Smirftsch,
I am THRILLED!
I do have a quick question for you though.
IpDrv.HTTPDownload
RedirectToURL=
ProxyServerHost=
ProxyServerPort=3128
UseCompression=True
Obviously RedirectoToURL= points to the http stash of maps and files.
Say I wanted to store my maps at http://unrealdestination.com/maps/
Do I throw them in a zip file?
no use the ucc.exe in ur unreal\system folder
ex for compressing a dm map
from windows command prompt (start, run, cmd then press enter)
C:\>cd c:\unreal\system
C:\Unreal\System>ucc compress ../maps/dmcelticroute.unr
Compressing ../maps/DmCelticRoute.unr (1256189 bytes)
stage 0: 0.062000 secs
stage 1: 0.500000 secs
stage 2: 0.062000 secs
stage 3: 0.078000 secs
Total: 0.702000 secs
Compressed ../maps/DmCelticRoute.unr -> ../maps/DmCelticRoute.unr.uz (36%)
now in ur \unreal\maps\ folder ull see the .uz compressed file. copy it (upload it) to your web redirect site
Do I actually have directory structures like /maps/maps, /maps/textures?
no simply put it all in the same folder
using your example that would be http://unrealdestination.com/maps/
textures, maps, system files, all compressed files go in the same directory.
i found using a windows based web server easier as capitlization or not doesnt matter. the linux web servers are case sensitive.