more bandwith than they usually do.
Download from here:
[url]http://www.klankaos.com/downloads/MoverRepFix.zip[/url]
And the mutator can be started with command: Open NyLeve?Mutator=MoverRepFix.MoverRepFix
Or used in command a line or whatever.
The biggest difference can be noticed in maps like VeloraEnd and NaliBoat:
VeloraEnd - The bridge movetime gets slowed down from 60 seconds to 100 seconds becouse thats how clients normally see the speed as, due to network compression on movers.
NaliBoat - The rotating mover's role is changed to DumbProxy to stay in sync with clients (it may take up some more bandwith and give some jumpy appearance, but at least it dosen't get it's hyper fast spinning speed now).
But well this mutator has it's advantages and disadvantages.
Advantages:
-Clients are much better in sync with servers with the movers.
Disadvantages:
-Some movers move slower and some faster.
-Rotating movers take up a little more bandwith than they usually do.
Download from here:
[url]http://www.klankaos.com/downloads/MoverRepFix.zip[/url]
And the mutator can be started with command: Open NyLeve?Mutator=MoverRepFix.MoverRepFix
Or used in command a line or whatever.
Last edited by .:..: on Sun Jun 22, 2008 11:33 pm, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
-
sopa_de_letras
Re: Mutator: Mover Replication fix
This is why I dont play BT anymore, I can't force my brain to adapt itself to 200ms pings. It's unrealistic to take actions in a different timing than that of what your eyes see.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Mutator: Mover Replication fix
omfg i've been waiting for someone to do something about the damn mover on networks...THANK YOU DOTS!!!
I'll definitly use this when i come back
I'll definitly use this when i come back
-
fxsr789
Re: Mutator: Mover Replication fix
This is why I dont play BT anymore, I can't force my brain to adapt itself to 200ms pings. It's unrealistic to take actions in a different timing than that of what your eyes see.
The hell is BT?
- Fenix
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Mutator: Mover Replication fix
Updated the link on request...
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: Mutator: Mover Replication fix
BunnyTrack... and i made my brain predict current location of mover (^^)
Skydev = Chaos13 = Dimension4
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
- Hyper
- OldUnreal Member
- Posts: 3528
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: Mutator: Mover Replication fix
Will this fix the boat in NaliBoat to make it move in a fluid movement in coop? (Like it does in singleplayer)
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: Mutator: Mover Replication fix
No, that boat is not possible to fix like that, unless you edit the map.Will this fix the boat in NaliBoat to make it move in a fluid movement in coop? (Like it does in singleplayer)
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD



