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Ice mod idea...

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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Ice mod idea...

Post by GreatEmerald »

I have an idea of a mod... But I'm not too good at UScript to do this, but if it's possible and someone could make it it would be cool :) Well, the idea is this: why don't people ever slip on icy/slippery areas? That's not logical... Basically the mod could see if the zone the player/bot is in has some "slipperism", well you know, the zone function for that (forgot the name). And depending on the value, if it's more slippery, it would make the bot/player slip, i.e. Feign Death. If the player/bot jumps then in the air it shouldn't slip, but should have an increased chance of slipping after they reach the ground. Also, if the player/bot moves, it has a lot higher chance of slipping than if the player/bot is stationary. And also the speed would change the chance, like if you're blown by an eightball you should slip somewhere while you're being pushed back. That kind of mod would give a better feel of realism in icy/slippery maps and would give some use to the Feign Death function.
So is it possible and anyone interested? :)
sopa_de_letras

Re: Ice mod idea...

Post by sopa_de_letras »

Quite possible, but I think that it needs skeletal system and it that it would look much better with ragdoll.

Old unreal desperately lacks phys / property volumes, it's rather ilogical to set those on a per zone basis.
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