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Mutator: Mover Replication fix

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.:..:
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Mutator: Mover Replication fix

Post by .:..: »

This is a tiny mutator I made to change some mover properties (such as movetime, remoterole) to make movers sync better with clients in online games. Some movers may slow down or speed up (its more noticeable with movers that have a high movetime).
The biggest difference can be noticed in maps like VeloraEnd and NaliBoat:
VeloraEnd - The bridge movetime gets slowed down from 60 seconds to 100 seconds becouse thats how clients normally see the speed as, due to network compression on movers.
NaliBoat - The rotating mover's role is changed to DumbProxy to stay in sync with clients (it may take up some more bandwith and give some jumpy appearance, but at least it dosen't get it's hyper fast spinning speed now).

But well this mutator has it's advantages and disadvantages.
Advantages:
-Clients are much better in sync with servers with the movers.
Disadvantages:
-Some movers move slower and some faster.
-Rotating movers take up a little more bandwith than they usually do.

Download from here:
[url]http://www.klankaos.com/downloads/MoverRepFix.zip[/url]

And the mutator can be started with command: Open NyLeve?Mutator=MoverRepFix.MoverRepFix
Or used in command a line or whatever.
Last edited by .:..: on Sun Jun 22, 2008 11:33 pm, edited 1 time in total.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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sopa_de_letras

Re: Mutator: Mover Replication fix

Post by sopa_de_letras »

This is why I dont play BT anymore, I can't force my brain to adapt itself to 200ms pings. It's unrealistic to take actions in a different timing than that of what your eyes see.
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Shivaxi
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Re: Mutator: Mover Replication fix

Post by Shivaxi »

omfg i've been waiting for someone to do something about the damn mover on networks...THANK YOU DOTS!!!

I'll definitly use this when i come back
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fxsr789

Re: Mutator: Mover Replication fix

Post by fxsr789 »

This is why I dont play BT anymore, I can't force my brain to adapt itself to 200ms pings. It's unrealistic to take actions in a different timing than that of what your eyes see.

The hell is BT?

- Fenix
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Re: Mutator: Mover Replication fix

Post by .:..: »

Updated the link on request...
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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Chaos13
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Re: Mutator: Mover Replication fix

Post by Chaos13 »

BunnyTrack... and i made my brain predict current location of mover (^^)
Skydev = Chaos13 = Dimension4
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Shivaxi
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Re: Mutator: Mover Replication fix

Post by Shivaxi »

Updated the link on request...
Thank You ;)
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Hyper
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Re: Mutator: Mover Replication fix

Post by Hyper »

Will this fix the boat in NaliBoat to make it move in a fluid movement in coop? (Like it does in singleplayer)
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Re: Mutator: Mover Replication fix

Post by .:..: »

Will this fix the boat in NaliBoat to make it move in a fluid movement in coop? (Like it does in singleplayer)
No, that boat is not possible to fix like that, unless you edit the map.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
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