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Nephthys' biggest bug.

Posted: Mon Jan 21, 2008 7:44 pm
by fxsr789
Look what happened in my private server during a testing phase:

Code: Select all

Log: Log file open, 01/21/08 13:37:50
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.2 (Build: 3790)
Init: Version: 225
Init: Compiled: May 31 1999 19:04:30
Init: Command line:  Vortex2.unr?Game=xCoop.xCoop Log=server.log -server -nosound -nodsound -log
Init: Base directory: C:\Unreal\System\
Init: Character set: Unicode
Warning: IniReadOnly
Warning: IniReadOnly
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: BRIANS64
Init: User: Administrator
Init: Memory total: Phys=2096444K Pagef=4062272K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=2399.735148 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: Unknown processor (AuthenticAMD)
Init: CPU Features: MMX CMov FPU TimeStamp 3DNow!
Log: Loading: Package Engine
Log: Loading: Package Core
Init: Unreal engine initialized
Log: Browse: Vortex2.unr?Name=unnamed?Class=UnrealShare.MaleThree?Game=xCoop.xCoop
Log: LoadMap: Vortex2.unr?Name=unnamed?Class=UnrealShare.MaleThree?Game=xCoop.xCoop
Log: Loading: Package Vortex2
Log: Loading: Package PlayrShp
Log: Loading: Package Detail
Log: Bound to Fire.dll
Log: Loading: Package Fire
Log: Loading: Package GenIn
Log: Loading: Package UnrealI
Log: Loading: Package UnrealShare
Log: Loading: Package Ambmodern
Log: Loading: Package Mine
Log: Loading: Package DoorsMod
Log: Loading: Package Ambancient
Log: Loading: Package HubEffects
Log: Loading: Package genfluid
Log: Loading: Package GenFX
Log: Loading: Package vrikers
Log: Loading: Package TCrystal
Log: Loading: Package Greatfire2
Log: Loading: Package Amboutside
Log: Loading: Package Male2Skins
Log: Loading: Package Activates
Log: Loading: Package Vortex
Log: Loading: Package Male1Skins
Log: Loading: Package Female1Skins
Log: Loading: Package DoorsAnc
Log: Collecting garbage
Log: Purging garbage
Log: Loading: Package xCoop
Log: Loading: Package UWindowFonts
Log: Loading: Package xCoopTextures
Log: Loading: Package Palettes
Log: Loading: Package UWindow
Log: Game class is 'xCoop'
Log: Bound to IpDrv.dll
Log: Bound to Nephthys.dll
Log: Loading: Package IpDrv
Nephthys: 2008/01/21 13:37:52: ***********************************************************************************************
Nephthys: 2008/01/21 13:37:52: ***   Nephthys V1.3 is now Mistress of the House
Nephthys: 2008/01/21 13:37:52: ***   (C) 2004-2006 by Zora & Winged Unicorn :)
Nephthys: 2008/01/21 13:37:52: ***********************************************************************************************
Init: WinSock: version 2.2 (2.2), MaxSocks=0, MaxUdp=0
Init: WinSock: Socket queue 131072 / 131072
Init: WinSock: I am brians64 (192.168.1.66)
DevNet: TcpNetDriver on port 7777
Log: Server Package: ServerKey
Log: Loading: Package ServerKey
Log: Server Package: UnrealI
Log: Server Package: UnrealShare
Log: Server Package: Female1skins
Log: Server Package: Female2skins
Log: Loading: Package Female2skins
Log: Server Package: Male1skins
Log: Server Package: Male2skins
Log: Server Package: Male3skins
Log: Loading: Package Male3skins
Log: Server Package: SkTrooperskins
Log: Loading: Package SkTrooperskins
Log: Server Package: Faces
Log: Loading: Package Faces
Log: Server Package: UDHQFaces
Log: Loading: Package UDHQFaces
Log: Server Package: xcoopsounds
Log: Loading: Package xcoopsounds
Log: Server Package: xCoopTextures
Log: Server Package: AntiPhagbagzLogin
Log: Loading: Package AntiPhagbagzLogin
Log: Server Package: TransMutator
Log: Loading: Package TransMutator
Log: Server Package: xcoop
Log: Server Package: FaceMutator
Log: Loading: Package FaceMutator
Log: Server Package: DarkNight
Log: Loading: Package DarkNight
Log: Server Package: AssaultGun
Log: Loading: Package AssaultGun
