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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227 update?
- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: 227 update?
better send me such a file which causes the crash 
Sometimes you have to lose a fight to win the war.
-
fxsr789
Re: 227 update?
Try, uh, converting one of the standard unreal sounds to Microsoft ADPCM, then play it back in UnrealED. Last time I tested that format in UnrealED it would crash the FMOD audio drive with a "Invalid format"
I can send you a few test sounds by email if you'd like. I'm not sure if you or someone else working with 227 changed the new audio drives around to prevent these crashs, I tested the different .WAV formats using the OMP V2.0 patch.
- Fenix
I can send you a few test sounds by email if you'd like. I'm not sure if you or someone else working with 227 changed the new audio drives around to prevent these crashs, I tested the different .WAV formats using the OMP V2.0 patch.
- Fenix
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: 227 update?
There was 226f though lolNothing is really easy at all, Smirftsch. Jackrabbit, have you ever looked at the way Internal Releases are? There's no such thing as C or D, it's either A or B.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm


