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Physics gun release

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Age
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Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Physics gun release

Post by Age »

Released Physics gun mod.
One gun is able to pick up and throw actors, another one is able to pick up movers.
Read PhysGunReadMe for more information.

Link: www.freewebs.com/agebr/physgun.zip

Summons:
summon physgun.physgun
summon physgun.mphysgun

Updates:

v. 1.1
Fixed some bugs.
Added better beam.

v. 1.2
Now you can "crush" players on ground.
Added AllowbMovableChanging.
Added beam lenght (TraceLenght).
New item: MRestore, will reset movers back to their home.
... And some other fixes/settings that you can see is PhysGunReadMe.txt

Have fun!

You can say problems/bugs/comments about physgun if you wish in this topic.
Last edited by Age on Tue Jun 17, 2008 11:17 am, edited 1 time in total.
Jâçkrâßßit

Re: Physics gun

Post by Jâçkrâßßit »

cool gun, it reminds me of one I put out about 6 months ago or so....
I'd say the only thing missing from it is a "green lazer beam projectile" like the one from the UT Plasma gun that will attach to "Other.Pawn" (or whatever your attaching to). I was able to do this with that UT plasma projectile successfully, but the animations were bugged on the projectile... maybe you could ask .:..:'s for help on this
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mentalhunter
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Re: Physics gun

Post by mentalhunter »

Cool, ill try it tomorrow as soon as i started up my computer.
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Shivaxi
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Re: Physics gun release

Post by Shivaxi »

pwnage ;)
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スマイル・ドラゴン
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Re: Physics gun release

Post by スマイル・ドラゴン »

more half life 2 goodness!
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Chaos13
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Re: Physics gun release

Post by Chaos13 »

This gun is absolutely like my xGrapple for Unreal2. Nice anyway.
Skydev = Chaos13 = Dimension4
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Buster
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Re: Physics gun release

Post by Buster »

Now somebody's gotta make an Unreal version of "Humans Must Die." I smile when I see the trailer for that game. The shocked look on the cow, when the alien uses a gravity gun on it. Neat stuff. Having actors react specific ways to a particular weapon (or action) being used against them can produce some neat things, and alot of giggles.

:D
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OK - he falls
Keep it Unreal !!
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スマイル・ドラゴン
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Re: Physics gun release

Post by スマイル・ドラゴン »

uughh.. no...

i'm still going to make my version of Casey's mover mag, where if i shoot a mover, it gets pushed in the direction i shoot it from, also playing a sound off super mario bros. when you pluck enemies.
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Buster
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Re: Physics gun release

Post by Buster »

LoL :D
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https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
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mentalhunter
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Re: Physics gun release

Post by mentalhunter »

I'm running it on my server now, it's just such an hilarious gun, great job with that Age :D :)
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PRIMEVAL
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Re: Physics gun release

Post by PRIMEVAL »

Amusing gun to use, but kinda hard to kill people with :P
I'm occasionally able to slam them against the ground a few times and sometimes I can "crush" them against some walls (though it says they left a small crater).
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Seth
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Re: Physics gun release

Post by Seth »

Can somebody please make a sandbox mod for Unreal using this gun? Sorta like Gmod for Hl2.
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Age
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Re: Physics gun release

Post by Age »

Updated Physgun to Physgun 1.1
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Shivaxi
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Re: Physics gun release

Post by Shivaxi »

Updated Physgun to Physgun 1.1
link still the same?

also wats new?
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Age
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Re: Physics gun release

Post by Age »

Updated PhysGun 1.1 to PhysGun 1.2
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Shivaxi
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Re: Physics gun release

Post by Shivaxi »

Updated PhysGun 1.1 to PhysGun 1.2
Again same questions as before...well...mostly just "Whats New"....but i guess its not that important
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Age
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Re: Physics gun release

Post by Age »

Updated PhysGun 1.1 to PhysGun 1.2
Again same questions as before...well...mostly just "Whats New"....but i guess its not that important
See first thread up there.
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