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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
More improved vehicles for Unreal 1.
- .:..:
- OldUnreal Member
- Posts: 1637
- Joined: Tue Aug 16, 2005 4:35 am
Re: More improved vehicles for Unreal 1.
To keep some update to this project:
[url]http://www.unrealshredder.com/redirect_ut99/Vehicles.zip[/url]
Summonable classes:
VehiclePhys.WheeledCarPhys (normal vehicle with wheels)
VehiclePhys.ChopperPhys (Helicopter like vehicle)
VehiclePhys.TreadCraftPhys (wheeled like vehicle, but can turn even when standing still, like a tank)
VehiclePhys.HoverCraftPhys (hovers above ground)
VehiclePhys.StationaryPhys (a turret, but this one cant shoot)
U_Vehicles.SportsCar
U_Vehicles.Jeep
U_Vehicles.MicroSportsCar
U_Vehicles.CivilCar
U_Vehicles.TigerTank (2 seated vehicle, press 1 or 2 to select seats)
And thats for now, this has a half-working bot support (bots CAN drive and shoot with it, but their AI gets confused and they'll drive in circles). It also has full working online play support so they CAN be used on servers.
And still to make:
- Flight plane physics code
- Submarine physics code
- Airship physics code
- Add some decent vehicles that use them on U_Vehicles package.
[url]http://www.unrealshredder.com/redirect_ut99/Vehicles.zip[/url]
Summonable classes:
VehiclePhys.WheeledCarPhys (normal vehicle with wheels)
VehiclePhys.ChopperPhys (Helicopter like vehicle)
VehiclePhys.TreadCraftPhys (wheeled like vehicle, but can turn even when standing still, like a tank)
VehiclePhys.HoverCraftPhys (hovers above ground)
VehiclePhys.StationaryPhys (a turret, but this one cant shoot)
U_Vehicles.SportsCar
U_Vehicles.Jeep
U_Vehicles.MicroSportsCar
U_Vehicles.CivilCar
U_Vehicles.TigerTank (2 seated vehicle, press 1 or 2 to select seats)
And thats for now, this has a half-working bot support (bots CAN drive and shoot with it, but their AI gets confused and they'll drive in circles). It also has full working online play support so they CAN be used on servers.
And still to make:
- Flight plane physics code
- Submarine physics code
- Airship physics code
- Add some decent vehicles that use them on U_Vehicles package.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
- BrakeDanceJ
- OldUnreal Member
- Posts: 114
- Joined: Sun Feb 08, 2004 10:00 pm
Re: More improved vehicles for Unreal 1.
I'd like to work on meshes! :-D
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: More improved vehicles for Unreal 1.
Hmm, why won't you convert vehicles from UT04 or others? At least I would like those, they are fine vehicles and could add a new level of gameplay. Not just a moving box lol.
What about vehicles under water? Do they explode or is it still not implemented (not gor submarines though)?
Vehicles in U1, that's cool
What about vehicles under water? Do they explode or is it still not implemented (not gor submarines though)?
Vehicles in U1, that's cool
- Hyper
- OldUnreal Member
- Posts: 3527
- Joined: Fri Oct 11, 2002 5:41 pm
- Contact:
Re: More improved vehicles for Unreal 1.
Nice progress on the physics and wheels Dots!
May I suggest using the Unreal II XMP Juggernaut and Raptor models / characteristics?
May I suggest using the Unreal II XMP Juggernaut and Raptor models / characteristics?
- Tronovision
- OldUnreal Member
- Posts: 160
- Joined: Fri May 04, 2007 10:58 pm
Re: More improved vehicles for Unreal 1.
nice work .:.: This will really change what is possible in Unreal 1, in terms of map making. 
-Tron
-Tron




