So is it possible and anyone interested?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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Ice mod idea...
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Ice mod idea...
I have an idea of a mod... But I'm not too good at UScript to do this, but if it's possible and someone could make it it would be cool
Well, the idea is this: why don't people ever slip on icy/slippery areas? That's not logical... Basically the mod could see if the zone the player/bot is in has some "slipperism", well you know, the zone function for that (forgot the name). And depending on the value, if it's more slippery, it would make the bot/player slip, i.e. Feign Death. If the player/bot jumps then in the air it shouldn't slip, but should have an increased chance of slipping after they reach the ground. Also, if the player/bot moves, it has a lot higher chance of slipping than if the player/bot is stationary. And also the speed would change the chance, like if you're blown by an eightball you should slip somewhere while you're being pushed back. That kind of mod would give a better feel of realism in icy/slippery maps and would give some use to the Feign Death function.
So is it possible and anyone interested?
So is it possible and anyone interested?
-
sopa_de_letras
Re: Ice mod idea...
Quite possible, but I think that it needs skeletal system and it that it would look much better with ragdoll.
Old unreal desperately lacks phys / property volumes, it's rather ilogical to set those on a per zone basis.
Old unreal desperately lacks phys / property volumes, it's rather ilogical to set those on a per zone basis.