Log: Server Package: SMB3TEX
Log: Loading: Package SMB3TEX
Log: Server Package: NewMarioTex
Log: Loading: Package NewMarioTex
Log: Server Package: MActors
Log: Loading: Package MActors
Log: Server Package: BloodVoiceBox
Log: Loading: Package BloodVoiceBox
Log: Spawning: CleanUp.CleanUp
Log: Loading: Package CleanUp
Log: Bringing Level Vortex2.MyLevel up for play...
ScriptLog: InitGame: ?Name=unnamed?Class=UnrealShare.MaleThree?Game=xCoop.xCoop
ScriptLog: Difficulty 3
Log: Loading: Package InfiniteAmmoMutator
ScriptLog: Remote Administration with Password z
ScriptLog: Remote Administration with Password 
ScriptLog: Remote Administration with Password 
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package IpDrv
Init: Game engine initialized
Log: Startup time: 1.691380 seconds
DevNet: NotifyAcceptingConnection: Server MyLevel accept
NetComeGo: Open MyLevel 01/21/08 13:38:03
Nephthys: 2008/01/21 13:38:03: New 127.0.0.1:3365:  ‡«»­÷¬‡ Ðàrk-_¦_-Ñìght.:
DevNet: NotifyAcceptingChannel Control 0 server Level Vortex2.MyLevel: Accepted
DevNet: Level server received: HELLO REVISION=0 MINVER=224 VER=226
DevNet: Level server received: NETSPEED 16000
Log: Client netspeed is 16000
DevNet: Level server received: LOGIN RESPONSE=1439291295 URL=Index.unr?Name=Ðàrk-_¦_-Ñìght.:?Class=DarkNight.DarkNight?Skin=None?Face=UDHQFaces.DarkNight.CLERC_A00?Team=255?Password=€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¢¨©«¬®±²³¶¹»¼½¾÷?Voice=Engine.VoicePack
DevNet: Login request: Index.unr?Name=Ðàrk-_¦_-Ñìght.:?Class=DarkNight.DarkNight?Skin=None?Face=UDHQFaces.DarkNight.CLERC_A00?Team=255?Password=€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¢¨©«¬®±²³¶¹»¼½¾÷?Voice=Engine.VoicePack
xCoop: Ðàrk-_¦_-Ñìght.: entered the correct password. (€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¢¨©«¬®±²³¶¹»¼½¾÷) Allowing login...
Nephthys: 2008/01/21 13:38:03: Pre 127.0.0.1:3365: Ðàrk-_¦_-Ñìght.:  ‡«»­÷¬‡ Ðàrk-_¦_-Ñìght.:
DevNet: Level server received: HAVE GUID=678F6F6D11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6C11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7011D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7311D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F7211D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: HAVE GUID=678F6F6F11D2FEB4C000FDAAE072794F GEN=7
DevNet: Level server received: JOIN
DevNet: Join request: Index.unr?Name=Ðàrk-_¦_-Ñìght.:?Class=DarkNight.DarkNight?Skin=None?Face=UDHQFaces.DarkNight.CLERC_A00?Team=255?Password=€‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¢¨©«¬®±²³¶¹»¼½¾÷?Voice=Engine.VoicePack
ScriptLog: Team 255
xCoop: Login: Ðàrk-_¦_-Ñìght.:
xCoop: Ðàrk-_¦_-Ñìght.: attemped to login with password: €‚ƒ„…†‡ˆ‰Š‹ŒŽ‘’“”•–—˜™š›œžŸ ¢¨©«¬®±²³¶¹»¼½¾÷
xCoop: Ðàrk-_¦_-Ñìght.: was allowed usage of custom player class: DarkNight.DarkNight
Log: Possessed PlayerPawn: DarkNight Vortex2.DarkNight0
ScriptLog: All inventory from Ðàrk-_¦_-Ñìght.: is accepted
DevNet: Join succeeded: Ðàrk-_¦_-Ñìght.:
Nephthys: 2008/01/21 13:38:04: Missing PlayerPawn 'Ðàrk-_¦_-Ñìght.:' for 127.0.0.1:3365
Nephthys: 2008/01/21 13:38:04: 1: Actor=DarkNight Vortex2.DarkNight0 (Role=4 RemoteRole=3) closing
Nephthys: 2008/01/21 13:38:04: Can't find any player
Nephthys: 2008/01/21 13:38:04: MessageInterceptor Vortex2.MessageInterceptor0
Nephthys: 2008/01/21 13:38:04: ...AMessageInterceptor
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
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Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:04: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject
Nephthys: 2008/01/21 13:38:05: ...UObject

I hope NOTHING like this happens in 227, this is ridiculous, wtf did Zora do? That's not even the FULL log.. It goes on recursing itself saying "...Uobject" until my log grew as large as 16 GB.


