For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Making clean screenshots

Unreal Unreal and more Unreal
Post Reply
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Making clean screenshots

Post by DieHard SCWS »

Does anyone know how to make screenshots in unreal without, having the Unreal logo visible, or a weapon visible or an arm visible.


Basically in spectators mode so you can fly around, but with a complete clean screen. Cause i keep having the unreal logo in my view.

I also tried UT, but there it keeps telling in the center of the screen its waiting for other players, which is endless, since there wont be players to join.


Any help is appreciated since i need to make screenhots from some 350 different maps. Its just annoying, i just want oné screenshot per map, but a clean shot without any nonsense in plain view.
.
.
.
Last edited by DieHard SCWS on Sat Mar 01, 2008 5:28 pm, edited 1 time in total.
User avatar
SweMonkey
OldUnreal Member
Posts: 91
Joined: Sun Sep 23, 2007 8:47 pm

Re: Making clean screenshots

Post by SweMonkey »

got an idea that i guess work , but there may be better ways but anyway...

1. make a HUD with nothing on it
2. make a mutator that make the gametype use this HUD
3. then you play the map with this mutator ,beeing a spectator
User avatar
Kajgue
Global Moderator
Posts: 755
Joined: Mon Oct 17, 2005 2:36 pm

Re: Making clean screenshots

Post by Kajgue »

Just set the HUD config in the options menu to five, crosshair to blank and weapon hand - hidden?

Or do you mean something else?
Last edited by Kajgue on Sat Mar 01, 2008 6:11 pm, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard
Image
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Making clean screenshots

Post by GreatEmerald »

I use UT, set HUD to be invisible, enter the game, feign death, type in "fly" and voila! :)
User avatar
PRIMEVAL
OldUnreal Member
Posts: 854
Joined: Mon Apr 24, 2006 10:45 pm

Re: Making clean screenshots

Post by PRIMEVAL »

Go to Options, set your HUD to the last option (no HUD)
Choose a level, type in FLY or GHOST
Type in KILLALL INVENTORY
Don't forget to get rid of the Crosshair as well
Last edited by PRIMEVAL on Sat Mar 01, 2008 7:08 pm, edited 1 time in total.
Image
User avatar
Rarsonic
OldUnreal Member
Posts: 123
Joined: Mon Jul 04, 2005 3:46 pm

Re: Making clean screenshots

Post by Rarsonic »

For me the method is this:
  • Suicide (this gets rid of inventory and crosshair)
  • Fly/Ghost (allows to fly through the level, invisible to enemies)
  • Take screenshot. ;)
<><>Gibberish
User avatar
.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: Making clean screenshots

Post by .:..: »

Write a txt file or something with this content:
Set PlayerPawn HudType None
Set PlayerPawn MyHud None
Suicide
Ghost
Then in game you can bind this command to a key or type it manually each time:
Exec .txt
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Making clean screenshots

Post by DieHard SCWS »

Thanks for the replies, the problem is that most of those tricks wont work on maps that have Dm as prefix. It does work on singleplayer maps, but those dont show up in the maplist.


I used a combination of what you guys suggested.


I disabled the HUD, and added ghost to a keybind. And for now i open the map by clicking on it in the Windows explorer. Which is still kinda annoying cause i have to shut down Unreal with each screenshot, and restart it again with the next map, instead of opening map after map ingame.

Here is a first result:

[url=http://www.unrealtexture.com/Media/Pictures/Desk_Matrix_Large.jpg][img]http://www.unrealtexture.com/Media/Pictures/Desk_Matrix.jpg[/img][/url]



349 to go lol.


Thanks for all the replies, they did offer me a bunch of things i could try. But its allota bypassing to get a simple screenshot like the one above  ::) Kinda weird you cannot simply disable the logo, which is the culprit.

If anyone has a good idea to do a better trick with Dm maps ill be happy to try.



But again, thanks for the input :) It will help me for now :)

.
.
.
User avatar
Tronovision
OldUnreal Member
Posts: 160
Joined: Fri May 04, 2007 10:58 pm

Re: Making clean screenshots

Post by Tronovision »

I use UT, set HUD to be invisible, enter the game, feign death, type in "fly" and voila! :)
I use the same method as Great Emerald and initially press the '\' key until the HUD disapears completely, press 'f' to feign death and without moving type fly or ghost to position myself to take the screenshot. At least with this method, after setting your HUD you will not have to keep doing it every time you start up your levels and can simple feign death, fly and 'click'.

BTW is that a new prefab for one of your projects? Looks good. ;)

Tron
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Making clean screenshots

Post by DieHard SCWS »

The problem is you cannot use commands like that in Dm maps, if i type fly in a Dm map nothing happens or it says class unrecognised. While in SP maps this does work alright. And opening them as SP means i gotta type each mapname in the console to open it, which is not good for my hands and aside that it consumes tons of time.


BTW is that a new prefab for one of your projects? Looks good.  ;)  

No i dont deserve the credit for the prefabs i am working on. I am working on the screenshots for the prefabs for the downloads, while i am redoing the prefab section. I still had some 350 prefabs lying around that never were added to the previous prefab downloads. But yeah, theres some really cool prefabs among those  8-)


And none of those prefabs came with a description or screenshot. So i am making all the screenshots now and add them to the prefabs. And when the website is kinda done, i will add more prefabs to it, i might expand it with another 200- 500 prefabs. But dont count on those any time soon.


