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Making clean screenshots
Posted: Sat Mar 01, 2008 5:28 pm
by DieHard SCWS
Does anyone know how to make screenshots in unreal without, having the Unreal logo visible, or a weapon visible or an arm visible.
Basically in spectators mode so you can fly around, but with a complete clean screen. Cause i keep having the unreal logo in my view.
I also tried UT, but there it keeps telling in the center of the screen its waiting for other players, which is endless, since there wont be players to join.
Any help is appreciated since i need to make screenhots from some 350 different maps. Its just annoying, i just want oné screenshot per map, but a clean shot without any nonsense in plain view.
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Re: Making clean screenshots
Posted: Sat Mar 01, 2008 6:05 pm
by SweMonkey
got an idea that i guess work , but there may be better ways but anyway...
1. make a HUD with nothing on it
2. make a mutator that make the gametype use this HUD
3. then you play the map with this mutator ,beeing a spectator
Re: Making clean screenshots
Posted: Sat Mar 01, 2008 6:10 pm
by Kajgue
Just set the HUD config in the options menu to five, crosshair to blank and weapon hand - hidden?
Or do you mean something else?
Re: Making clean screenshots
Posted: Sat Mar 01, 2008 6:58 pm
by GreatEmerald
I use UT, set HUD to be invisible, enter the game, feign death, type in "fly" and voila!

Re: Making clean screenshots
Posted: Sat Mar 01, 2008 7:07 pm
by PRIMEVAL
Go to Options, set your HUD to the last option (no HUD)
Choose a level, type in FLY or GHOST
Type in KILLALL INVENTORY
Don't forget to get rid of the Crosshair as well
Re: Making clean screenshots
Posted: Sat Mar 01, 2008 10:05 pm
by Rarsonic
For me the method is this:
- Suicide (this gets rid of inventory and crosshair)
- Fly/Ghost (allows to fly through the level, invisible to enemies)
- Take screenshot.

Re: Making clean screenshots
Posted: Sat Mar 01, 2008 10:35 pm
by .:..:
Write a txt file or something with this content:
Set PlayerPawn HudType None
Set PlayerPawn MyHud None
Suicide
Ghost
Then in game you can bind this command to a key or type it manually each time:
Exec .txt
Re: Making clean screenshots
Posted: Sun Mar 02, 2008 12:11 am
by DieHard SCWS
Thanks for the replies, the problem is that most of those tricks wont work on maps that have Dm as prefix. It does work on singleplayer maps, but those dont show up in the maplist.
I used a combination of what you guys suggested.
I disabled the HUD, and added ghost to a keybind. And for now i open the map by clicking on it in the Windows explorer. Which is still kinda annoying cause i have to shut down Unreal with each screenshot, and restart it again with the next map, instead of opening map after map ingame.
Here is a first result:
[url=http://www.unrealtexture.com/Media/Pictures/Desk_Matrix_Large.jpg][img]http://www.unrealtexture.com/Media/Pictures/Desk_Matrix.jpg[/img][/url]
349 to go lol.
Thanks for all the replies, they did offer me a bunch of things i could try. But its allota bypassing to get a simple screenshot like the one above ::) Kinda weird you cannot simply disable the logo, which is the culprit.
If anyone has a good idea to do a better trick with Dm maps ill be happy to try.
But again, thanks for the input

It will help me for now
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Re: Making clean screenshots
Posted: Sun Mar 02, 2008 12:25 am
by Tronovision
I use UT, set HUD to be invisible, enter the game, feign death, type in "fly" and voila!

I use the same method as Great Emerald and initially press the '\' key until the HUD disapears completely, press 'f' to feign death and without moving type fly or ghost to position myself to take the screenshot. At least with this method, after setting your HUD you will not have to keep doing it every time you start up your levels and can simple feign death, fly and 'click'.
BTW is that a new prefab for one of your projects? Looks good.
Tron
Re: Making clean screenshots
Posted: Sun Mar 02, 2008 1:30 am
by DieHard SCWS
The problem is you cannot use commands like that in Dm maps, if i type fly in a Dm map nothing happens or it says class unrecognised. While in SP maps this does work alright. And opening them as SP means i gotta type each mapname in the console to open it, which is not good for my hands and aside that it consumes tons of time.
BTW is that a new prefab for one of your projects? Looks good. ;)
No i dont deserve the credit for the prefabs i am working on. I am working on the screenshots for the prefabs for the downloads, while i am redoing the prefab section. I still had some 350 prefabs lying around that never were added to the previous prefab downloads. But yeah, theres some really cool prefabs among those 8-)
And none of those prefabs came with a description or screenshot. So i am making all the screenshots now and add them to the prefabs. And when the website is kinda done, i will add more prefabs to it, i might expand it with another 200- 500 prefabs. But dont count on those any time soon.
Its a horrible job lol, but i hope to have them all added to the site by monday, and i am always very good achieving my goals within the timeframes i set

