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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Port Fowarding
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Port Fowarding
Aight u should already know that this is about some trouble with me fowarding ports... I recently just installed a router for my computer to hook up some othe things 2 use the internet but...every since then my server wont show up in the master server list only in LAN Games. I went to portfoward.com but they didnt solve my problem. I did everything they said but it still wont show up so does anyone else have a solution???
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Port Fowarding
What you usually need for this to work is NAT.
But to say exactly what you need to do, you need to post first what router etc. you are using.
But to say exactly what you need to do, you need to post first what router etc. you are using.
Sometimes you have to lose a fight to win the war.
- TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
- Contact:
Re: Port Fowarding
You might need to bind your server explicitely to your external IP. Search for the topic "MULTIHOME parameter" (just add MULTIHOME=(IP address) to your startup line I think...).
-=]HONESTY PAYS[=-
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
Alright so I fowarded all my ports to my static IP address and the type of router I have is LinkSys Model BEFSR41
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
Can I get some help here I really want to get my server back up....
....anyone???
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Port Fowarding
Saw this: http://portforward.com/
And still not working?
And still not working?
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
Yeah I did that on portfoward.com
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Port Fowarding
you got already a lof of help here...Can I get some help here I really want to get my server back up........anyone???
But if this all doesnt help, you may need to give us more informations, everything related may be of use
Router -> firmware of it
OS
Current NAT settings
Current INI settings
Sometimes you have to lose a fight to win the war.
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
Okay if you can clearly state to me what those are I might be able to get it to u:
Router Firmware:
OS: Windows XP Professional (5.1, Build 2600)
NAT: all I know is its OPEN...dont know if thats any help
INI: do u mean Unreal INI settings???
Never had to deal with these type of things be4
Router Firmware:
OS: Windows XP Professional (5.1, Build 2600)
NAT: all I know is its OPEN...dont know if thats any help
INI: do u mean Unreal INI settings???
Never had to deal with these type of things be4
Last edited by [ßTÑH]Ðré on Sat May 31, 2008 12:48 am, edited 1 time in total.
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: Port Fowarding
well ok, skip the firmware for now.
NAT - Open? Huh ? Doesnt make any sense. NAT basically means you enter the IP of the local machine (your server) into the router and tell it that any request from the outside on a given port (the Unreal ports listed in the Unreal Reference) is redirected directly to this IP.
yes, the Unreal.ini settings
NAT - Open? Huh ? Doesnt make any sense. NAT basically means you enter the IP of the local machine (your server) into the router and tell it that any request from the outside on a given port (the Unreal ports listed in the Unreal Reference) is redirected directly to this IP.
yes, the Unreal.ini settings
Last edited by Smirftsch on Sun Jun 01, 2008 7:44 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
I found the firmware version its 1.37, Jan 03, 2001...old
Well I have already fowarded the ports that unreal uses through to my static IP.
What exactly do u need from my ini?
Well I have already fowarded the ports that unreal uses through to my static IP.
What exactly do u need from my ini?
Code: Select all
[IpDrv.TcpNetDriver]
AllowDownloads=True
MaxDownloadSize=0
ConnectionTimeout=15.000000
InitialConnectTimeout=40.000000
AckTimeout=1.0
KeepAliveTime=1.000000
MaxClientRate=5500
SimLatency=0
RelevantTimeout=5.000000
SpawnPrioritySeconds=1.000000
ServerTravelPause=4.000000
NetServerMaxTickRate=30
LanServerMaxTickRate=35
LogPortUnreach=False
AllowPlayerPortUnreach=False
LogMaxConnPerIPPerMin=False
MaxConnPerIPPerMinute=0
OverrideBufferAllocation=False
MaxCachedRPCNames=0
bCacheRPCNames=False
MaxTimedRPC=0
TimedRPCDuration=0.000000
MaxRPCPerTick=0
AllowOldCLients=True
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
[IpDrv.HTTPDownload]
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
[IpDrv.TcpipConnection]
SimPacketLoss=0
SimLatency=0
[IpServer.UdpServerQuery]
GameName=unreal
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconPort=7776
BeaconProduct=Unreal
....
[IpServer.UdpServerUplink]
DoUplink=True
UpdateMinutes=1
MasterServerAddress=
MasterServerPort=27900
Region=0
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
maybe this could be the problem...
MasterServerAddress=(Blank)
MasterServerAddress=(Blank)
- [ßTÑH]Ðré
- OldUnreal Member
- Posts: 49
- Joined: Wed Apr 02, 2008 3:16 am
Re: Port Fowarding
i think I solved my problem...I forwarded the port 7774 to my static IP idk y but I think it was using the port above the one I typed in...sry for the confusion


