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More improved vehicles for Unreal 1.

Unreal Unreal and more Unreal
Jâçkrâßßit

Re: More improved vehicles for Unreal 1.

Post by Jâçkrâßßit »

holy crap this is getting good.
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.:..:
OldUnreal Member
Posts: 1637
Joined: Tue Aug 16, 2005 4:35 am

Re: More improved vehicles for Unreal 1.

Post by .:..: »

To keep some update to this project:
[url]http://www.unrealshredder.com/redirect_ut99/Vehicles.zip[/url]
Summonable classes:
VehiclePhys.WheeledCarPhys (normal vehicle with wheels)
VehiclePhys.ChopperPhys (Helicopter like vehicle)
VehiclePhys.TreadCraftPhys (wheeled like vehicle, but can turn even when standing still, like a tank)
VehiclePhys.HoverCraftPhys (hovers above ground)
VehiclePhys.StationaryPhys (a turret, but this one cant shoot)
U_Vehicles.SportsCar
U_Vehicles.Jeep
U_Vehicles.MicroSportsCar
U_Vehicles.CivilCar
U_Vehicles.TigerTank (2 seated vehicle, press 1 or 2 to select seats)

And thats for now, this has a half-working bot support (bots CAN drive and shoot with it, but their AI gets confused and they'll drive in circles). It also has full working online play support so they CAN be used on servers.
And still to make:
- Flight plane physics code
- Submarine physics code
- Airship physics code
- Add some decent vehicles that use them on U_Vehicles package.
1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD :P
(ಠ_ಠ)
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Raven
OldUnreal Member
Posts: 311
Joined: Fri Jun 10, 2005 5:10 am

Re: More improved vehicles for Unreal 1.

Post by Raven »

God damn :) awesome :)
Image
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BrakeDanceJ
OldUnreal Member
Posts: 114
Joined: Sun Feb 08, 2004 10:00 pm

Re: More improved vehicles for Unreal 1.

Post by BrakeDanceJ »

I'd like to work on meshes! :-D
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: More improved vehicles for Unreal 1.

Post by GreatEmerald »

Hmm, why won't you convert vehicles from UT04 or others? At least I would like those, they are fine vehicles and could add a new level of gameplay. Not just a moving box lol.
What about vehicles under water? Do they explode or is it still not implemented (not gor submarines though)?
Vehicles in U1, that's cool :)
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Hyper
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Joined: Fri Oct 11, 2002 5:41 pm
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Re: More improved vehicles for Unreal 1.

Post by Hyper »

Nice progress on the physics and wheels Dots!

May I suggest using the Unreal II XMP Juggernaut and Raptor models / characteristics?
The man who stopped a tsunami

http://www.hypercoop.tk
unreal://hypercoop.tk
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Tronovision
OldUnreal Member
Posts: 160
Joined: Fri May 04, 2007 10:58 pm

Re: More improved vehicles for Unreal 1.

Post by Tronovision »

nice work .:.: This will really change what is possible in Unreal 1, in terms of map making. :)

-Tron
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