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227 update?

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Smirftsch
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Re: 227 update?

Post by Smirftsch »

better send me such a file which causes the crash ;)
Sometimes you have to lose a fight to win the war.
fxsr789

Re: 227 update?

Post by fxsr789 »

Try, uh, converting one of the standard unreal sounds to Microsoft ADPCM, then play it back in UnrealED. Last time I tested that format in UnrealED it would crash the FMOD audio drive with a "Invalid format"

I can send you a few test sounds by email if you'd like. I'm not sure if you or someone else working with 227 changed the new audio drives around to prevent these crashs, I tested the different .WAV formats using the OMP V2.0 patch.

- Fenix
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Shivaxi
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Re: 227 update?

Post by Shivaxi »

Nothing is really easy at all, Smirftsch. Jackrabbit, have you ever looked at the way Internal Releases are? There's no such thing as C or D, it's either A or B.
There was 226f though lol
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fxsr789

Re: 227 update?

Post by fxsr789 »

F stands for "Final", Shivaxi..

- Fenix
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Shivaxi
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Re: 227 update?

Post by Shivaxi »

oh...wow...im lame lol...i knew that too wow :P
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fxsr789

Re: 227 update?

Post by fxsr789 »

Enough with the ":P" face already, good god lol...

- Fenix
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