Its a horrible job lol, but i hope to have them all added to the site by monday, and i am always very good achieving my goals within the timeframes i set   ::)  ::)






Btw, anyone that wants to submit a prefab(or multiple prefabs) just send it in, and ill add it to the downloads.

Preferably add a good high resolution screenshot to it (without the Unreal logo  ::) )

And what textures packages have been used, in a nice creditfile that also has your name and building time (aprox) in it.
.
.
.
User avatar
Buster
Global Moderator
Posts: 1611
Joined: Wed Jun 08, 2005 3:02 am

Re: Making clean screenshots

Post by Buster »

I had to have a clean "view" to make that copter vid. What I did was setup the HUD to blank, changed the crosshairs to the single dot, and set to weapon from center-hand to none. What I was left with is just a single green dot (and some of the white letter writing) showed up.

As for getting rid of the "Unreal" (green flames) and the logos, well that can be done too. But it will take abit more effort. The trick is to make a "masked" texture that's all black. In other words, the entire texture will mask (be completely see through).
Then find out the names (and paks) of the Unreal and other logos, name the "blank masked" one the same as them, and exchange the logos for the blank one. So when those textures are being used they will show up "see through" (as if they're not there at all). Of course, back up the original paks. I haven't tried this myself, but in theory it should work.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com

OK - he falls
Keep it Unreal !!
:-)_~
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Making clean screenshots

Post by GreatEmerald »

In U1, you might not be able to fly, but use UT and it will work fine!
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Making clean screenshots

Post by DieHard SCWS »

In U1, you might not be able to fly, but use UT and it will work fine!

I tried that, before i made my first post, but unless i did it wrong, that didnt work for me in UT.

TAB fly

As for getting rid of the "Unreal" (green flames) and the logos, well that can be done too. But it will take abit more effort. The trick is to make a "masked" texture that's all black. In other words, the entire texture will mask (be completely see through).
Then find out the names (and paks) of the Unreal and other logos, name the "blank masked" one the same as them, and exchange the logos for the blank one. So when those textures are being used they will show up "see through" (as if they're not there at all). Of course, back up the original paks. I haven't tried this myself, but in theory it should work.

Lol that was actually the first thing that came to my mind. Replacing the texture with a fully Masked texture. But i was too stressed out to go find it really. I knew it is somehwere in the .u files And i briefly looked for it, but gave it up almost inmediatelly. Mainly because i also didnt want to create another Unreal for that, i already have some 18 Unreals installed and i am starting to loose overview on them. And didnt want to risk ruining or accidentelly deleting data from other projects.

Not to mention i have been through all the textures endlessly for the Texture database last weeks, and i skipped to this project to have a bit rest from those. And thats where i gave it up as said, almost inmediatelly......



But yeah, maybe i look into it again. After all, if i simply can open my map in the menu, saves tons of time at the end. And UT is even more annoying because regardless what setting i use, it will start in the waiting for other players for like 30 sec. And 350 x 30 seconds is waiting almost friggen 3 hours in total. For that reason alone UT is worthless in this case.


I havnt started on making the screenshots yet, and ill see if try the Buster method after all.
.
.
.
Last edited by DieHard SCWS on Sun Mar 02, 2008 5:16 pm, edited 1 time in total.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Making clean screenshots

Post by DieHard SCWS »

I had another look at it after all, but its too complex. As i expected, its sitting in several places into the UnrealShare.U. On top of that parts are also sitting in MenyGr. And i can delete the textures, and than lood Masked blancs, but than it needs to be saved, and no clue how you can safe a .u file. And if i am correct you have to recompile it, which is all over my league, at least at the moment.
.
.
.
User avatar
Tronovision
OldUnreal Member
Posts: 160
Joined: Fri May 04, 2007 10:58 pm

Re: Making clean screenshots

Post by Tronovision »

The problem is you cannot use commands like that in Dm maps, if i type fly in a Dm map nothing happens or it says class unrecognised. While in SP maps this does work alright. And opening them as SP means i gotta type each mapname in the console to open it, which is not good for my hands and aside that it consumes tons of time.
If you play a DM as a regular player (not a spectator) without bots you should be able to hide your HUD (by pressing the '\' key), feign death, and TAB fly and have no artifacts of HUD, the unreal logo or crosshair. I think this is what you want... Give this a try and let me know if you can accomplish this (I could be completely missing what you want to acheive but oh well)
User avatar
GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Making clean screenshots

Post by GreatEmerald »

Aha! If you can't use those codes, you must be using some of the packages for coop or something. They usually disable those codes. Like I have a UPak.U which is from Infiltration and it has disabled cheats...
Really, they should work if you didn't mess something up.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Making clean screenshots

Post by DieHard SCWS »

Bit late reply..


I have UT GOTY installed with everything on the 2nd CD and patch 436 and thats about it. Pretty much the only command i can give is suicide, any other command fails.



But if someone is capable and willing to create a modified UnrealShare.u for Unreal(having the textures Masked) i will happelly use that, and add that to the downloads as well :)
.
.
.
User avatar
DieHard SCWS
Global Moderator
Posts: 2064
Joined: Sun Mar 16, 2003 11:33 pm

Re: Making clean screenshots

Post by DieHard SCWS »

Here is btw a screenshot from a prefab that will be added but on later schedule:

http://www.unrealtexture.com/Media/Pictures/Shot0001.jpg


Thats probably the largest prefab there will be, the upper platform where the beams merge together is pretty much the size of deck 16  8-)


But it will have to wait a while and will be added in a future update :P
.
.
.
Post Reply

Return to “Unreal General Forum”