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Re: 227 update?
Posted: Tue Jan 08, 2008 5:24 pm
by Smirftsch
better send me such a file which causes the crash

Re: 227 update?
Posted: Tue Jan 08, 2008 5:29 pm
by fxsr789
Try, uh, converting one of the standard unreal sounds to Microsoft ADPCM, then play it back in UnrealED. Last time I tested that format in UnrealED it would crash the FMOD audio drive with a "Invalid format"
I can send you a few test sounds by email if you'd like. I'm not sure if you or someone else working with 227 changed the new audio drives around to prevent these crashs, I tested the different .WAV formats using the OMP V2.0 patch.
- Fenix
Re: 227 update?
Posted: Thu Jan 10, 2008 9:00 pm
by Shivaxi
Nothing is really easy at all, Smirftsch. Jackrabbit, have you ever looked at the way Internal Releases are? There's no such thing as C or D, it's either A or B.
There was 226f though lol
Re: 227 update?
Posted: Thu Jan 10, 2008 9:01 pm
by fxsr789
F stands for "Final", Shivaxi..
- Fenix
Re: 227 update?
Posted: Fri Jan 11, 2008 1:33 am
by Shivaxi
oh...wow...im lame lol...i knew that too wow

Re: 227 update?
Posted: Fri Jan 11, 2008 1:47 am
by fxsr789
Enough with the ":P" face already, good god lol...
- Fenix