Page 1 of 1

Physics gun release

Posted: Tue May 06, 2008 5:24 pm
by Age
Released Physics gun mod.
One gun is able to pick up and throw actors, another one is able to pick up movers.
Read PhysGunReadMe for more information.

Link: www.freewebs.com/agebr/physgun.zip

Summons:
summon physgun.physgun
summon physgun.mphysgun

Updates:

v. 1.1
Fixed some bugs.
Added better beam.

v. 1.2
Now you can "crush" players on ground.
Added AllowbMovableChanging.
Added beam lenght (TraceLenght).
New item: MRestore, will reset movers back to their home.
... And some other fixes/settings that you can see is PhysGunReadMe.txt

Have fun!

You can say problems/bugs/comments about physgun if you wish in this topic.

Re: Physics gun

Posted: Tue May 06, 2008 5:47 pm
by Jâçkrâßßit
cool gun, it reminds me of one I put out about 6 months ago or so....
I'd say the only thing missing from it is a "green lazer beam projectile" like the one from the UT Plasma gun that will attach to "Other.Pawn" (or whatever your attaching to). I was able to do this with that UT plasma projectile successfully, but the animations were bugged on the projectile... maybe you could ask .:..:'s for help on this

Re: Physics gun

Posted: Tue May 06, 2008 9:58 pm
by mentalhunter
Cool, ill try it tomorrow as soon as i started up my computer.

Re: Physics gun release

Posted: Fri May 09, 2008 8:58 pm
by Shivaxi
pwnage ;)

Re: Physics gun release

Posted: Sat May 10, 2008 1:04 am
by スマイル・ドラゴン
more half life 2 goodness!

Re: Physics gun release

Posted: Sun May 11, 2008 2:52 pm
by Chaos13
This gun is absolutely like my xGrapple for Unreal2. Nice anyway.

Re: Physics gun release

Posted: Sun May 11, 2008 6:09 pm
by Buster
Now somebody's gotta make an Unreal version of "Humans Must Die." I smile when I see the trailer for that game. The shocked look on the cow, when the alien uses a gravity gun on it. Neat stuff. Having actors react specific ways to a particular weapon (or action) being used against them can produce some neat things, and alot of giggles.

:D

Re: Physics gun release

Posted: Sun May 11, 2008 9:32 pm
by スマイル・ドラゴン
uughh.. no...

i'm still going to make my version of Casey's mover mag, where if i shoot a mover, it gets pushed in the direction i shoot it from, also playing a sound off super mario bros. when you pluck enemies.

Re: Physics gun release

Posted: Sun May 11, 2008 10:03 pm
by Buster
LoL :D

Re: Physics gun release

Posted: Mon May 12, 2008 9:40 pm
by mentalhunter
I'm running it on my server now, it's just such an hilarious gun, great job with that Age :D :)

Re: Physics gun release

Posted: Fri May 16, 2008 1:34 am
by PRIMEVAL
Amusing gun to use, but kinda hard to kill people with :P
I'm occasionally able to slam them against the ground a few times and sometimes I can "crush" them against some walls (though it says they left a small crater).

Re: Physics gun release

Posted: Sat May 17, 2008 4:15 pm
by Seth
Can somebody please make a sandbox mod for Unreal using this gun? Sorta like Gmod for Hl2.

Re: Physics gun release

Posted: Mon May 19, 2008 4:51 pm
by Age
Updated Physgun to Physgun 1.1

Re: Physics gun release

Posted: Thu May 22, 2008 5:28 pm
by Shivaxi
Updated Physgun to Physgun 1.1
link still the same?

also wats new?

Re: Physics gun release

Posted: Tue Jun 17, 2008 11:12 am
by Age
Updated PhysGun 1.1 to PhysGun 1.2

Re: Physics gun release

Posted: Tue Jun 17, 2008 12:14 pm
by Shivaxi
Updated PhysGun 1.1 to PhysGun 1.2
Again same questions as before...well...mostly just "Whats New"....but i guess its not that important

Re: Physics gun release

Posted: Tue Jun 17, 2008 12:31 pm
by Age
Updated PhysGun 1.1 to PhysGun 1.2
Again same questions as before...well...mostly just "Whats New"....but i guess its not that important
See first thread up there.