Where is this limit in the source code? Just found that my max payne map can't continue because it reached that limit.
I did a quick google task and found that Source engine also has a limit of 65536 leaf nodes.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
65536 leaf nodes limit
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: 65536 leaf nodes limit
16-bits limit, 2^16 = 65536.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: 65536 leaf nodes limit
Even if you remove that limit it will take s11tload of time to get to the bsp tree node, also it will cause HUGE bsp-node level holes which may cut off tree (entire section of map may turn into a bsp hole) and other BSp related problems... better dont 
Skydev = Chaos13 = Dimension4