Does Zora even know wth this is about, or anyone else here on OldUnreal? This even happens in Pcube, aka MewTwo's server.

- Fenix

Re: Nephthys' biggest bug.

Posted: Mon Jan 21, 2008 7:48 pm
by Jâçkrâßßit
so, this is why my server's hard drive crashed...

Re: Nephthys' biggest bug.

Posted: Mon Jan 21, 2008 7:52 pm
by fxsr789
It just now happened to MewTwo's server when my friend decided to change to Mario'sWorld[225f] this is not a xCoop releated issue, it even happens in regular UnrealShare.CoopGame, and I even ran across this in Jcoop5, Jcoop4 and JcoopZ.

This even randomly happens in standard maps with standard models. Wtf is this BS.

- Fenix

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 8:16 am
by Hyper
Are you using the latest (official) release of NPT? Make sure Nephthys is correctly installed. If unsure, you may want to do a clean install.

If it continues happening, be sure to contact Zora. She is the only one who can fix the bugs.

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 8:23 am
by Hyper
so, this is why my server's hard drive crashed...
Harddrives don't crash by just writing a large (log) file to it. It may have crashed because it already had issues which became visible when writing to the sectors. You may want to use a full disk diagnostic to detect any hidden problems with the drive. (I recommend [url=http://www.grc.com/sr/spinrite.htm]SpinRite[/url], or else the diagnostic software of your drive manufacturer)

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 10:18 am
by Smirftsch
so, this is why my server's hard drive crashed...
Harddrives don't crash by just writing a large (log) file to it. It may have crashed because it already had issues which became visible when writing to the sectors. You may want to use a full disk diagnostic to detect any hidden problems with the drive. (I recommend [url=http://www.grc.com/sr/spinrite.htm]SpinRite[/url], or else the diagnostic software of your drive manufacturer)
I fully agree with hyper here, it would really require a very bad handling of writing the logs to the hdd to even have a chance to damage it (which is very very unlikely even if done by purpose), and the logging uses Unreal's usual filehandling system, nothing special.
Anyway Nephthys is a very advanced tool, and its impressive what they did there, its very complex, so bugs are possible (as in every complex development), but then again such bugs can have various reasons, so not even sure if this problem is caused by Nephthys, or maybe only "reported through" it.

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 1:40 pm
by fxsr789
V1.3 is the latest, right?

Because if that's so then YES I am using the latest version; I have a clean install and I tested my mods without the presences of Nephthys, and what I came across is spawning without anything in view, basically absolutely nothing was replicated towards me, as if I timed out. Reconnecting to my own server like 6 times it finally managed to do anything. Can 227 handle player spawning a little bit better?

- Fenix

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 3:11 pm
by Turboman.
so, this is why my server's hard drive crashed...
already mentioned by hyper and smirftsch, but this is BS

if you truly believe that, then please don't play any of my mods or maps, i wouldn't want to be responsible for frying your pc.

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 5:47 pm
by fxsr789
How to reproduce this:

Make sure there is another pawn in the level currently with bIsPlayer set to true, I'm not sure if it can be subclassing Bots.

Make a test playerpawn class, or make a VERY nifty actor\mutator to destroy the player right after it spawns (For the playerpawn class, call Destroy(); in PostBeginPlay)

Connect to your server, the moment you spawn (either by using a custom playerclass that destroys itself in PostBeginPlay, or through a nifty mutator\actor that destroys the player the moment it's spawned) Nephthys will log "Can't find any player" then it should log some random actor that has bIsPlayer set to true, then it will proceed to recurse on "... UObject".

This is what caused it for me, I wouldn't know why, but that's how I just now reproduced the bug.

- Fenix

Re: Nephthys' biggest bug.

Posted: Tue Jan 22, 2008 8:15 pm
by Jâçkrâßßit
already mentioned by hyper and smirftsch, but this is BS

if you truly believe that, then please don't play any of my mods or maps, i wouldn't want to be responsible for frying your pc.
It always could have been somthing else, I'm just not leaving out the possibility.