::)
Btw, anyone that wants to submit a prefab(or multiple prefabs) just send it in, and ill add it to the downloads.
Preferably add a good high resolution screenshot to it (without the Unreal logo ::) )
And what textures packages have been used, in a nice creditfile that also has your name and building time (aprox) in it.
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Re: Making clean screenshots
Posted: Sun Mar 02, 2008 6:01 am
by Buster
I had to have a clean "view" to make that copter vid. What I did was setup the HUD to blank, changed the crosshairs to the single dot, and set to weapon from center-hand to none. What I was left with is just a single green dot (and some of the white letter writing) showed up.
As for getting rid of the "Unreal" (green flames) and the logos, well that can be done too. But it will take abit more effort. The trick is to make a "masked" texture that's all black. In other words, the entire texture will mask (be completely see through).
Then find out the names (and paks) of the Unreal and other logos, name the "blank masked" one the same as them, and exchange the logos for the blank one. So when those textures are being used they will show up "see through" (as if they're not there at all). Of course, back up the original paks. I haven't tried this myself, but in theory it should work.
Re: Making clean screenshots
Posted: Sun Mar 02, 2008 8:17 am
by GreatEmerald
In U1, you might not be able to fly, but use UT and it will work fine!
Re: Making clean screenshots
Posted: Sun Mar 02, 2008 4:51 pm
by DieHard SCWS
In U1, you might not be able to fly, but use UT and it will work fine!
I tried that, before i made my first post, but unless i did it wrong, that didnt work for me in UT.
TAB fly
As for getting rid of the "Unreal" (green flames) and the logos, well that can be done too. But it will take abit more effort. The trick is to make a "masked" texture that's all black. In other words, the entire texture will mask (be completely see through).
Then find out the names (and paks) of the Unreal and other logos, name the "blank masked" one the same as them, and exchange the logos for the blank one. So when those textures are being used they will show up "see through" (as if they're not there at all). Of course, back up the original paks. I haven't tried this myself, but in theory it should work.
Lol that was actually the first thing that came to my mind. Replacing the texture with a fully Masked texture. But i was too stressed out to go find it really. I knew it is somehwere in the .u files And i briefly looked for it, but gave it up almost inmediatelly. Mainly because i also didnt want to create another Unreal for that, i already have some 18 Unreals installed and i am starting to loose overview on them. And didnt want to risk ruining or accidentelly deleting data from other projects.
Not to mention i have been through all the textures endlessly for the Texture database last weeks, and i skipped to this project to have a bit rest from those. And thats where i gave it up as said, almost inmediatelly......
But yeah, maybe i look into it again. After all, if i simply can open my map in the menu, saves tons of time at the end. And UT is even more annoying because regardless what setting i use, it will start in the waiting for other players for like 30 sec. And 350 x 30 seconds is waiting almost friggen 3 hours in total. For that reason alone UT is worthless in this case.
I havnt started on making the screenshots yet, and ill see if try the Buster method after all.
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Re: Making clean screenshots
Posted: Sun Mar 02, 2008 5:38 pm
by DieHard SCWS
I had another look at it after all, but its too complex. As i expected, its sitting in several places into the UnrealShare.U. On top of that parts are also sitting in MenyGr. And i can delete the textures, and than lood Masked blancs, but than it needs to be saved, and no clue how you can safe a .u file. And if i am correct you have to recompile it, which is all over my league, at least at the moment.
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Re: Making clean screenshots
Posted: Sun Mar 02, 2008 6:15 pm
by Tronovision
The problem is you cannot use commands like that in Dm maps, if i type fly in a Dm map nothing happens or it says class unrecognised. While in SP maps this does work alright. And opening them as SP means i gotta type each mapname in the console to open it, which is not good for my hands and aside that it consumes tons of time.
If you play a DM as a regular player (not a spectator) without bots you should be able to hide your HUD (by pressing the '\' key), feign death, and TAB fly and have no artifacts of HUD, the unreal logo or crosshair. I think this is what you want... Give this a try and let me know if you can accomplish this (I could be completely missing what you want to acheive but oh well)
Re: Making clean screenshots
Posted: Mon Mar 03, 2008 3:44 pm
by GreatEmerald
Aha! If you can't use those codes, you must be using some of the packages for coop or something. They usually disable those codes. Like I have a UPak.U which is from Infiltration and it has disabled cheats...
Really, they should work if you didn't mess something up.
Re: Making clean screenshots
Posted: Wed Mar 05, 2008 4:29 am
by DieHard SCWS
Bit late reply..
I have UT GOTY installed with everything on the 2nd CD and patch 436 and thats about it. Pretty much the only command i can give is suicide, any other command fails.
But if someone is capable and willing to create a modified UnrealShare.u for Unreal(having the textures Masked) i will happelly use that, and add that to the downloads as well

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Re: Making clean screenshots
Posted: Wed Mar 05, 2008 4:33 am
by DieHard SCWS
Here is btw a screenshot from a prefab that will be added but on later schedule:
http://www.unrealtexture.com/Media/Pictures/Shot0001.jpg
Thats probably the largest prefab there will be, the upper platform where the beams merge together is pretty much the size of deck 16 8-)
But it will have to wait a while and will be added in a future update

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